Cedega 5.0 Released
kormoc writes "Transgaming has released a large update to Cedega. This release (5.0) changes how the entire product works, merging the GUI with the actual program, as well as implementing features such as pixel shadier 1.4 support, in order to get games such as battlefield 2 working.
The release notes list all the new improvements as well as the newly supported games.
This seems to be the best release to date and expands the feature set to work with a large number of new games."
I am curious...What kind of behind-the-scenes technology do they use to allow this cross-platform gaming? Is it just another Wine based product? Or did they build it from the ground up?
Does anyone regularly use Cedega to play 3D FPS and if so are they playable with a non-cutting edge system? (thinking last generation card or whatever.)It would be nice to lose the XP install on my Hard Drive.
My 3D Texturing Skinning work (under construction)
That, and they're profiting from work done by the Wine developers without giving anything back. Let the flames burn strong..
That's very true...cedega will attract more users in the short term
What about in the long term, however? Something to think about: Does Cedega cause some gaming companies to refrain from providing a native Linux port for their games because they run "well enough" on Cedega? As you probably know, gamers are also into hardware: they need the fastest possible performance. Therefore, there is an advantage to playing games natively in Windows. If these games aren't ported to Linux, then we could see gamers move right back to windows.
I don't hate cedega--I use it. Just providing some food for thought.Ride the skies
Yes, I agree, if your motivation is money, you should stick to Windows.
I'm talking about writing a quality open source game in people's free time, but having it only available for Linux.
People do write games in their spare time, so it's not unreasonable. It's just that the best examples I can think of have been ported to other platforms, so there's no "switch incentive" there. I also feel it sort of takes away from my pride in this computing platform, even though I know that making things portable as a free / open source game developer is a gesture of selflessness and generosity.
I mean, just think of some really great open source games for Linux -- nethack, Wesnoth, UQM, freeciv -- they all work fine on other platforms. Crap, even a kick-ass console emulator that was Linux-only might be incentive (e.g. if zsnes only worked under linux-x86).
Why should i pay for cedega to run windows games that i have already bought?? when i can run them in windows for free?? other than bragging rights, i see no reason for cedega, its a great idea, but, you might as well dual boot into windows and play the game, save some time, cash, etc I know it is the principal of the matter, and i agree its a good fight, but people want what is easy and cheap, if not free
Most of wine should not be in the kernel. However (parts of?) wine server would be better off in the kernel. One major performance problem that wine has is everytime you need to use something in the wine server, you need two context switches. For some programs this doesn't happen often, but for others it makes wine half the speed of Microsoft Windows.
If wine server was in the kernel there would be no context switch.
Note that I'm not arguing that moving wine to the kernel is the best solution to this problem. Only that it is one.