In-Game Ads Necessary?
GameDailyBiz is reporting on the increasing frequency with which real-world ads are being included in online game worlds and single-player titles. They discuss the possibility that, with the increasing costs of developing hit games, such measures may be a requirement. There also some callous examination of developer motives. From the article: "Right now, the fact that publishers are putting so much emphasis on multiplayer online play and replay ability is in some ways actually hurting their bottom line. While it's true that an excellent online portion of a title will move some additional copies, who knows how many potential future sales are lost. Whether gamers spent 100 hours with Halo 2 thanks to Xbox Live or 15 hours with Ninja Gaiden, both publishers sold their products for the same $50 MSRP.
I believe this term was used in the Silicon Laser article I read earlier today.
"A solution looking for a problem."
The biggest problem I have with this article and in game advertising is the word publisher. The people making the game aren't seeing a dime of this money. Publishers look at games simply as money factories and are being shocked at the fact that recreation caters to the needs of those looking for recreation. It certainly does not cater to X Publisher's bottom line. That's great that Halo was a hit, good job on hitting a new market (xbox users) with a new product (an FPS that is accessible by the unwashed masses) and not having any competition while doing it. You are not going to be able to press the same dough out of the machine for release after release after release AND see an increase in profits each time.
Or maybe you will and the gamer population wants cookie cutter titles brought to you by BrandX(tm) and the people looking for innovation should just go throw themselves into a ditch and await the bulldozer.
"Don't feel bad for me child; I'm the monster that hides under your bed."
putting so much emphasis on multiplayer online play and replay ability is in some ways actually hurting their bottom line.
This is a joke right? When games first took a turn to online play, they sold boatloads. No one buys SOCOM for the single player missions.
The truth is, some jerkoff gaming exec has decided that they should be charging more for games that are played longer (due to online or replayability) and his manner of spinning it to the higher ups is by saying it's affecting the bottom line.
Behavior like that will kill the gaming industry quicker than "sequel only" business plans.
There haven't been ads in games up until recently. So why after 20+ years of ad free games do they all of a sudden "need" them? If they're that desperate for money, they need to change some of their business practices.
It's just another money grab.
Back in 1997, I bought NHL '97 to go with my shiny new computer. The boards were plastered with ads for Hagg sticks and other crap non-existent products. Primarily because they didn't have the licenses to put real brands in the game.
There was a modding community out there endeavouring to recreate the TV hockey experience as much as possible. I'll admit, I patched my NHL '97 to have actual ads instead of the standard fake ones. Updated equipment skins, on screen scoreboard graphics etc. It enhanced the gameplay, because it made it more like real life.
Now, if you go back and watch NHL hockey from the 70's, you'll be shocked to see that the boards were ad-free. Today, you can go to any small town rink and there are board ads, and ads painted into the ice, and ads on the scoreboard, and ads in the urinals. There has to be a happy medium out there somewhere.