Xbox 360 Backward Compatibility Finalized
News for nerds writes "Microsoft has finally announced the list of the 213 Xbox 1 games playable on Xbox 360 at launch. A software emulator is required for each original Xbox game, which means you need an HDD for these games to work on Xbox 360. While it is expected that the list will grow in future via Live update, as of now it lacks first-party titles such as Project Gotham Racing, and other popular titles such as DOAU/X, Doom 3, Far Cry, KUF, Panzer Dragoon Orta, the Splinter Cell series, and the SW: Battlefront series." Xbox.com is also featuring an interview with Todd Homdahl about the quest for compatibility.
Why not just build something with built in hardware emulation? like the PS2 does with PS1 games - i know its not 100% but it makes sense to do it this way doesnt it?
-- Jim.
-- If at first you don't succeed, lie!
Looks like the entire thing will be (as expected) run off of software emulation. Really, considering the technical challenges involved (I know, software emulation isn't impossible, but the fact that it can run the system at full speed on a completly different hardware type is nice) I'm pleasently surprised at the number of games already available. I also like the fact that the system will run all your old games in HiDef and add a layer of FSAA (almost like the old Sega 32x).
"Risc is good..."
Yes, they've manage to not include in their list a SINGLE game I care about!
Seriously. Wow.
It's going to look bad marketing a machine with backwards compatability when the backwards compatability consists of the emulation of *some* games assuming you have the more expensive xbox and the *hope* of more support in future.
Just to give you an idea of how bad it looks at the moment, here is my collection divided into working and not working:
Working:
Amped, Colin McRae '04, Dead or Alive 3, Fable, Forza Motorsport, Fusion Frenzy, Halo, Halo 2, Jade Empire, Phantom Crash, Sega GT 2002, Knights of the Old Republic, Knights of the Old Republic 2, The Thing
Not working:
The Bard's Tale, Blood Wake, Burnout, Dead or Alive Ultimate, Dragon's Lair 3D: Return to the Lair, Morrowind, F1 Career Challenge, Project Zero, Gunvalkyrie, Knockout Kings 2002, Links 2004, Mechassault, Outlaw Golf, OutRun 2, Panzer Dragoon Orta, Phantasy Star Online I+II, Project Gotham Racing 2, Rainbow Six 3, Rallisport Challenge 2. Jet Set Radio, Serious Sam, Shenmue 2, Splinter Cell, Taito Legends, Unreal Championship, Wreckless, Yager
And here I was thinking "oh, ok, a couple of my games won't work... worst case scenario half won't work". This is just crazy though. I hope they boost the compatibility in a big way, or I just can't see my self upgrading, since that would mean I would have to keep the current black box under the tv as well.
Against the grain
your xbox isnt magically going to vanish, you know?
HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
The could offer some sort of trade-in program where you could get the new version of the game on the cheap if you turned in your old disk. Of course most of these games are non-Microsoft products, so such a program would need to be offered by lots of different companies. In the long run this would probably have been cheaper than trying to implement backwards compatibility. Many times the best solution to a technical problem isn't technical.
The more you regulate a company, the worse its products become.
Its like someone looked at my rack of XBox games and picked everyone one I've finished to be compatible, and every one I haven't to not be.
*tinfoil hat*
Don't forget that all your emulated Xbox games can now be ran at 720p or 1080i with full Anti-Aliasing as well. This could help a number of games look really nice. Here are some shots of Halo and Halo 2 in 720p from Bungie. It does make a very nice difference.
Unstable Apps: Our Android Apps Don't Suck
Here it is. Microsofts first huge mistake. If they were only selling one version of the 360 at launch it wouldn't be a problem, but since the "CORE" package will not be backwards compatible with anything, we're are going to have a lot of unhappy people on Christmast morning when their old Xbox games don't work. This is a disaster in the making.
Now they have to market it as two different versions of the 360, the backwards compatible version and the not backwards compatible version. Considering the CORE system was to be marketed towards casual gamers, it is these same casual gamers who don't want to spend $60 a pop on brand new games on launch day.
Are they trying to make the CORE system obsolete before launch? They can't be a wise idea, especialy since price is king at Chrismas time.
Xbox.com: What criteria do you use in choosing which Xbox games will be backward compatible on Xbox 360? How far back into the Xbox game library are you going to go?
Todd: When we say Xbox library, we mean the entire Xbox library. This ranges all the way from our launch in 2001 up to games that haven't even shipped yet.
If they can do 241 games in a few months, including writing the emulator, I don't imagine the rest will take that long. In the meantime, you'll just have to be content with running your Xbox games on your Xbox, tough as that is.
Why would anyone engrave "Elbereth"?
I was more curious if it would run xbox media centre :)
It's a shame that MS doesn't embrace that project - it's the only thing that would make buying a 360 worthwhile for me right now. Games are fine and all, but a media player that's constantly evolving and compatible with all major formats is an easy-sell.
Microsoft really should partner up with the XBMC folks and just offer free updates of it over xbox-live. Would generate sales from people like me. Heck, I'd probably even buy a few games for it too if I already had one.
I didn't bother buying an xbox until modchips (and more importantly, software like DVD-HD loaders, emulators and XBMC was available). Knowing console manufacturer paranoia, I'm imagining that MS will have locked-up the 360 hardware to insane levels.
Shame really, guess I'll have to wait...
N.
"Nothing strengthens authority so much as silence." - Charles de Gaulle
In the interview, he mentions that people who don't have the Live service will be able to download the new binaries to their computers, burn a cd, put that in their 360 and it'll update. I predict that this is the exact mechanism that will initially be exploited to allow arbitrary code to run on these things. Just a hunch...
Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
If you own a XBOX game, that usually means you own a XBOX. If you want XBOX360, go buy it. But if you want to play your old XBOX game, play it with your old XBOX.
Secondly, most game publishers will release XBOX360 version of their "still selling" existing titles.
I'm not even sure we ever need an emulator here although it's definitely a good thing.
Your ego is Matrix!
The first Xbox was an nvidia chip, the new one is ATi - some games contain hardware specific optimizations, and nVidia refused to license them to emulate their hardware, for anyone that actually read up on the issue.
They have the potential to be virtually 100% backwards compatible over time.
Yep. Endless potential. Do you work in real estate marketing?
To summarise the summary of the summary: people are a problem. ~ h2g2
Selling working hardware with games you love to get a shinnier box that doesn't play the games you love? Who's the dumbass again?
And just who is going to be buying all these xboxes? Anyone who ever wanted an xbox has one now, and once the 360 is out, everyone will want THAT instead of the old one. Looking at ebay shows an awful lot of xboxes already for sale, and most of them seem to be selling at less than $100. You can see lots of xboxs with people asking $200 plus for 'em, and most of those aren't getting bid on. The market will only get more saturated once the 360 is out. I wouldn't bet on getting much for your old one. Just keep it and work 2 extra days to cover the $75 bucks you might get for it.
Perhaps you could put your obviously mammoth penis away. That would make space.
Oh no, that's just what you WANT us to think...
My Mind Is Rewired. Is Yours?
So what incentive does the developer have to actually write a 360 game? They can just write for the XBox, following the emulator guidelines, and then have a game that will run on both the XBox and the 360.
What, me worry?
Could anyone explain to me why backward compatability on a console is such a big deal? We didn't have it, for example, for the NES->SNES->Nintendo 64->Gamecube transitions and nobody really minded. If you already own XBOX games, you've already got a XBOX to play them on. I can't imagine many people want to buy old XBOX games for their brand new XBOX360 either. OK, some people might want to get the better known games (e.g. HALO) but it really isn't worth the hassle of backwards compatibility in my opinion. Isn't one of the advantages of consoles is that they have hardware that is more appropriate to pure gaming because they aren't constrained by ten years worth of old architecture (i.e. like the PC is)?
In theory, that doesn't matter. You could just make an extensible fat-binary format. The Xbox would boot the binaries that were tagged as being "XBOX" and ignore any other binaries. Likewise, the 360 could load the binaries tagged as "X360" or whatever.
I just can't imagine why they would bother. The devs for the OP's games wouldn't have bothered to make the games also available in a format for a console that didn't exist when the games were released, at no extra charge. It would have been a huge amount of bother, for no real obvious gain. They will eventually release a new 360 version of their games, and as far as they are concerned, backwards compatibility is MSFT's problem. All it means to them is that people have slightly less reason to buy the new Battlefront 360, or whatever.
If an emulator must be specifically coded for every title, it doesn't sound backwards compatible at all. It's a bit like calling a wintel box "commodore 64 backwards compatible" since you can code an emulator, but worse since each game needs separate work and a piece of non-standard hardware (the optional hard drive) to work at all.
Ever heard of digital signatures?
Ever heard of buffer overflows in crypto handling software or update mechanisms?
"There is more worth loving than we have strength to love." - Brian Jay Stanley
"They could've just included an XBOX subsystem inside the 360, just like the Commodore 128 had a C64 subsystem."
And add even more to the cost + having to buy chips from both NVida and ATI? Heh. There's a brilliant move.
"And didn't the SNES have (to be bought separately) a NES adapter?"
No.
"Can't the Gamecube play GBA games?"
No.
"Frankly I can't understand why the decision of software emulation. But well, this is Microsoft."
Cost and practicality.
"Derp de derp."