Darwinia To Be Distributed via Steam
Nuskrad writes "Independent developers Introversion Software, creators of cult hacking sim Uplink have announced a deal with Valve that will see their highly acclaimed title, Darwinia distributed on the Steam platform from December 15th. It is hoped that the deal will help boost sales of Darwinia, and the profile of Introversion Software, which has been struggling against the 'big boys' of the industry."
I tried Darwinia out and it had some appeal. However, they can forget about me ever becoming a customer via Steam. I'm not sure why DRM on music CD's gets everyone in a tizzy around here and yet Steam is the cat's pajamas, despite the fact it gives Valve remote termination capabilities over the software.
... well you get the point.
When I purchased Half Life, I was able to play it on my machine and then when I was done my son was able to play it on his. The CD meant I could run only one copy, which I was fine with (in fact, I removed everything but the save files from my machine: I had finished the freaking Zen jumping puzzles and *wasn't* going back.
With Half Life 2, if I put the CD into my machine, it is "bound" to that machine. If my son then tries to put it into his machine and activate it, it will terminate my original account's access to the game and *not* grant the other machine access either. Valve has been bragging up how they have disabled 30,000 steam accounts. That's 30,000 *valid* purchases that were disabled because of potentially the situation described. Wow, sign me up for a reaming up the
So, while Darwinia may be cool and all, Steam is *not* the way to distribute in a user friendly manner.
Sig under construction since 1998.
This would be fantastic. Steam is an excellent platform, and I used to love playing Natural Selection and Counterstrike on it, not to mention Half Life 2 et all. I would probably have picked Darwinia up in a second. Well, except...
Steam doesn't support Linux.
I love these games, and I love Steam, but I don't even own Windows. There is no way for me to play them. Wine alone fails miserably. Cedega works somewhat, but seems to break anytime Steam updates, not to mention the fact that it isn't free.
I really wanted Half Life 2. I was looking forward to Civ IV. I even wanted to play Pirates! But I'm done with half-assed solutions like Wine. If developers can't be bothered to at least offer token support to Linux, I certainly can't be bothered to give them my money.
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If that binding was transferable, when binding it to you son's computer only your machine was deauthorized, would that have been acceptable? In short to allow only one machine to be activated with a particular key. Now if that key is moving between many machines I could see it being shut down automatically as a stolen/posted key but setting the threshold at a second machine seems too aggressive.
I'm curious, is there any way to tell Steam that an activation key was not stolen, to explain what happened and to have the key made valid once again?
Yeah, I bought it... nice idea. It was a great game while it lasted... but there lies the probelm. It's WAY to short. Maybe 10 hours of gameplay. The mod scene is non-existant, there are maybe a dozen incomplete mods. When it first came out it was riddled with bugs. I especially like the one where if you leave a certain amount of bugs alive on one level, (even though it tells you you're done) and then get to the last level, the game will crash without showing the end scene. Apparently you can't load mods until you've finished the game... It also won't let you reset the level to try again..... There was no fix, just play the entire game again, and make sure you don't trigger the bug this time.
I think THAT'S why no one is buying the game.
Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
The whole idea with Steam, and online distribution in general, is to put control back in the hands of developers, and take it away from distributors. Why should Best Buy or WalMart get to decide what games we can buy?
Cut out the middleman, and let the market choose.
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I have no problems running both HL2 and CS:S on multiple computers on my local network using the same steam login. In fact, I've never heard of anyone having a problem with this. Everyone complains about all these problems with Steam when in fact they dont even exist. Oh well, at least people find those ignorant posts "interesting".
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When worse comes to worse you can always play HL2 on multiple computers in "offline mode":
http://support.steampowered.com/cgi-bin/steampowe
I've been using steam for 3 years or so, and yes, it did suck back in the day. It's working fine now so everyone can stop that annoying, ignorant whining.
I hate steam as well, but your information is highly misleading.
There is no such thing as cd keys being bound to machine, they are bound to a specific account. So all your son would need to do to play the game on his computer would be to install steam and log in under your account information.
This means that you can log onto a friends computer, public computer and play steam from your account there no problem.(in fact over here at uni i have a few accounts so i log in under my friends comps so we can play online together)
The catch is only one account may be played at one time, if you are logged on your computer and your son logs on his computer you will get logged out. None of this banning bullshit your talking about. The banning was valve leaked a cdkey and around 30 000 people used this one key, if your key is already in use they will tell you it is in use, not ban you.
Steam is definetely not my preffered method of distribution (ut2k4 would be) but its far better then you portray it to be.
Those bugs were not only fixed in the first patch, but if you had actually bothered to visit the support forums, send an email to the team or even drop by the IRC channel you could have had it manually fixed.
And as for the mod scene: The Next Game and Stellar Matter should provide you with all the mods you want, and the mod scene continues on IV's mod boards.
So much for your complaints.
Hopefully they are not going to use Steam to the exclusion of all other distribution methods, I recently purchased physical copies of Darwinia which are very professional for an indie developer.
If Steam is the only method, then that severely limits the options for Linux users too, which are more likely to play this game because it has a native port and it's on the disc.
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My original post said that you can't transfer Steam games to another user. Apparently I was boneheaded to believe things I read on the Internet (and /. especially). In the case of my son, as long as my son and I never want to play Steam based games at the same time I *could* allow him to play with the same physical CD (which is bound to a Steam account). Of course, that brings up the interesting point that if Steam becomes popular enough that all my games are steam based then the decision point hinges on being able to transfer purchases to another account (as it appears that all Steam based games block all simultaneous use of the account). So Darwinia would block my son from playing Half Life at the same time, assuming that I only have one steam account. If I have two accounts, it would *appear* that I would have to make two purchases. Which seems awful similar to my original complaint, just a different reason for having to purchase a game twice.
I still stand behind the fact that allowing a company to hold your bits hostage behind activation servers is a guaranteed way to come back to a game you were playing a while back and finding yourself locked out. But it has already been discussed in prior discussions that I'm an idiot because I don't play games the week they are released and finish them in the first month of ownership.
Sig under construction since 1998.
Darwinia will STILL HAVE A STEAM-LESS VERSION. If you'd read the site you'd know that.
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It's about time. The Charles Darwin theory espoused as fact has long held sway by those who simply do not tolerate the biblical account of creation. Therefore, Darwin provided them with the alternative which they have turned into a religious tenet.
Now the thinking population is getting its turn at putting in place a faith that was believed by centuries until "The Origin of the Species" replaced it.
According to the New York Times' Jodi Wilgoren, the Kansas State Board of Education has "voted 6-4 to adopt new science standards that are the most far-reaching in the nation in requiring that Darwin's theory of evolution be challenged in the classroom."
For too long a time the instructors particularly on secular campuses have forced a theory full of holes upon youth, teaching them that evolution is a proven fact. It is not. It is stated in textbooks that evolution is a proven fact. It is not. Yet the so-called unbelieving intelligentsia has held sway with this anti-God premise that has nothing but myths surrounding its every postulate.
It is imbecilic to conclude that homo sapiens came from a tiny cell, let alone conclude that it is scientifically proven that mortals derived from monkeys and so forth and so forth.
Continue reading this article below
What Darwinites have done all along is insert into science classes a legend. It is inserting into science classes a religion that is anti-
Judeo-Christian but in itself is a religious faith in Darwinism.
Therefore, for secularists to complain that believers are inserting into science classes a faith in God is to discount that Darwin disciples have long inserted into science classes a non-faith that is very much laced with a religious zeal of unbelief.
What must finally be settled upon is not merely an "intelligent design" quotient but the teaching that God is Creator. "Intelligent design" is but a hesitant, somewhat shy conviction. It is God who is Creator of all. Therefore, the final teaching must be that God as Creator brought all into being from nothing.
"The vote came six years after Kansas shocked the scientific and political world by stripping its curriculum standards of virtually any mention of evolution, a move reversed in 2001 after voters ousted several conservative members of the state Board of Education. A new conservative majority took hold in 2004 and promptly revived the highly personal debate over the teaching of evolution.
"John Calvert, a lawyer, who runs the Kansas-based Intelligent Design Network, praised the board for 'taking a very courageous step' that would 'make science education interesting to students rather than boring.'"
umm... wrong topic? as for the article, im glad Darwania is using steam. i dont really like steam since they never bothered helping me when my cdkey got stolen, but still, Darwania is a game that deserves a bit more than what it got. steam would help it's sales and popularity.
I'd buy uplink in a heartbeat if they made it available through steam. Not sure about Darwinia though....
"I have great faith in fools: Self confidence my friends call it." ~Edgar Allan Poe
...rename it "Intellegent Designia" for sale in America?