The Return of Storied Adventures?
Next Generation has a talk with Telltale, the maker of interactive stories such as Monkey Island and Grim Fandango. In their opinion, story adventure titles are on their way back. From the article: "We're not trying recapture the LucasArts [adventure game] glory as much as trying to build off of it. We're trying to do something different with episodic content and smaller games ... The big reason most of us went to Lucas in the first place is that we loved games based on story with interesting characters that are presented in artistically interesting ways. So when LucasArts stopped doing that and we'd done our share of Star Wars and Indiana Jones games, we wanted to get back to that. There's only so many Star Wars games you can make."
If your game's selling point is the story rather than the engine, you don't have to make a new game engine each time you want to make a release.
Just hopefully a good plot.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Was "Bone: Out of Boneville", based on the Bone series of graphic novels/comics. I didn't buy the full $20 game, but I played the demo and I'm sorry but these guys have experience in making games like this and that demo is not a good example of an adventure title. I don't mind 3D, I don't mind action sequences. I do mind terrible voice-acting and bad graphics. They may have been going for a simplistic look, but....see for yourselfs at http://www.telltalegames.com/products?pc=bn0102&CI D=0&dlact=1
I'm a little worried about these guys having the Sam 'n' Max license to be honest, I hope their later attempts are better than the first Bone game. Or that the later demo versions better show what good games they are, if that's the case.
Day of the Tentacle did an amazing job at this, as did some other LA titles, but I do remember wondering about Sierra adventures ... non-sequitors, die-before-you-try puzzles, bleeecch. I count Ms. Williams' adventures as some of my most frustrating experiences in gaming.
Anyway, go to it guys. Do something great. I'll buy it.
Next Generation has a talk with Telltale, the maker of interactive stories such as Monkey Island and Grim Fandango.
Telltale didn't make Grim Fandango or Monkey Island. Thoese were made by LucasArts, and even then, they were designed by Tim Schafer and Ron Gilbert. The people at TaleTell just worked on them.
If you look around the adventure genre is far less dead than many people claim, with AnotherCode/TraceMemory and Phoenix Wright there are two decent ones for the NintendoDS, there also was Fahrenheit recently for PC, XBox and PS2, soon there will be Dreamfall and if you look a bit in the past there was The Moment of Silence, Westerner, Black Mirror, Runaway, Syberia, Still Life and plenty of others. Not all of them might be up to the legendary LucasArts ones, but many of them are still quite good, some, like Fahrenheit, even try something different then classic point&click and succeed at doing so, some other of course not so much (BrokenSword3).
So while the adventure genre has far less games to offer then the first person shooter genre, there are still plenty of gems available that shouldn't be missed and several other on the way. The adventure genre seems to have found it niche to live in.