Epic's Mark Rein Expounds On The Revolution
nb caffeine writes "Epic's Mark Rein is shooting his mouth off again, this time bashing the Revolution controller and EA's management style. This seems to be a recurring theme with him." From the article: "I guarantee you there's going to be lots of people who say the whole reason for this game is this controller, we made the perfect game for the controller. And all it'll be is about the controller, and not necessarily a great game...I've heard EA and Activision make absolutely ridiculous statements about, 'Oh, it's going to take 30 million dollars to make a game and we need 300 people' - that's just a bunch of bullsh... They're just covering up for their own management and incompetence. Or mismanagement I should say."
Why do you have to make your business be only about those who own ONLY your console? That's like asking PS2 owners how many of them don't also own a gaming pc and saying it's hard for Sony to make a business on that percentage.
That's just what I want to think when I am going to drop half a grand on a new video game console. Just fine is another way of saying, "nothing new." And that begs the question - why not just stick with the current XBox?
Another gem on the completely unscientific sampling method of who in attendance only owned Gamecubes: "Hard to make a business on less than 10 per cent,"
Nintendo is in the black. Sony and MS have not made money with the PS2 or the XBox. I would say that making a business doesn't have to be measured by market share - instead focusing on profitability. Nintendo profits. That's a good business.
So, the company that basically MADE the controller what it is today is getting flak about its new controller? Don't you think you should give Nintendo just a LITTLE credit?
You know that D-pad on the 360 controller you're holding? Nintendo did that. Vibration? Nintendo. Shouder buttons? Nintendo.
Just a thought.
"Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
His comment on the FPS's I'm not so sure about. All the consoles currently handle FPS's relatively the same, the XBox trigger buttons may give it a slight advantage. As for the Revolution though, companies could make their own attachments for FPS's. The shotgun mockup from IGN is an example of something companies could (in theory) do. Hopefully game companies will take advantage of controller add-ons, but somehow I doubt it will be as magical and widespread as I hope. I'm worried that without the right addon for the controller the user will get a "magic wand" feeling with Revolution FPS's.
In the end I will side with the majority of the comments, and agree that he is just trolling anyways.
Oh crap, I'm on fire again.
Rein then conducted a quick audience survey to find out how many people present owned a GameCube - and found that rather a large number of hands were raised.
He then asked everyone who also ate at McDonald's in the past week to put their hands down - and concluded that under ten per cent of the audience were Cube owners who hadn't eaten at McDonald's recently.
"Hard to make a business on less than 10 per cent," Rein said.
Epic Games today announced that its Unreal Engine 3 technology will be used in games from Microsoft's internal development team, Microsoft Game Studios ...
While no specific titles were mentioned, Epic confirmed that the technology will be used for "the next-generation Xbox platform." ...
"We are hugely excited that Microsoft Game Studios have selected Unreal Engine 3 for its next generation Xbox platform games," said Epic Games president Mark Rein.
QUOTE
/QUOTE
... ... ... ... ... ... ... ... ...
Rein then conducted a quick audience survey to find out how many people present owned a GameCube - and found that rather a large number of hands were raised.
He then asked everyone who also owned a PS2 or Xbox to put their hands down - and concluded that under ten per cent of the audience were Cube owners only.
"Hard to make a business on less than 10 per cent," Rein said.
Who would listen to someone who has such poor logic skills? If he were to switch the systems around would he be saying "Hard to make a business on less than 15 per cent" (in reference to the PS2 or XBox) because that is the reality; if you throw in a gaming PC I bet the number would be under 10% for any system you choose. [And don't say that the PS2 has sold uber-billions of units more than the XBox or Gamecube, If you look at the number of PS2s that have had a new game (rented or purchased) played on them in the past 12 months it would likely only be 1.5-2 times as many as there are Gamecubes/XBoxes. This is because a lot of PS2s were sold as cheap DVD players, are only used by pirates, or have died from the famous disc-read error]
Any developer who is worth listening to should be supporting Nintendo (at least in spirit); at one point in time every new game style was just a gimick.
Grand Theft Auto was just a gimick
The Sims were just a gimick
Tomb Raider was just a gimick
Mario 64 was just a gimick
Starfox was just a gimick
Wolfenstein 3D was just a gimick
Super Mario Bros. was just a gimick
Donkey Kong was just a gimick
Pong was just a gimick
It is through time and refinement that a gimicky game becomes a whole new genre all to itself
It's pretty simple actually. If Epic makes a game only for the PS/XBox, they are only cutting themselves out of 10% of the market. The idea here is that while a number of people own a Gamecube, they can still buy the Epic non-Gamecube game for a system they own. Also, people are more likely to buy a game on the most powerful platform they own (GC would get overlooked for the XBox.)
Don't get me wrong though, that 10% number is complete BS.
For the next generation, what this really comes down to is whether the Revolution controller is better for FPSes than the XBox/PS one. If it isn't, then his thinking is on track, as most gamers would buy the game for their other system, instead of the Revolution. If it is, then his reasoning is bogus and the game would be profitable on the Revolution (assuming that the Revolution sells well).