Capcom Classics Collection Remixed for PSP
JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer.
Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "
Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free? I mean, you already bought it once, right?
One of the biggest reasons piracy will continue to flourish regardless of price -- (most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.
Not to say this collection won't be cool, but never have I seen a game system with such a lackluster lineup and no real redemption in sight. I would even put the GameGear up against the PSP for overall product, at least it had TV capabilities and a decent library (nothing outstanding, but many very good games).
The PSP is just a preview of what is to come with the PS3 and Xbox 360. Expensive, expensive to design for, difficult to program for consoles never make it. When will people learn. The timetables between release dates stretch onward forever with huge lag times of nothing... Even the 360 indie developed stuff is barely passable in quality and is mostly rehashes of older flash/shareware PC stuff.
Also, many folks only enjoyment from their PSP is in emulation... so most folks don't even need oldschool compilations.
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AFAIK, there were at least two versions of Strider -- the Arcade version, the Genesis version (which was the closest adaptation to the arcade version) and the very RPG-ish NES version. For what it's worth, I'd love to see an update to the NES version, but any Strider is good in my book :D
They do a good thing when they re-release their old titles in a form I can buy without infringing on their copyright.
However, releasing several versions of the same thing with slight changes smacks of money-grabbing tactics. If Strider was as important to me as JamesO, I'd think about downloading the ROM for an emulator, rather than spending more money on a PSP version of something I already own. Doubly so since the PSP controls themselves feel cheap and shoddy compared to a good, solid Xbox controller, or the MadCatz classic-NES style PS2 controller.
Capcom did the same thing when they released the MegaMan collection for GC and PS2, and stuck the poor GC customers with the exact-opposite control scheme than would be good: the big A button is for shooting, and the tiny B button is for jumping. If you're holding a MegaBuster charge, you're going to have troubles hitting the jump button without occasionally releasing this (and sliding without use of the dedicated slide button is difficult). No options for changing the controls were included.
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I have to wonder whether they're actually going to rewrite the questions in Quiz & Dragons. I downloaded a ROM of the game which was made in the early '90s. Most of the questions are of the '80s at the very latest and are incredibly inconsistent. Some of them are for little kids but then you get a question like "Which 1930s actor played the lead role in (some obscure '30s movie)?" It really looked like the Capcom localization crew bought some trivia books from the remainders bin at an outlet book store and just threw the questions into the game.
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