The weird thing is that the boomerang might actually be more comfortable to use when doing the tilt movements. It's sort of shaped like the handles of a divining rod or handlebars on a bike.
I'm inclined to believe that this is a Sony gimmick since Sony would have mentioned this feature last year along whatever laundry list they rolled out. Still, it does make you wonder.
Okay. The PS3 games look good (great, in fact). That was expected, but what else is there? With all the industry talk about game advanced physics and AI being the future, you would think that Sony would demo something that significantly showcases those aspects and set them apart from Microsoft's machine. Instead the only thing that sets them apart is the 1080 support, the PSP connectivity, and the motion sensing controller. Speaking of which...
Man! The 1UP folks called it when, mere days after Nintendo unveiled it's controller, they said that we would be seeing Sony's next controller. I didn't think they would try to copy it so soon. I wonder if Nintendo's going to have a "Ha! We told you!" moment in their presentation.
BTW. Did the presentation mention anything about backwards compatibility? I don't remember reading about it.
So the writer of the article is pissed because arcades these days do not cater to his tastes. Tough! Had the writer cared about the type of games in the arcade, then he should have supported it by not buying a gaming rig and play video games on the cheap. Then the arcade would not have lost money, and not have to look elsewhere for revenue like (gasp!) casual gamers.
But of course that would be silly. The writer did what he had to do to get his gaming fix, and the arcade did what it had to do to stay alive.
Arcades are not dead. They just evolved. They still serve the purpose of amusing people, but the people they amuse and the means of doing so changed. The video games that the writer rants against are what's keeping the modern arcades afloat. Arcades cannot just cater to the typical console gamer, since those folks hardly show up. The games these days have to be fun, easy to pick up, and something that you can't experience at home.
I remember playing his paddle boat game with a friend a while back. It had a control mechanism that simulated a real paddle boat. We were going through some prehistoric river. Near the end of the game we were chased by a T-Rex so we began paddling like mad. Our arms were getting tired, but our friends who were watching urged us on and cheered when we escaped. Try simulating that at a home system.
For the record, I've owned a console since the 2600, and I suck at DDR. However, I do like going to Dave and Busters every now and then with my friends. You know why? Because I like looking at my opponents' faces when I win (or lose) and most of my friends can't even spell 'LAN Party'.
Why does Gartner have to have to make new technology to be a competent end-user? If there is a legitimate concern with a product, don't you think that other potential buyers should know about it? Don't you think that the manufacturer should address this concern?
Sure you can use the old control scheme, but unless all you have is a Revolution, why would you even bother to buy the Nintendo version of an FPS when, more than likely, the game is available on a different system?
One of the Revolution's big draw for multi-platform games is its unique control scheme. If you negate that, then you all you have is graphics, and Nintendo has admitted that it will not play the graphics war.
Actual conversation between Katsuragi and Miyamoto
on
PS3 To Run At 120 FPS?
·
· Score: 5, Funny
Ken Katuragi: You and your primitive system with its 60 FPS.
Shigeru Miyamoto: What about it?
Ken Katuragi: Oh, nothing, it's cute. Our system operates at 120...
[pause]
Kaz Hirai: Thousand.
Ken Katuragi: Yes, 120 thousand FPS.
Kaz Hirai: Don't question it.
Shigeru Miyamoto: Oh, yeah? Well, the human eye can only process 60 FPS.
Ken Katuragi: Well, that sounds like a personal problem.
A small market share is generally acceptable to a company if they're making a profit, but Microsoft wasn't making a profit. A few million or so more Japanese Xbox owners would have helped stop, or, at least, slow down the hemorrhaging of money this go round. Potentially losing a few billion dollars more in the next go round by ignoring Japan would be extremely foolish.
The weird thing is that the boomerang might actually be more comfortable to use when doing the tilt movements. It's sort of shaped like the handles of a divining rod or handlebars on a bike. I'm inclined to believe that this is a Sony gimmick since Sony would have mentioned this feature last year along whatever laundry list they rolled out. Still, it does make you wonder.
1) If I've got a bunch of bots on my team, and I rush out like a madman, I want them to be completely suicidal as well, or maybe cover me.
It would be cooler if the bots began to alternate between saying "Oh crap!", "Damnit Leeroy!" and other curses, while futilly trying to cover you.
Okay. The PS3 games look good (great, in fact). That was expected, but what else is there? With all the industry talk about game advanced physics and AI being the future, you would think that Sony would demo something that significantly showcases those aspects and set them apart from Microsoft's machine. Instead the only thing that sets them apart is the 1080 support, the PSP connectivity, and the motion sensing controller. Speaking of which...
Man! The 1UP folks called it when, mere days after Nintendo unveiled it's controller, they said that we would be seeing Sony's next controller. I didn't think they would try to copy it so soon. I wonder if Nintendo's going to have a "Ha! We told you!" moment in their presentation.
BTW. Did the presentation mention anything about backwards compatibility? I don't remember reading about it.
So the writer of the article is pissed because arcades these days do not cater to his tastes. Tough! Had the writer cared about the type of games in the arcade, then he should have supported it by not buying a gaming rig and play video games on the cheap. Then the arcade would not have lost money, and not have to look elsewhere for revenue like (gasp!) casual gamers.
But of course that would be silly. The writer did what he had to do to get his gaming fix, and the arcade did what it had to do to stay alive.
Arcades are not dead. They just evolved. They still serve the purpose of amusing people, but the people they amuse and the means of doing so changed. The video games that the writer rants against are what's keeping the modern arcades afloat. Arcades cannot just cater to the typical console gamer, since those folks hardly show up. The games these days have to be fun, easy to pick up, and something that you can't experience at home.
I remember playing his paddle boat game with a friend a while back. It had a control mechanism that simulated a real paddle boat. We were going through some prehistoric river. Near the end of the game we were chased by a T-Rex so we began paddling like mad. Our arms were getting tired, but our friends who were watching urged us on and cheered when we escaped. Try simulating that at a home system.
For the record, I've owned a console since the 2600, and I suck at DDR. However, I do like going to Dave and Busters every now and then with my friends. You know why? Because I like looking at my opponents' faces when I win (or lose) and most of my friends can't even spell 'LAN Party'.
Why does Gartner have to have to make new technology to be a competent end-user? If there is a legitimate concern with a product, don't you think that other potential buyers should know about it? Don't you think that the manufacturer should address this concern?
You gotta read something when you're in the shitter. Somehow printouts are not the same.
Sure you can use the old control scheme, but unless all you have is a Revolution, why would you even bother to buy the Nintendo version of an FPS when, more than likely, the game is available on a different system?
One of the Revolution's big draw for multi-platform games is its unique control scheme. If you negate that, then you all you have is graphics, and Nintendo has admitted that it will not play the graphics war.
Ken Katuragi: You and your primitive system with its 60 FPS.
Shigeru Miyamoto: What about it?
Ken Katuragi: Oh, nothing, it's cute. Our system operates at 120...
[pause]
Kaz Hirai: Thousand.
Ken Katuragi: Yes, 120 thousand FPS.
Kaz Hirai: Don't question it.
Shigeru Miyamoto: Oh, yeah? Well, the human eye can only process 60 FPS.
Ken Katuragi: Well, that sounds like a personal problem.
A small market share is generally acceptable to a company if they're making a profit, but Microsoft wasn't making a profit. A few million or so more Japanese Xbox owners would have helped stop, or, at least, slow down the hemorrhaging of money this go round. Potentially losing a few billion dollars more in the next go round by ignoring Japan would be extremely foolish.
What? No one mentioned Scorched Earth? Blasphemy!