MMOG Giants Prepare For Battle
Next Generation has a look at the increasingly crowded business of running an MMOG. They talk with Jeffery Anderson, CEO of Turbine, Robert Garriott, CEO of NCSoft, and John Needham, SVP and CFO of Sony Online Entertainment about the business of worldcrafting. From the article: "MMOG companies are in the midst of a bitter fight to carve out market share, each trying new weapons ranging from classical retail, to neo-shareware, to straight-up digital distribution."
This explains a great deal about the typical US consumer.
-EvilMagnus
If you want to know how the MMO world works Blizzard would be a good place to start. They have so far to my knowledge, taken what they saw as mistakes of other MMO companies and stayed away from them for the most part.
Sure, but they didn't try anything new or innovative either, which leaves the whole experience somewhat flat. If you're a fan of fancy graphics and a standard in them MMORPG realm , then WOW is for you. For me, I just can't stand MMORPGS in their current status, there's just not enough to do besides: Click attack/watch it die/LOOT GAMBLE!/Rest/Click attack/watch it die/LOOT GAMBLE!
God spoke to me.
If anyone innovated and removed the "mistakes" it's NCSoft with Guild Wars. May not be everyone's cup of tea, but they targetted the PvP aspect of MMOs and focus their development there. I think they did a good job.
Turbine has certainly been "fading" as far as market share goes, but having the IP for Dungeons & Dragons and Lord of the Rings still makes them big players. If either one is a big hit, Turbine is right back in the top-tier along with Blizzard, SOE, and NCSoft. Mythic's DAoC has certainly been a bigger success than either Asheron's Call, but their inability to follow it up with Imperator (cancelled) has left them, IMHO, in second-tier status, at least until Warhammer Online comes out.
The big loser has been EA. UO pioneered the modern MMOG, and yet they have nothing to show for it. The Ultima franchise is essentially dead, and they've canned no less than three "sequel" Ultima MMOGs in development. They also cancelled Privateer Online (thus killing the Wing Commander franchise), Harry Potter Online, and Battletech 3025. And the MMOGs they did put out instead? Majestic, Motor City Online, and Earth & Beyond, all of which were also cancelled. UO survives as a dying shadow of its former self.
Bruce
Sure, but they didn't try anything new
Low box spec requirements and cross-platform support for Mac users.
There are a lot of MMORPG's out there, but only one that lets me log in to the same account and enjoy good gameplay with an old Duron PC or an iBook, depending whether I'm at a desk or in a coffee shop somewhere.
Okay, most gamers don't have Macs, but many gamers have at least one or two friends who do, and WoW is the only MMORPG out there where they can game with those friends.
Also, WoW looks great on high-end system, but scales down very nicely on modest systems. There's a lot to be said for that, when the value of this type of game is directly tied to getting a vast network of players involved.
Information wants to be anthropomorphized.