The Reality of Patent Expirations for the NES
Tashimojo writes "Gamasutra's running a feature entitled 'Nintendo Entertainment System -
Expired Patents Do Not Mean Expired Protection', an interesting read. From the article: 'This article originated when the Gamasutra editors noticed a number of online sources such as Wikipedia stating that it was now completely legal to make NES 'clone' consoles, because all of Nintendo's patents regarding the NES had expired. How true was this statement? We asked game IP lawyer S. Gregory Boyd the question: Are the NES patents expired? If so, is a company free to build and sell new NES-like systems?'"
How many NES consoles did they sell? How much money could Nintendo possibly lose from clone NES systems?
If anything, the title familiarity may help them in selling similar titles/lines for Gamecube and Revolution.
Mooniacs for iOS and Android
I've seen so many NES knock off "100 in one" game things selling on ebay and in other small video game shops for a long time now. If it is indeed legal for people to make and sell NES like machines now, I wonder what would happen with those. Would they start selling in well known shops?
How much money could Nintendo possibly lose from clone NES systems?
IIRC, Nintendo makes quite a lot of money on their old licenses. Besides the versions they put out for their portable consoles, I believe the Revolution is going to have a sort of classic-gaming-on-demand system in place. They likely want people to pay for their new stuff instead of picking up an old NES or clone console and Nintendo not seeing a dime.
Not until 2080, unless the MPAA/RIAA^W Congress extends copyright again.
Why should -any- restrictions last beyond the period of time that Nintendo is actively manufacturing and selling the system and/or games for it? What "incentive to create" would Nintendo lose if someone did make clones of an old, obsolete system that stopped making them money over a decade ago? TFA talked about "being aware of comprehensive protections" or some garbage like that-I'd say the more important advice is "learn when to let go." And since that's apparently not possible, the law needs to change.
To fight the war on terror, stop being afraid.
I think it is only fair that the great-great-great-grandchildren of the original copyright owner should benefit too.
I had a lot of trouble in QM. Now I know why all this IP stuff confuses me too. I guess the new expression is "It doesn't take a IP lawyer" rather than "It doesn't take a rocket scientist" SIGH.
Sola Deo Gloria!
The reason I come to slashdot is not for the fresh stories, it's for the comments. As much content as Digg has, the comment system is a joke, and the people on there are immature idiots with nothing relevant to say.
Wait a minute - they're saying that a patent received in 1995 could apply to a product that was created in 1985. It took a long time for that patent to be processed by the USPTO.
I also suspect that the 10NES cartridge authentication system is not additionally a console authentication system: the clone NES consoles shouldn't need to verify that the cartridges are authentic to get them to work.
That leaves it up to trademarks, which I'm sure that it's not to hard work around. You could say that your console "plays games which are designed for the Nintendo Entertainment System (a trademark of Nintendo of America."
As always, IANAL, though, so take these words with a grain of salt.
Ewige Blumenkraft.
The patents on the physical, hardware components of the Nintendo may have expired, but the code programmed into the various ROM's both in the console and in games is protected by international copyright. Those copyrights won't expire within most of our lifetimes, so I think it's safe to say that the "true" NES is protected. Whether or not the hardware could successfully be reverse engineered to yield the secrets of the system's operation for later use with completely new software remains to be seen. Still, though, if any of the original NES's code were reused or even used as an example for a new OS for the NES, Nintendo would have a good argument against whoever was duplicating their systems with regard to copyright rules.
Well, no. But you COULD play your legally purchased Nintendo cartriges on a no name clone of the Nintendo console, provided that the console did not call itself a "Nintendo", "Nintendo clone", "NES", or "NES clone". The terms "Nintendo", "Nintendo Entertainment System", and "NES" are trademarked. Nintendo could potentially sue over the use of these terms. But the hardware itself is generic.
You're assuming that people come here for news. I'll let you in on a secret: a lot of us don't. We get our news elsewhere.
The reason people come here is for the bloody comments, and that's why subscribers continue to put up with the "editors", the dupes, the time delay, the left-wing slant, CmdrTaco's whining, and the atrocious color scheme. Digg doesn't have the volume of interesting comments that Slashdot does, and until that happens, you're not going to see a mass exodus.
I don't usually even read these stories as they "break", I let Slashdotters bitch about Sony/Microsoft/eggplants for a day or two and then come back and read what they have to say.
Newsflash: not everyone has the same views and/or wants as you do.
Auto-reply to ACs: "Truly, you have a dizzying intellect."
I've seen the Polystation and similar systems pictured in TFA at one of the souvenir shops at Penn Station in New York, as well as in some of the electronics shops on 8th avenue. For about $50 bucks you get about 100 games built in, so it's a good deal. A friend of mine has an NES clone built into a clone of an N64 controller that outputs to the TV...it also includes an extra controller and light gun that plugs into the main controller, along with 100 or so games. For $35, I bought a Yobo NES clone at the local flea market. You can get the Japanese version from Lik-Sang for USD60. No built-in games, but I don't mind staying partially honest and picking up some old carts for $3-$5 a pop.
Of course, the best part about the NES knock-offs is the hilarious the packaging. "Best Quality" "Super Graphics" "Super 8-Bit Technology"...usually spelled wrong, and abound the box. One particular box had Spider-Man 2 promotional movie graphics and the device was labelled as Spider Game. Infringing upon Nintendo and Marvel IP...now that's some balls!
Bill Clinton: Pimp we can believe in. - The Shirt!!!
Out of curiosity, what would be the legal ramifications behind selling repairs of old consoles? And how far can you go and consider it still a repair and not a new console? If the controller ports are busted and you replace them with your own components? The logic board, the power supply? All of the electronics, but keeping the external frame? Why can't you replace the external frame with your own design? Wouldn't selling refurbished things like this be legal? I mean, how much can you replace and still consider it a repair or a refurbishing? Everything that is broken, right? And what's wrong with adding your own modifications, such as wireless controllers and updated video out? How is that different than what Messiah is doing, other than they probably didn't start out with one dead NES for their new ones?
Could a company advertise to the effect of the following?
"We copied the Nintendo Entertainment System! Play all your old Nintendo games! Buy the Clonebox today!"
Because Phoenix (remember Phoenix BIOS ??)went and legally reverse engineered the BIOS, and licensed them, and Michael Dell and that pony-tailed Gateway2000 guy made a lot of money and hired a lot of smooth talking lawyers.
Evil Overlord Rule #86. I will make sure that my doomsday device is up to code and properly grounded.
Last year around this time I saw one in a mall near my place also, and they were demoing obvious Nintendo games on it. Heck, the Nintendo logo was still present in the games. A week after I saw on Slashdot an article about Nintendo cracking down on these businesses commiting copyright infringement. I e-mailed Nintendo about the one in the mall near my place, I never received a reply but they were gone soon after. This year I haven't seen any.
Good point about this helping to market current versions of Zelda, Mario, etc.
I also think there's a big opportunity for Nintendo to pre-emptively turn this into a cash cow. If they release their OWN "clone" system, they could clean up. They could put together a $35 bundle that had 2 controllers, a small hard drive that had all original Nintendo games, and beat the clone makers at their own game. Even if it was just all games Nintendo made, what gamer geek wouldn't see that as an attractive investment? (In fact, since so many companies that made Nintendo games are now out of business, you could probably put a fair amount of abandonware on there, too.)
I know I'd rather buy a cheap Nintendo box from, well... Nintendo than one marked "Best Quality Nintendo Wish Set" at the local flea market.
This will never happen, of course. They're more likely to re-introduce the original Nintendo at $99 and re-release all the games for $39.99, like 1988 all over again. Too bad.
Producing a binary-compatiable console that is hardware-compatiable to the NES should (by anything remotely approaching fair and civilized rights) be legal, especially as Nintendo would still be making money off all the things they still make money from. However, the US is dubious on both counts, so don't count on it.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
It'll be a a cold day in hell when executives are charged with infridgement!
There were several reasons:
Well, because the only way you can get rich innovating is if the law forbids every slacker sitting around doing nothing from immediately copying your invention (or work of art) and (since he doesn't have to pay back the enormous loans you took out to support yourself while developing your idea), undercut you by 50% on price and drive you promptly into bankruptcy.
The term of a century for copyright law is chosen more or less just to correspond to the artist's lifetime. Patent law is limited to about 20 years, that being the time it's considered "fair" to let you dominate the market for your invention. After that, the generics come, and you better have moved on to something new.
Patent and copyright law was explicitly written into the Constitution in 1787 probably because the Founders had unpleasant experience with a world in which patent and copyright law was weak. The result was that the only way for an inventor to control his invention enough to make a decent living from it was to keep the details a deep dark secret. That sucks on many fronts: (1) The invention may well die with the inventor, unless he chooses otherwise, has sons to carry on, et cetera. (2) Good ideas that might be indirectly inspired by details of the invention don't occur. There's no cross-fertilization, where one clever invention (e.g. the electric motor) inspires a related invention (e.g. the electric generator) or a supporting structure (e.g. batteries for small electric motors). (3) The practise of the new invention spreads very slowly, since the inventor must personally trust everyone to whom he teaches the invention. He has no ability to teach strangers to use the invention, or even allow strangers to teach other strangers, because he has no legal way to force anyone to stop using his invention if they start to do so unreasonably. Patent law gives an inventor specific and limited rights to control his invention, and that predictability allows him to trust people more easily and spread the new practise faster.
Patent law is basically a bargain struck between inventors and the public. The public agrees to give the inventor a limited and specific set of rights to profit from his invention, and in exchange the inventor agrees to make the details of his invention public immediately. The key aspect of the patent is the fact that the invention must be completely and thoroughly described before a patent is granted. That means everyone can benefit from understanding the precise details of the invention. Indeed, engineers quite often search existing patents for good ideas that can be developed elsewhere, and frequently find them. It's rare that a good idea leads to only a single worthwhile invention.
Come on. The article was written for wide public consumption by a lawyer, who makes his living giving advice for big bucks, and can be held liable for bad advice for equally big bucks. Realistically, is there any chance at all he'd come right out and publish a direct answer to the extremely interesting question of whether a specific clone system would be legal? When that's a question he can make large amounts of money answering privately?
Ha ha. What he's done, basically, is give a long-winded "it depends" while strongly implying that anyone who even thinks about getting into this business should begin by hiring a top-notch IP lawyer, such as his own humble self. Golly, what a surprise.
"You're assuming that people come here for news. I'll let you in on a secret: a lot of us don't. We get our news elsewhere. The reason people come here is for the bloody comments..."
I don't know about you, but I come here for the hot chicks.
Entropy just isn't what it used to be.
"I plan to notify Nintendo's piracy center because it ticks me off that someone is making money by ripping Nintendo off."
Oh please. How about actually doing something useful for society instead? Give blood, write your congressman about how unfair DRM is, adopt a highway, volunteer to help the less fortunate this Thanksgiving, etc.
Writing letters to rat on some retailer who actually provides jobs for people in your area so some multi-billion dollar company can collect a few bucks and also enforce the idea that IP lasts forever is about the last thing you should be doing. If your so insistant on doing something for nintendo how about you look up actual coders and people who made the artwork for those old games and send them a few bucks. At least then your heart would be in the right place.
IP will be the downfall of society as we know it.
If you wanna get rich, you know that payback is a bitch
One thing: old video game systems will increasingly become difficult to hook up to your TV, since they often don't have a straight video+audio output, instead relying on simulating channel 3 on the VHF band. My TV may as well not have a coax-cable input as far as I'm concerned, and the other day I considered hooking up my old Atari before deciding it's be easier to just forget it. I wouldn't be surprised if my next TV doesn't even have a tuner or a cable-tv input, instead having only SVideo, Component Video, DVI or HDMI or whatever.
So a modern clone of an older game system can provide a nice retro-gaming feel while adding features that make the system more fun to use, i.e. perhaps a built-in library of games, or game-saving features, or wireless controllers, or better integration with home theatre setups, etc etc. Is it worth potentially hundreds of dollars for all these features? Not to me, since I never owned an NES, but maybe to you or someone else who fondly remembers Super Mario 3.
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5,426,762 -- "System for determining a truth of software in an information processing apparatus".
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5,207,426 -- "Controller for a game machine".
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5,070,479 -- "External memory having an authenticating processor and method of operating same".
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4,799,635 -- "System for determining authenticity of an external memory used in an information processing apparatus".
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4,687,200 -- "Multi-directional switch"
None of those would ever have interfered with building an emulator.That's the lockout system for non-Nintendo game cartridges. You don't want to include that in an emulator. Expires January 24, 2006, anyway.
Covers the physical design of the game controller. Irrelevant for an emulator.
More lockout system stuff. Expires January 24, 2006, anyway.
Still more lockout stuff. Appears to expire December 23, 2005.
This is about how to make a cheap four-direction arrow key switch.
The design patents cover the "ornamental design" of the case and cartridge. They're irrelevant to an emulator.
The copyright issues are a separate problem, and probably a bigger one.