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PS3 To Run At 120 FPS?

Gamespot is running an article in which crazy man Ken Kutaragi boasts that the PS3 may be capable of running games at 120 fps. From the article: "Never mind that even newer TVs aren't capable of refreshing the screen 120 times in a single second. Kutaragi said that when new technology comes to market, he hopes to have the PS3 ready to take advantage of it. As for the Cell chip at the heart of the PS3, Kutaragi also had high hopes for its future beyond gaming. Using high-definition TV as an example, he said that the Cell chip could take advantage of the technology in many ways, such as displaying newspapers in their actual size, showing multiple high-definition channels on the screen at once, and video conferencing. He emphasized that the Cell can be used to decode more than 10 HDTV channels simultaneously, and it can also be used to apply effects such as rotating and zooming."

4 of 139 comments (clear)

  1. 120 FPS* by commander_gallium · · Score: 5, Funny

    *During the "Loading..." screen.

  2. 120 FPS Eyes? by zamboni1138 · · Score: 5, Funny

    When do the 120 FPS human eyes come out?

    These organic 60 FPS OEM eyes suck ass, and they are getting worse.

  3. Actual conversation between Katsuragi and Miyamoto by crazydumbek · · Score: 5, Funny

    Ken Katuragi: You and your primitive system with its 60 FPS.

    Shigeru Miyamoto: What about it?

    Ken Katuragi: Oh, nothing, it's cute. Our system operates at 120...

    [pause]

    Kaz Hirai: Thousand.

    Ken Katuragi: Yes, 120 thousand FPS.

    Kaz Hirai: Don't question it.

    Shigeru Miyamoto: Oh, yeah? Well, the human eye can only process 60 FPS.

    Ken Katuragi: Well, that sounds like a personal problem.

  4. Two words: Motion blur by tepples · · Score: 5, Interesting

    In general, 60 Hz with motion blur looks better than 60 Hz without motion blur. Even 24 Hz in live-action movies can be made to look good because it has motion blur. The point of Sony's announcement is that if graphics hardware can render the scene at a rock-solid 120 Hz, then it can render a scene twice, with all objects shifted slightly, and then use the PlayStation 3 GPU's counterpart to OpenGL accumulation buffers to combine the scenes, giving motion blur.