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Capcom Classics Collection Remixed for PSP

JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer. Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "

10 of 46 comments (clear)

  1. If you really bought a "licence" to content... by voice_of_all_reason · · Score: 4, Insightful

    Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free? I mean, you already bought it once, right?

    One of the biggest reasons piracy will continue to flourish regardless of price -- (most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.

    1. Re:If you really bought a "licence" to content... by NanoGator · · Score: 2, Informative

      "Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free?"

      a.) These aren't the NES versions of the game, they're the arcade version.
      b.) Either way, how many people actually hadl all 20 of these games?
      c.) There's a significant number of people who haven't played these games before that may have fun buying them today. I agree that ROMs will always be around, but there's little to be bitchy about here.

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  2. PSP lineup going limp by rAiNsT0rm · · Score: 4, Interesting

    Not to say this collection won't be cool, but never have I seen a game system with such a lackluster lineup and no real redemption in sight. I would even put the GameGear up against the PSP for overall product, at least it had TV capabilities and a decent library (nothing outstanding, but many very good games).

    The PSP is just a preview of what is to come with the PS3 and Xbox 360. Expensive, expensive to design for, difficult to program for consoles never make it. When will people learn. The timetables between release dates stretch onward forever with huge lag times of nothing... Even the 360 indie developed stuff is barely passable in quality and is mostly rehashes of older flash/shareware PC stuff.

    Also, many folks only enjoyment from their PSP is in emulation... so most folks don't even need oldschool compilations.

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    1. Re:PSP lineup going limp by Anonymous Coward · · Score: 4, Insightful

      I honestly believe that the biggest problem with the PSP is that they typical handheld developer doesn't really know what to do with it. Lets face it, the typical Gameboy developer has been in technological limbo for a very long time; they were essentially producing games for the 'NES' (gameboy/pocket/color) for a decade and then a device that is slightly more powerful than the SNES (GBA) for 5 years. Now, with the really nice screen you'd think that this would be huge to 2d developers because they could develop some of the prettiest 2D games ever, but Sony has discouraged 2D development on the PSP; they feel that the PSP is a 'hand-held PS2' and thus you should have PS2 level 3D graphics. You simply can't jump from the production costs of a SNES game (under $500,000 typically) to a PS2 game (over $2,000,000 typically).

      Now the Nintendo DS, on the other hand, is pretty close to the Dreamcast in power, but Nintendo isn't telling developers what they can or can not produce; thus you can produce a 2D Castelvainia or a 3D Metroid. What this means is that, by keeping development costs low, you can take greater risks on a title and produce a Kirby's canvas curse, Nintendogs, or Lawyer game (I forget its name). Remember, it's rare that safe games are all that fun.

    2. Re:PSP lineup going limp by rAiNsT0rm · · Score: 2, Insightful

      This is without a doubt the most intelligent AC post ever, why wouldn't you log in? I'm assuming you work in the industry, because I do and generally only someone with an in-depth knowledge of the game could nail that info.

      Anywho... I totally agree. "Safe" games are all that get made when the costs are as high as they are for these "next-gen" consoles, including the PSP. Safe games are NOT fun, and they do nothing to innovate except work off of popular formulas already established.

      3D is not the answer to everything. In fact, I see a return to 2D in the near future as it is much easier for the casual gamer to enjoy and control the action. All that the PSP, 360, PS3 have going for them is poly counts and texture fills which binds them to 3D. The greatest games of all time are primarily 2D, and even after many years of 3D there have been relatively few to make an impact at all on par with 2D titles in just about the same timeframe.

      Things have stagnated, and the PSP, 360, PS3 just further the stagnation... the only real hope to break out of this rut is in Nintendo's hands right now, and I think for gamer's everywhere the real heart of gaming rests on its success or failure. No pressure or anything :)

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    3. Re:PSP lineup going limp by rAiNsT0rm · · Score: 2, Interesting

      Actually, the original AC wasn't far off with the DS == DC comment. The DC was 200MHz CPU, the DS uses an ARM9 &ARM 7, the ARM9 alone runs at 200MHz. The DS does have 3D code that can handle full 3D with fog and Cel shading at 60FPS. And if you go through most of the other specs they are pretty comparable.

      Now, the DS is not a DC and the DC was tuned for certain things the DS isn't, but on a whole they are comparable. I would tend to believe just about any DC game could be ported to the DS with a very accurate reproduction.

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    4. Re:PSP lineup going limp by Fred+Or+Alive · · Score: 2, Informative

      All the specs I find for a quick Google (and on Wikipedia) give the Nintendo DS a rather more pedestrial speed of 67Mhz for the ARM9 and 33Mhz for the ARM7. I have no idea how ARM9 and SH4 cores compare MHz for MHz, but I think the DS is probably behind the 200MHz SH4 in the Dreamcast.

      Although it does seem I may be wrong about the DS not having hardware 3D (although you just said 3D code, which implys software 3D), but if it does, it isn't at Dreamcast level, for one thing it doesn't have texture filtering (even the N64 had (slightly odd) texture filtering).

      So I think the DS is quite a bit begind the Dreamcast, and I'd say it's probably far nearer the N64 in power levels - probably a bit better in most respects, but it isn't that near the current (DC/PS2/GC/XBX) generation of consoles. The PSP, IMO, if far nearer a "Dreamcast in your pocket"

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  3. But Which Strider will it be? by Alzheimers · · Score: 2, Informative

    AFAIK, there were at least two versions of Strider -- the Arcade version, the Genesis version (which was the closest adaptation to the arcade version) and the very RPG-ish NES version. For what it's worth, I'd love to see an update to the NES version, but any Strider is good in my book :D

  4. I applaud Capcom. by Inoshiro · · Score: 2, Insightful

    They do a good thing when they re-release their old titles in a form I can buy without infringing on their copyright.

    However, releasing several versions of the same thing with slight changes smacks of money-grabbing tactics. If Strider was as important to me as JamesO, I'd think about downloading the ROM for an emulator, rather than spending more money on a PSP version of something I already own. Doubly so since the PSP controls themselves feel cheap and shoddy compared to a good, solid Xbox controller, or the MadCatz classic-NES style PS2 controller.

    Capcom did the same thing when they released the MegaMan collection for GC and PS2, and stuck the poor GC customers with the exact-opposite control scheme than would be good: the big A button is for shooting, and the tiny B button is for jumping. If you're holding a MegaBuster charge, you're going to have troubles hitting the jump button without occasionally releasing this (and sliding without use of the dedicated slide button is difficult). No options for changing the controls were included.

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  5. Quiz & Dragons! by generic-man · · Score: 2, Funny

    I have to wonder whether they're actually going to rewrite the questions in Quiz & Dragons. I downloaded a ROM of the game which was made in the early '90s. Most of the questions are of the '80s at the very latest and are incredibly inconsistent. Some of them are for little kids but then you get a question like "Which 1930s actor played the lead role in (some obscure '30s movie)?" It really looked like the Capcom localization crew bought some trivia books from the remainders bin at an outlet book store and just threw the questions into the game.

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