Slashdot Mirror


Gavin Carter Discusses Elder Scrolls

Conspiracy_Of_Doves writes to tell us Brett Thomas over at Bit-Tech recently interviewed Elder Scrolls producer, Gavin Carter. From the article: "The size, scope and sheer graphical grunt required for Elder Scrolls 4: Oblivion requires gigahertz of processing power to run, good bandwidth to update and expand, and gigabytes of hard disk space to store. Things that a console didn't really have...until now." The interview takes a look at the development with respect to the two different platforms, PC and Xbox 360.

2 of 185 comments (clear)

  1. One other thing by BronxBomber · · Score: 5, Informative

    If you want to try the one that started it all, go here. Its free. Windoze only and you need DOSBox.

    --
    ...both interiorlly, and exteriorlly.
  2. Re:On PC, though... by MightyPez · · Score: 4, Informative

    Why exactly won't the XBox 360 have these lighting features? The GPU in the 360 is a next generation video card made by ATI, like nothing on the market right now. Do you have some insider knowledge that it won't have abilities of current DirectX 9 video cards?