Slashdot Mirror


The Return of Storied Adventures?

Next Generation has a talk with Telltale, the maker of interactive stories such as Monkey Island and Grim Fandango. In their opinion, story adventure titles are on their way back. From the article: "We're not trying recapture the LucasArts [adventure game] glory as much as trying to build off of it. We're trying to do something different with episodic content and smaller games ... The big reason most of us went to Lucas in the first place is that we loved games based on story with interesting characters that are presented in artistically interesting ways. So when LucasArts stopped doing that and we'd done our share of Star Wars and Indiana Jones games, we wanted to get back to that. There's only so many Star Wars games you can make."

1 of 40 comments (clear)

  1. More power to them by fujiman · · Score: 5, Insightful
    ... However, putting together a good adventure is wicked hard. Telling a good story is (partially) about pacing. But how do you control pacing when the player is stuck on a puzzle for 3 hours? So the story needs to be in sync with the puzzles, with just enough difficulty to keep the game and story in line.

    Day of the Tentacle did an amazing job at this, as did some other LA titles, but I do remember wondering about Sierra adventures ... non-sequitors, die-before-you-try puzzles, bleeecch. I count Ms. Williams' adventures as some of my most frustrating experiences in gaming.

    Anyway, go to it guys. Do something great. I'll buy it.