Epic's Mark Rein Expounds On The Revolution
nb caffeine writes "Epic's Mark Rein is shooting his mouth off again, this time bashing the Revolution controller and EA's management style. This seems to be a recurring theme with him." From the article: "I guarantee you there's going to be lots of people who say the whole reason for this game is this controller, we made the perfect game for the controller. And all it'll be is about the controller, and not necessarily a great game...I've heard EA and Activision make absolutely ridiculous statements about, 'Oh, it's going to take 30 million dollars to make a game and we need 300 people' - that's just a bunch of bullsh... They're just covering up for their own management and incompetence. Or mismanagement I should say."
His comment on the FPS's I'm not so sure about. All the consoles currently handle FPS's relatively the same, the XBox trigger buttons may give it a slight advantage. As for the Revolution though, companies could make their own attachments for FPS's. The shotgun mockup from IGN is an example of something companies could (in theory) do. Hopefully game companies will take advantage of controller add-ons, but somehow I doubt it will be as magical and widespread as I hope. I'm worried that without the right addon for the controller the user will get a "magic wand" feeling with Revolution FPS's.
In the end I will side with the majority of the comments, and agree that he is just trolling anyways.
Oh crap, I'm on fire again.
Exactly, infact as this was a gamer expo, you'd be hard pressed to find much more than 15% of people exclusivly having a PS2 or Xbox.
Of course, the next big cross-platform game could always be a FPS or some sort of RTS-type game that would work better with the Revolution controller than an analog stick setup.
For that matter, if more developers start making these types of games for next-gen consoles, it's possible that the Revolution version could be the version created first and then the PS3 and 360 versions are just ports with higher res textures/higher poly models. I'd imagine that'd make it a bit easier to go cross-platform instead of then having to try and downgrade the visuals for the Revolution (if it does turn out to be graphically inferior), then just change the controls for looking around/selecting units to work with an analog stick and you'd have a prettier but (most likely) more difficult to use version of the game.
This of course is just speculation, but at least for me I'd probably pick up a cross-platform FPS on the Revolution over the PS3 or 360 if the controller works as well as is being claimed.
Epic Games today announced that its Unreal Engine 3 technology will be used in games from Microsoft's internal development team, Microsoft Game Studios ...
While no specific titles were mentioned, Epic confirmed that the technology will be used for "the next-generation Xbox platform." ...
"We are hugely excited that Microsoft Game Studios have selected Unreal Engine 3 for its next generation Xbox platform games," said Epic Games president Mark Rein.
is the fact that Nintendo hasn't licensed the Unreal Engine for the Revolution.