Final Fantasy XII U.S. Demo
Tim Butler writes "1UP has posted a massive blowout on the U.S. demo of Final Fantasy XII that ships with Dragon Quest VIII next week. They're definitely impressed, saying 'This is not the old-school Final Fantasy action you've come to expect -- but the trade-off is a fast-paced, combat-intensive game with a vast, contiguous world and danger on all sides.'"
Is it just me or are the main characters in each new FF slowing morphing into a single gender?
(maybe with exception to FFIX, which had a conquistador and a rastafarian it it)
Remember, the whole reason why RPGs had battle transitions in the first place is because the technology wasn't there for them to make the battles look as pretty as they wanted to on the same screens that the players explored (imagine FF1 if the battles took place on the map screens. Now imagine FF1 if you walked on the map with the same character sprites you had in combat. Get the idea?) It's an abstraction that we don't need anymore, so they got rid of it, since keeping tradition for the sake of tradition is just retarded.
What the heck is a "massive blowout"? Did 1UP explode? Argh ... let's use words with meaning, Slashdot editors.
He who lights his taper at mine, receives light without darkening me.
Why do these HTML articles have more than one page anyway? We're not reading a magazine with physical pages.
e2 | LJ
"In fact, all the skills featured in the demo should be familiar to FF veterans. The one exception is the summon Hasmal's groaningly named skill Roxxor, about which the less said the better."
That's priceless.
"I only speak the truth"
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Wow, Morrowind's openness is exactly why I DIDN'T like the game, and prefer "hold my hand" traditional RPGs (FF-series, Xenosaga, etc.). Those games are supposed to wrap you up in the story so much that you want to see what's next. The choices that you ARE allowed to make are generally restricted to how you want to develop your characters' skills. Granted, if the plot doesn't intrigue you in the first place, then yeah, I definately see it becoming a chore.
With Morrowind, I felt like I was given no direction at all. Not that its a bad design or anything, since obviously a lot of people prefer that type of game.
-- jchenx