Adventureland Creator Interviewed
MMOG blog Aggro Me has an in-depth interview with Adventureland creator Scott Adams. From the article: "I learned to program on mainframe computers back in the 1960s. Later I worked at a radar station downrange for Space Defense Command and at night I had access to the mainframe machine and the radar consoles. I programmed in a game of Star trek that used the radar displays as the output. You have to realize back in those days most input mainframes were done in batch mode or over teletype machines. Having a real time game running on one was a bit far out. This was long before Pong too, to give you some idea of the time frame."
Not only was it all about Everquest, the guy strikes me as a bit hypocritical about the matter.
First, he goes into great detail of how he uses multiple accounts and multiple characters simultaneously because he didn't want to deal with finding a party or having to try to do things in a party that wasn't perfectly rounded.
Then, he talks about his guild, and how he doesn't want selfish "me-first" people, but instead wants people who will give and help others.
I don't know. Making multiple accounts to avoid the typical troubles of a party strikes me as pretty selfish.
Maybe I'm spoiled from years of playing MMOGs with deeper gameplay, where it takes a good chunk of one person's attention and both hands on the keyboard to handle just one character, let alone your own private army of SIX.
Sorta puts things in perspective when the most selfish thing I've ever had to deal with was a warlock who wouldn't ease up on the shadowbolts for a minute or so to let the warriors maintain agro.
You can play all of the Scott Adams adventures by installing the scottfree interpreter at http://linux.maruhn.com/sec/scottfree.html (for linux.) Clients are also available for Windows, OSX and DOS.