Game Journalists Uninteresting Vultures?
Next Generation has commentary on an article penned by David Jaffe, creator of God of War. In the article Jaffe charges folks in the game journalism business with being uninteresting hangers-on. He implores journalists to consider themselves journalists first and "part of the games industry" a distant second. The Next-Gen article has some interesting insights on the topic. From the article: "... intimacy with the game industry is a positive, rather than a negative, so long as the line that divides the journalist's function from the game-maker's is understood. The game-maker, in turn, relies heavily on journalism, en masse, on which to base creative decisions. Did every game maker play the last Tomb Raider game? Doubtful. But they all know they don't want to make a game like it. The press feeds the imagination of the creator through a system of warnings and prompts, which are then interpreted and transformed into progress."
Its about time someone said this. Let me state first my opinion: 99.9% of game journalists are complete fucking fanboys. When I want to see a product review for the latest game, what do i get? Unless the game is completely, obviously broken, I get glowing reviews that are basically rehashed press releases. All the major game sites do this, from gamespy to (of course) anything IGN. Game journalists are basically the equivilent of those stupid movie review catchlines you see from no one you've ever heard of, the kind that say "Funniest movie of the year!" for Gigli, etc.
Game journalists: stop regurgitating the marketing fluff, start writing honest articles, and people might actually care about what you say. Even if it means you don't get your paycheck from the game companies any more.
FTA: "Jaffe was keen to point out that, far from his being an elitist point of view, he felt that journos should set themselves apart in order to do a better job of informing the public. There's something too cozy, he believes, in the people who inform the public about the game industry, viewing themselves as part of the game industry."
True. But I think that Jaffe misses a distinction -- there is a gamer culture that the journalists are identifying with, more than just the game industry.
It's kind of like pop culture -- there are those who read Entertainment Weekly, and are interested in what the stars are doing. Then there are the people who read the gossip column, to see if anyone they know is getting mentioned.
The game industry is like the pop culture industry -- lots of people play the games (or watch the movies and the TV shows, and wonder what Tom and Katie are up to), but few people know the individuals who are 'making the scene'.
The problem, like with pop culture, is that only insiders get the real scoop. The bigger problem, as I see it, is that the real scoop isn't even published -- it's the dross, that so many people are familiar with already, that gets the ink. And if you give a bad review (or negative gossip), forget the advance copy of the game the game (the next party invite).
Perhaps Jaffe should also realize that the game journalism industry is very similar to the game industry itself -- if you take risks, you're likely to get burned. Safe reporting and reviews tend tohelp with job/company solvency.
In the end, I'd like to see honest reporting by industry insiders, rather than 'game paparazzi' doing vacuous, cover-art reviews... it's the honest part that's hard to find.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Well, I guess HE told Zonk off good!
I think the largest problem with reviewers is that they all feel compelled to have a graphics catagory and then rate games partially based on it. Remember how much fun Doom 3 was? It got on 8.5 on Gamespot, slightly higher than We Love Katamari Damacy. I recently finished Commandos 3, which was extremely difficult but much more fun/satisfying than Doom 3. Gamespot gave it a 7.7, bemoaning the graphics were horror -- still 2D -- and the camera locked into 800x600.
Game reviewers love graphics because they can post pretty screenshots and seem objective. However, the most important part of games is the subjective fun-factor. It's like judging a theatrical play based on the quality of the costumes and stage design instead of the quality of the actors and the script.
-- Political fascism requires a Fuhrer.