The ESRB Bites Back
Next Generation has an interview with ESRB president Patricia Vance, who is not taking the criticism of the Board lying down. From the article: "There are people who just don't believe in self regulation. They don't believe that an industry can regulate itself, even though there are plenty of examples of successful regulatory bodies out there, including the film business."
"There are people who just don't believe in self regulation."
There are also people who do believe in self-regulation but have seen that the entertainment software industry is incapable of doing it. An industry claiming to regulate itself is not the same as an industry actually regulating itself.
The games industry has demonstrated time and again that it does not want age ratings to be enforced and will actively take steps to prevent this from happening. Therefore, if we want ratings to be enforced, third-party regulation is required.
Because parents have the right to make up their own minds about what's appropriate for their kids.
Jack Thompson would say that the kids who got shot at Columbine weren't raised by shit parents, the kids who did the shooting were.
Hillary Clinton would say it takes a village to raise a child.
Do parents really have the right to decide what is appropriate for their kids? Is it ok if they decide alcohol consumption, drug use, pornography or physical abuse are appropriate? Where's the line between what is "up to parents" and what is prohibited by society for all children?
How we know is more important than what we know.
Showing the movie ratings as an example of successful self regulation probably isn't the best argument to give a guy who blamed an R rated film (Basketball Diaries) for the murderous behavior of a 14 year old murderer.
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Open Source Sysadmin
Digital Sailor
You can hide content in a game, you can't hide footage on a reel.
Part of the problem seems to be that sales are pretty much unregulated, so any kid can go into a shop and buy anything.
The game creation industry might do everything right, put warnings on the labels and carefully ensure that their game doesn't exceed the rating they want to put on it, but if the sales staff at the local shop hand out copies of Doom III to ten-year-olds, then the rating system is completely in vain.
There should be a crackdown on the sales of games to minors too young to meet the rating age requirements. Enforcing that system at the point of sale would do a lot to help strengthen the image of the gaming industry.
Also, a strong rating system at point of sale means that if little Timmy goes off the rails because he played Quake 47 too much, then the parents can be asked who bought the game for him. If he can't have bought it, then...
And the content creation industry itself could do a lot to avoid being targeted. The hidden content revealed by the Hot Coffee mod was a truly stupid thing to do in many ways. If it's not part of the game, don't ship the content. Shipping sexual content in a video game, even hidden away and requiring a mod to uncover, will raise an army of parents screaming "think of the children" faster than Jack Thompson claims harassment when someone criticises him.
The industry has an image that it needs to protect. A bad image means that at some point it will be regulated from outside. If you don't mind that so much, imagine Hilary Clinton and Jack Thompson appointing a board to regulate game content. That's a worst-case scenario, but it's all about public perception.
Where is all of this hostility coming from?
You must have played games when you were a kid.
People who claim the ratings are bad are a vocal, idiotic minority. Most of the time critics can't even get it through their fucking skulls that the games they find such a terrible influence on children are almost always rated 'M', and NEVER MEANT FOR CHILDREN IN THE FIRST PLACE. This is obvious to anyone who has made an even cursory examination of the facts, yet remains mysteriously absent from mainstream public debate. Usually pointing this out results in a shifting ground fallacy attack, then claiming that these games are "advertised to kids". Uh, but we were talking about the ratings...
Figuring out how many piece puzzles, board games, etc, are appropriate for their child to play but can't for the life of them see that "M" rating on the copy of GTA they bought for their 12 year old?
Blows my mind.
Blessed be he who reads this post, Cursed be he who tells my boss.
If parents don't care enough to monitor their kids activities, and allow them to buy/play inappropriate games, how is it that these same parents can then scream bloody murder about said games?
You don't get to have it both ways, mom. If your kid is playing an inappropriate game, ask yourself what you did to prevent it. It should be something better than "I expected the manufacturer..." if you want to have any credibility.
The ESRB is trying to do something that parents are too lazy to do for themsleves. Why are tese lazy parents being allowed to shirk their responsibility? And what lessons are they teaching their kids as a result?
It seems like the middle ground would be the best solution here.
Enforce the ratings as they are now. Not 17 yet? Then you can't buy GTA:SA without your parent/guardian there. If they decide you can handle it, they can buy it and give it to you (just like anything else). It's up to parents to decide what's right for their children.
This goes for all retail outlets, and money isn't always an issue. My imaginary child might not have $50 to blow on a game all the time, but you can buy Manhunt used for $12. It's not unreasonable to think that a 14 year old would have enough money for a $12 game. It's not just Best Buy and Fry's that need to enforce the ratings, second-hand shops need to play by the same rules.
Ratings are ratings; it doesn't matter how old the game is or if it's fallen out of the public eye. A parent can buy a used game for their kid just as easily as they can buy a new one.
e2 | LJ
If the names Enron, Arthur Andersen, Global Crossing and Morgan Stanley don't mean anything to you, get over to Wikipedia and learn about self-regulation in action.
Of course, if you live in California and have ever paid an energy bill, then you know a little something already about allowing capitalists to govern themselves.
As for the ESRB: who could possibly take it seriously? It's just a PR front to hold off those who get queasy over the idea of children playing mass murder simulators. Stuffy types, bug off--American kids love mass murder.