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Capcom Classics Collection Remixed for PSP

JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer. Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "

3 of 46 comments (clear)

  1. If you really bought a "licence" to content... by voice_of_all_reason · · Score: 4, Insightful

    Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free? I mean, you already bought it once, right?

    One of the biggest reasons piracy will continue to flourish regardless of price -- (most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.

  2. PSP lineup going limp by rAiNsT0rm · · Score: 4, Interesting

    Not to say this collection won't be cool, but never have I seen a game system with such a lackluster lineup and no real redemption in sight. I would even put the GameGear up against the PSP for overall product, at least it had TV capabilities and a decent library (nothing outstanding, but many very good games).

    The PSP is just a preview of what is to come with the PS3 and Xbox 360. Expensive, expensive to design for, difficult to program for consoles never make it. When will people learn. The timetables between release dates stretch onward forever with huge lag times of nothing... Even the 360 indie developed stuff is barely passable in quality and is mostly rehashes of older flash/shareware PC stuff.

    Also, many folks only enjoyment from their PSP is in emulation... so most folks don't even need oldschool compilations.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:PSP lineup going limp by Anonymous Coward · · Score: 4, Insightful

      I honestly believe that the biggest problem with the PSP is that they typical handheld developer doesn't really know what to do with it. Lets face it, the typical Gameboy developer has been in technological limbo for a very long time; they were essentially producing games for the 'NES' (gameboy/pocket/color) for a decade and then a device that is slightly more powerful than the SNES (GBA) for 5 years. Now, with the really nice screen you'd think that this would be huge to 2d developers because they could develop some of the prettiest 2D games ever, but Sony has discouraged 2D development on the PSP; they feel that the PSP is a 'hand-held PS2' and thus you should have PS2 level 3D graphics. You simply can't jump from the production costs of a SNES game (under $500,000 typically) to a PS2 game (over $2,000,000 typically).

      Now the Nintendo DS, on the other hand, is pretty close to the Dreamcast in power, but Nintendo isn't telling developers what they can or can not produce; thus you can produce a 2D Castelvainia or a 3D Metroid. What this means is that, by keeping development costs low, you can take greater risks on a title and produce a Kirby's canvas curse, Nintendogs, or Lawyer game (I forget its name). Remember, it's rare that safe games are all that fun.