Adventureland Creator Interviewed
MMOG blog Aggro Me has an in-depth interview with Adventureland creator Scott Adams. From the article: "I learned to program on mainframe computers back in the 1960s. Later I worked at a radar station downrange for Space Defense Command and at night I had access to the mainframe machine and the radar consoles. I programmed in a game of Star trek that used the radar displays as the output. You have to realize back in those days most input mainframes were done in batch mode or over teletype machines. Having a real time game running on one was a bit far out. This was long before Pong too, to give you some idea of the time frame."
Growing up on Long Island, I never really got that excited about Adventureland. Even as a little kid it just seemed like a mediocre carnival that was always there. Six Flags Great Adventure was always way better.
Later I worked at a radar station downrange for Space Defense Command and at night I had access to the mainframe machine and the radar consoles.
:)
Ladies and gentlemen. This is the man with the finger on the button. God help us all.
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