Adventureland Creator Interviewed
MMOG blog Aggro Me has an in-depth interview with Adventureland creator Scott Adams. From the article: "I learned to program on mainframe computers back in the 1960s. Later I worked at a radar station downrange for Space Defense Command and at night I had access to the mainframe machine and the radar consoles. I programmed in a game of Star trek that used the radar displays as the output. You have to realize back in those days most input mainframes were done in batch mode or over teletype machines. Having a real time game running on one was a bit far out. This was long before Pong too, to give you some idea of the time frame."
Growing up on Long Island, I never really got that excited about Adventureland. Even as a little kid it just seemed like a mediocre carnival that was always there. Six Flags Great Adventure was always way better.
It would be great to hear more about his involvement in game development back in the early days, but this article is about Everquest II... and *only* about Everquest II. The quote from the summary just provides a bit of background, the rest is all EQII all the time. Kind of disappointing.
Comment of the year
Later I worked at a radar station downrange for Space Defense Command and at night I had access to the mainframe machine and the radar consoles.
:)
Ladies and gentlemen. This is the man with the finger on the button. God help us all.
94% of Repubs and 21% of Dems voted to renew the Patriot Act
Took me a while to realize the article was talking about a different Scott Adams.
Information wants to be anthropomorphized!
You can play all of the Scott Adams adventures by installing the scottfree interpreter at http://linux.maruhn.com/sec/scottfree.html (for linux.) Clients are also available for Windows, OSX and DOS.
I remember playing his Questprobe:Spiderman adventure game. I couldn't figure it out because most of the solutions to the puzzles didn't revolve around beating the crap out of the villians. Poor Mysterio. I tried to kick the life out of him though.
READY.
PRINT ""+-0
Scott Adams produced loads of small adventures, but most of them sucked, even for the time they were created. Some of them, however, were absolutely shining. If am mainly thinking here of "The Count", an adventure that takes place in only about 10 rooms, with just a few objects, but has quite an intriguing story. The interesting thing is that things HAPPEN to the player in the story. It is obvious that there is a second person at work in the world, but you don't really get to meet him until the very end. This is, of course, pretty common in adventures nowadays (although about five years ago still many adventures were about the player as the only creature in an otherwise empty world), but at the time The Count was an innovation. Pretty creepy it was too. You knew things were going to happen when you fell asleep, and when the adventure informed you that you were getting more and more tired, it was quite spooky.
Nothing meaningful, I just needed to 'say yoho' in honor of Mr. Adams. I played the conversions of many of his games for the TI-99/4A home computer. Thank you, Scott Adams!
The only MMORPG I've ever played is FFXI and I can't for the life of me imagine playing 5 characters at a time. Playing just one in the higher levels in a group requires my utmost and constant attention. Heck, even solo as Beastmaster (lv 75, /bow) I have to be on my toes a lot.
Is EQII so simple as that?