Console Launches Good And Bad
Another interesting feature from 1up: rundowns and scores for console launches from the last twenty years. From the article: "The DS, on the other hand, is hardly the system one would have expected from its launch. The system's U.S. debut was a dull thud, with the one truly notable title being a port of Super Mario 64 with compromised control and jaggier graphics. (It also popularized the lamentable concept of "launch windows.") Chalk this up to the fact the developers only learned about the system's existence half a year before its debut. Fortunately for early adopters, the system has gone on to accumulate a killer lineup."
Is it just me, or are most of the scores pretty arbitary? The entire article is pretty contentless, if this were a magazine it would probably be a sidebar to a proper article on console launches or something.
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Anyway, I think the Xbox 360 launch is very impressive, in that as someone living in the UK we're getting at about the same time as everyone else, and not six months (or more) after the first area to get it. Of course Microsoft doing this does seem to mean that the 360 will be in such short supply just about everywhere, as they've got three big launches simulatenously, with the possible bonus of new technology teething troubles. (I don't buy the "It's all marketing" stuff, the rumours make it sound like Microsoft are having problems getting enough of they systems together in time to me, it just sounds too bad).
The lack of much info on what the launch software lineup is going to be is rather disturbing, although as the article points out, few console launchs actually have that many games, especially for the first launch (remember that North America and Europe usually get the consoles after Japan, so a few more games will be ready compared to the Japanese launch). Although of course, some of this is from Microsoft's rush to get the console out of the door. I guess the lack of announcement about launch games is Microsoft trying to get as much time as possible for games to be completed, but I think with about a week to go it may be getting to the point where it's impossible to actually manufacture and distribute a game in time for the launch.
10 PRINT "LOOK AROUND YOU ";
20 GOTO 10
is a "launch window"? I enjoyed Mario 64 DS quite a bit, mostly because I regard Mario 64 as the best 3D platformer ever made. The graphics seemed on par with the N64 version, so I don't see what they're griping about.
The article is interesting at best. While reviewing all the previous major console launches is a good idea, the result here is about 70% opinion and 30% fact. Instead of presenting us with much in the way of information, we have some vague statements about hype and retail shipments, followed by arbitrary statements as to how well the launch went, and how the system fared thereafter.
Anyone who ever tries to call any console a success or any other console a failure (beyond being immediately branded a fanboy) will ignite whatever medium used into arguments about how Nintendo profited on the Gamecube, Microsoft didn't even want to with the Xbox, and how Sony dominated.
I can already hear the weapons being armed.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
How can the Xbox 360 launch get 4 stars and a 1up .. It hasn't been launched yet . Talk about jumping the gun a little , it is still pre-hype .
The only things certain in war are Propaganda and Death. You can never be sure which is which though
Agree with most of it, except for the last part: Nintendo doesn't target "kids". It targets "everyone".
People still make the mistake that "if it hasn't got sex or violence, it must be for kids". But games aren't like those toys that say "ages 3-6", which a 10-year old will probably find too simple and boring.
This guy said it better than I probably could.
The Tlog - a technology blog
What you mean to say is that if Sony is lagging behind in number of units shipped, then we should use gross revenue as the metric for market domination, but if Sony is lagging behind in total videogame profits (re: GC vs. PS2), then we should use number of units moved as the metric for market domination.
Do I have that right?
Light is filtering down from above. Would you like to use DIVE?
... had to be Nintendo with there Nintendo 64. I was so looking forward to Nintendo dominating the next gen during the SNES era, as it was such a golden age of video gaming for me during the SNES era. But then Nintendo shot themselves in the foot by alienating devs and making a cartridge only based system. I hated having to defect to the playstation but you just couldn't make games like FF7 for the N64 because of the dumbass choice to go with cartridge storage. That is the system that totally killed Nintendo's video game image completely and made them into a "kiddy company" or "Nintendo is for kids", what BS, before that Nintendo was for gamers of all stripes, for both the NES and the SNES, it had mortal kombat, street fighter 2, etc.
Which took all their major 3rd party franchises off their system completely because making all those cool arcade games available on home consoles took way more space available then could be done on a cart. I always imagine just how amazing ocarina of time or majora's mask *could have been* if only they had given the Nintendo 64 CD-ROM storage.
Instead we got sony and they killed Nintendo completely as all the developers of all the best games abandoned ship for the Playstation 1.
To this day I wonder how many oldschool games would still be alive and profiting if it wasn't for the prejudice against anything other then 3D games.
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