The Successes and Failures of the XBox
thegamebiz writes "Amped IGO continues its 'XBox Retrospective Week' with a great two-page feature breaking down exactly where Microsoft went right and wrong with the XBox. From the article: 'Both lists have included hardware and the acquisitions of developers, but both have ended by reverting to the big issue: games...No matter how many impressive technical specs are shoved down our throats we must remember one simple fact: in the end, it's all about the games.'"
This is an on-line article. What do you mean there are two pages? Oh... There's really one one page of information split up to accomodate twice the number of ads. I get it.
I disagree. This isn't true for all people.
If I'm sitting at home playing a game, and someone rings the doorbell, I can pause the game while playing against the computer. Or if something else comes up, I can save and turn the system off.
You can't do that when playing someone else. (Well, it's not polite to, at least) When I'm playing an online game, I make sure I'll have no distractions and I'll be able to dedicate my time to at least one game of whatever I'm playing.
When playing single player, or against a friend sitting next to me, you aren't "stuck" finishing a game. I feel bad making others wait, and hate when people do it to me in World of Warcraft. So... playing against a human isn't always better, IMO.