Xbox 360 Backward Compatibility Finalized
News for nerds writes "Microsoft has finally announced the list of the 213 Xbox 1 games playable on Xbox 360 at launch. A software emulator is required for each original Xbox game, which means you need an HDD for these games to work on Xbox 360. While it is expected that the list will grow in future via Live update, as of now it lacks first-party titles such as Project Gotham Racing, and other popular titles such as DOAU/X, Doom 3, Far Cry, KUF, Panzer Dragoon Orta, the Splinter Cell series, and the SW: Battlefront series." Xbox.com is also featuring an interview with Todd Homdahl about the quest for compatibility.
Why not just build something with built in hardware emulation? like the PS2 does with PS1 games - i know its not 100% but it makes sense to do it this way doesnt it?
-- Jim.
-- If at first you don't succeed, lie!
It's going to look bad marketing a machine with backwards compatability when the backwards compatability consists of the emulation of *some* games assuming you have the more expensive xbox and the *hope* of more support in future.
your xbox isnt magically going to vanish, you know?
HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
Here it is. Microsofts first huge mistake. If they were only selling one version of the 360 at launch it wouldn't be a problem, but since the "CORE" package will not be backwards compatible with anything, we're are going to have a lot of unhappy people on Christmast morning when their old Xbox games don't work. This is a disaster in the making.
Now they have to market it as two different versions of the 360, the backwards compatible version and the not backwards compatible version. Considering the CORE system was to be marketed towards casual gamers, it is these same casual gamers who don't want to spend $60 a pop on brand new games on launch day.
Are they trying to make the CORE system obsolete before launch? They can't be a wise idea, especialy since price is king at Chrismas time.
Until now we weren't sure that the Xbox 360 was going to support many games at all. Certainly not what model it was going to use. Now we learn that they will be making the emulators long after its release, and most likely ANY NEW XBOX game will come with a 360 emulator. This is a big plus for gamers.We should be happy to see the MODEL being used. I've seen too many 'that sucks' and complaints and it really surprises me... well... I guess its important to know the audience on this site.
The truth is it's also a blow to Sony; because recent rumblings have been they won't be 100% backwards compatible, and they already said they won't offer an XBox-Live style service.So how do you support more games after the release? Some type of system updater? In any case it won't be as familiar to people as Live is. Being able to jump on live and just download the emulator for your game is pretty easy for the end user. If any of you have seen the latest PS3 screen shot, well its pretty confusing layout (lets hope Sony changes it).
The bottom line is this a pretty good business decision for MS. They have the potential to be virtually 100% backwards compatible over time. I'm SURE they are going to crank out emulators like crazy after launch. 212 is allot, and if you look at the time-line since the 360 was finished (most likely around the time they started making the emulators), this was probably all they could get done by launch. I will take the bet that the majority of the Xbox games will be backwards compatible by Sony's PS3 launch in the US. In either case this is good news for gamers, not a "this sucks" kinda repot.
If you own a XBOX game, that usually means you own a XBOX. If you want XBOX360, go buy it. But if you want to play your old XBOX game, play it with your old XBOX.
Secondly, most game publishers will release XBOX360 version of their "still selling" existing titles.
I'm not even sure we ever need an emulator here although it's definitely a good thing.
Your ego is Matrix!
It occurrs to me that some of those titles may not be scheduled for backwards compatibility because they are to be release native for the 360. Burnout Revenge comes to mind, and I'm sure a Splinter Cell will make it. Perhaps Microsoft is trying to force everyone to buy the latest version (native to the 360, of course) of many of the popular series titles?
Could anyone explain to me why backward compatability on a console is such a big deal? We didn't have it, for example, for the NES->SNES->Nintendo 64->Gamecube transitions and nobody really minded. If you already own XBOX games, you've already got a XBOX to play them on. I can't imagine many people want to buy old XBOX games for their brand new XBOX360 either. OK, some people might want to get the better known games (e.g. HALO) but it really isn't worth the hassle of backwards compatibility in my opinion. Isn't one of the advantages of consoles is that they have hardware that is more appropriate to pure gaming because they aren't constrained by ten years worth of old architecture (i.e. like the PC is)?
In theory, that doesn't matter. You could just make an extensible fat-binary format. The Xbox would boot the binaries that were tagged as being "XBOX" and ignore any other binaries. Likewise, the 360 could load the binaries tagged as "X360" or whatever.
I just can't imagine why they would bother. The devs for the OP's games wouldn't have bothered to make the games also available in a format for a console that didn't exist when the games were released, at no extra charge. It would have been a huge amount of bother, for no real obvious gain. They will eventually release a new 360 version of their games, and as far as they are concerned, backwards compatibility is MSFT's problem. All it means to them is that people have slightly less reason to buy the new Battlefront 360, or whatever.
Ever heard of digital signatures?
Ever heard of buffer overflows in crypto handling software or update mechanisms?
"There is more worth loving than we have strength to love." - Brian Jay Stanley