I can't vouch for the source, but there seems to be more info on the game at http://mozlapunk.web-log.nl/log/5500832.
If those claims are true the game actually sounds really neat. The training, the development of ones skills, the music reacting to your fighting style. It all sounds very interesting, I hope it lives up to its claims.
What if the person isn't in China, and is learning English as a second language. I work in an R&D department with a lot of people who have immigrated from China to Canada, and they don't always use the best grammar, but they are Canadian citizens and would play on the North American servers. Brilliant people, they understand English much better than I understand Mandarin, but obviously English is not their first language.
Heck, I'm pretty sure the grammar nazi's will tear me to shreds, because working here is degrading some of English skills.
Doesn't work for me Safari 2.0.2 (416.13) on 10.4.3
Something must have changed between.12 and.13 that makes it drop their buggy response.
Can anyone (at apple?) shed some light on the changes between those builds?
Either way it doesn't matter, since it seems to be GoDaddy's problem. I'm just curious;p
Well he's probably right about a lot of games being made for the Revolution just for the controller. Some will definitely suck, but I think(hope) that overall they should be good games, and as he said, Nintendo will provide some A+ titles.
His comment on the FPS's I'm not so sure about. All the consoles currently handle FPS's relatively the same, the XBox trigger buttons may give it a slight advantage. As for the Revolution though, companies could make their own attachments for FPS's. The shotgun mockup from IGN is an example of something companies could (in theory) do. Hopefully game companies will take advantage of controller add-ons, but somehow I doubt it will be as magical and widespread as I hope. I'm worried that without the right addon for the controller the user will get a "magic wand" feeling with Revolution FPS's.
In the end I will side with the majority of the comments, and agree that he is just trolling anyways.
I'm trying not to be a fanboy, but try the DS for some innovation. True the franchises are the same, but some of the games are quite different.
I suggest:
Feel the Magic XX/YY
Kirby's Canvas Course
Trace Memory
Castlevania is great, but is basically Symphony of the night in your pocket.
Games that follow the same franchise can be innovative, unfortunately most aren't. Also don't pass over a game just because the graphics look childish, sometimes those are the best ones.
Of course, these games may not be your thing, milage may vary, etc...
I think he was referencing that it would take 5 earths worth of resources for everyone in the world to live like Canadians (or Americans). It would take 2 earths worth of resources to live like Europeans.
It's true we do live greedy lives. I've visited some of the "poorer" countries, and it is disheartening to see that my 22 hours a week at the grocery store wage matched the average hardworking 48hour working person in the countries I visited. Now with a decent paying developer job I think I could feed a family of 100 in rural China with ease.
I don't really care about his name, it does look a bit unprofessional on the front page of Slashdot, but it was good for a laugh.
In general, as long as no one but the idiot gets hurt, what's the problem?;p
Both started with a game drought, the DS is just pulling out of it's drought right now.
Kirby, Polarium, Nintendogs and other good games have come out, and new ones are on the way.
There is no denying that Nintendo has a virtual monopoly on the portable market, but I don't see it as a problem. It's the same kind of monopoly x86 has on the Processor market. The hardware/software is produced in huge volumes and saves money for the consumer. If people didn't want a virtual monopoly they would buy something else.
I never said it's only cheating if it's in the game, but I guess I should be more clear when I say the "client".
Cheating is playing outside the rules, in a computerized game those rules are a heiarchy.
0. Math
1. Computer Architecture
2. OS Architecture
3. Application/Server Architecture
If you're not breaking those rules, then you aren't cheating.
So a glitch in the game that allows you to rocket jump, or run faster when you have your knife out, or whatever is an error in the rules of the Application/Server. Making use of that error in the rules doesn't make you a cheater, depending on how you do it it can make you a bad sport though(those Street fighter Alpha 3 Glitches for example).
Now say I was to modify the amount of mana I spent on a healing spell to a huge negative number by modifying the value in memory. And then I use this negative healing to kill other players and regain mana, (Heal hackers in an old MMOG I played pissed me and everyone else off with this.) This is most definitely cheating, because then you are acting outside the rules of the application layer.
But say, for example, in RE4 I find out that if I stand on the left most part of the platform in the boss fight with Salazar that I can shoot him without being hit. Thats not cheating, thats just using the rules to your advantage.
Sorry if I'm just rambling, I'm trying to fire these off between builds.
Thats a good point, I guess I am making the supposition that all people have access to the glitch, those are more specialized.
I guess, at that point, it becomes up to the people running the tournament.
Personally I would say, if there is not equal access to the glitch (ie. it's not up to skill alone), then don't allow it.
Sorry, bad wording on my part.
What I mean is, if all the required components (client,server,etc) are all the same, and it just comes down to a learned skill, then it's not cheating. So if you can rocket jump off your friend, thats not cheating. However if you modify your client so that if it see's an opposing client's "shot fired" packet, that your client will automatically send the packets to duck out of the way, thats cheating.
If you change the rules of the game thats cheating, if you play within them thats not. In most games, the rules of the game are the client/server, therefore, change one of those and you're no longer playing by the rules, also known as cheating.
This guy isn't talking about cheating, he's talking about exploiting holes in the engine. Thats not cheating, thats taking advantage of the world.
If you, or anyone with enough practice, can do it, then it's not cheating. If you have to modify the client, or the datastream (in a netowork game) then thats cheating. Outside influence = cheating, finding logic holes = exploring.
Sounds to me like he just can't do that grenade jump exploit, and is crying about it;p
Personally I love looking for glitches in games, just usually they aren't too useful when I find them.
For example, when the maps in halo 2 seem to expect you to get out of your vehicle (say when you go from a street to a hotel), try fighting your way in. You'll probably have to bash your ghost just right, but it can fit though those tiny doorways. Then you can enjoy trying to take down a scarab walker by jumping a ghost onto it;p
I dont know about you guys, but the "main stream" of final fantasy started to stagnate right after 7.
The spinoffs seemed to get more interesting, I spent countless hours playing tactics and tactics advanced, and my friends and I cant get enough of crystal chronicles for the cube (its great once you finally get into the story in year 5.)
Well I could get into a rant, but I'm supposed to be working;p
I can't vouch for the source, but there seems to be more info on the game at http://mozlapunk.web-log.nl/log/5500832. If those claims are true the game actually sounds really neat. The training, the development of ones skills, the music reacting to your fighting style. It all sounds very interesting, I hope it lives up to its claims.
What if the person isn't in China, and is learning English as a second language. I work in an R&D department with a lot of people who have immigrated from China to Canada, and they don't always use the best grammar, but they are Canadian citizens and would play on the North American servers. Brilliant people, they understand English much better than I understand Mandarin, but obviously English is not their first language. Heck, I'm pretty sure the grammar nazi's will tear me to shreds, because working here is degrading some of English skills.
Something must have changed between .12 and .13 that makes it drop their buggy response.
Can anyone (at apple?) shed some light on the changes between those builds?
Either way it doesn't matter, since it seems to be GoDaddy's problem. I'm just curious ;p
Luckily for us Mac people it seems that airport works well with the service, but I have yet to try it for myself.
His comment on the FPS's I'm not so sure about. All the consoles currently handle FPS's relatively the same, the XBox trigger buttons may give it a slight advantage. As for the Revolution though, companies could make their own attachments for FPS's. The shotgun mockup from IGN is an example of something companies could (in theory) do. Hopefully game companies will take advantage of controller add-ons, but somehow I doubt it will be as magical and widespread as I hope. I'm worried that without the right addon for the controller the user will get a "magic wand" feeling with Revolution FPS's.
In the end I will side with the majority of the comments, and agree that he is just trolling anyways.
I'm trying not to be a fanboy, but try the DS for some innovation. True the franchises are the same, but some of the games are quite different. I suggest:
Feel the Magic XX/YY
Kirby's Canvas Course
Trace Memory
Castlevania is great, but is basically Symphony of the night in your pocket.
Games that follow the same franchise can be innovative, unfortunately most aren't. Also don't pass over a game just because the graphics look childish, sometimes those are the best ones.
Of course, these games may not be your thing, milage may vary, etc...
I think he was referencing that it would take 5 earths worth of resources for everyone in the world to live like Canadians (or Americans). It would take 2 earths worth of resources to live like Europeans.
It's true we do live greedy lives. I've visited some of the "poorer" countries, and it is disheartening to see that my 22 hours a week at the grocery store wage matched the average hardworking 48hour working person in the countries I visited. Now with a decent paying developer job I think I could feed a family of 100 in rural China with ease.
I don't really care about his name, it does look a bit unprofessional on the front page of Slashdot, but it was good for a laugh. In general, as long as no one but the idiot gets hurt, what's the problem? ;p
No disrespect to O0o0Oblubb!O0o0O, but when I first glimpsed the article I thought CowboyNeal was having a heart attack. ;p
With the revolution wont people be holding their remote, jumping and flailing? ;p
Both started with a game drought, the DS is just pulling out of it's drought right now. Kirby, Polarium, Nintendogs and other good games have come out, and new ones are on the way. There is no denying that Nintendo has a virtual monopoly on the portable market, but I don't see it as a problem. It's the same kind of monopoly x86 has on the Processor market. The hardware/software is produced in huge volumes and saves money for the consumer. If people didn't want a virtual monopoly they would buy something else.
I never said it's only cheating if it's in the game, but I guess I should be more clear when I say the "client". Cheating is playing outside the rules, in a computerized game those rules are a heiarchy. 0. Math 1. Computer Architecture 2. OS Architecture 3. Application/Server Architecture If you're not breaking those rules, then you aren't cheating. So a glitch in the game that allows you to rocket jump, or run faster when you have your knife out, or whatever is an error in the rules of the Application/Server. Making use of that error in the rules doesn't make you a cheater, depending on how you do it it can make you a bad sport though(those Street fighter Alpha 3 Glitches for example). Now say I was to modify the amount of mana I spent on a healing spell to a huge negative number by modifying the value in memory. And then I use this negative healing to kill other players and regain mana, (Heal hackers in an old MMOG I played pissed me and everyone else off with this.) This is most definitely cheating, because then you are acting outside the rules of the application layer. But say, for example, in RE4 I find out that if I stand on the left most part of the platform in the boss fight with Salazar that I can shoot him without being hit. Thats not cheating, thats just using the rules to your advantage. Sorry if I'm just rambling, I'm trying to fire these off between builds.
Thats a good point, I guess I am making the supposition that all people have access to the glitch, those are more specialized. I guess, at that point, it becomes up to the people running the tournament. Personally I would say, if there is not equal access to the glitch (ie. it's not up to skill alone), then don't allow it.
Sorry, bad wording on my part. What I mean is, if all the required components (client,server,etc) are all the same, and it just comes down to a learned skill, then it's not cheating. So if you can rocket jump off your friend, thats not cheating. However if you modify your client so that if it see's an opposing client's "shot fired" packet, that your client will automatically send the packets to duck out of the way, thats cheating. If you change the rules of the game thats cheating, if you play within them thats not. In most games, the rules of the game are the client/server, therefore, change one of those and you're no longer playing by the rules, also known as cheating.
This guy isn't talking about cheating, he's talking about exploiting holes in the engine. Thats not cheating, thats taking advantage of the world.
;p
;p
If you, or anyone with enough practice, can do it, then it's not cheating. If you have to modify the client, or the datastream (in a netowork game) then thats cheating. Outside influence = cheating, finding logic holes = exploring.
Sounds to me like he just can't do that grenade jump exploit, and is crying about it
Personally I love looking for glitches in games, just usually they aren't too useful when I find them.
For example, when the maps in halo 2 seem to expect you to get out of your vehicle (say when you go from a street to a hotel), try fighting your way in. You'll probably have to bash your ghost just right, but it can fit though those tiny doorways. Then you can enjoy trying to take down a scarab walker by jumping a ghost onto it
I dont know about you guys, but the "main stream" of final fantasy started to stagnate right after 7.
;p
The spinoffs seemed to get more interesting, I spent countless hours playing tactics and tactics advanced, and my friends and I cant get enough of crystal chronicles for the cube (its great once you finally get into the story in year 5.)
Well I could get into a rant, but I'm supposed to be working