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In-Game Ads Necessary?

GameDailyBiz is reporting on the increasing frequency with which real-world ads are being included in online game worlds and single-player titles. They discuss the possibility that, with the increasing costs of developing hit games, such measures may be a requirement. There also some callous examination of developer motives. From the article: "Right now, the fact that publishers are putting so much emphasis on multiplayer online play and replay ability is in some ways actually hurting their bottom line. While it's true that an excellent online portion of a title will move some additional copies, who knows how many potential future sales are lost. Whether gamers spent 100 hours with Halo 2 thanks to Xbox Live or 15 hours with Ninja Gaiden, both publishers sold their products for the same $50 MSRP.

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  1. You've got to be kidding me. by Irish_Samurai · · Score: 5, Insightful

    putting so much emphasis on multiplayer online play and replay ability is in some ways actually hurting their bottom line.

    This is a joke right? When games first took a turn to online play, they sold boatloads. No one buys SOCOM for the single player missions.

    The truth is, some jerkoff gaming exec has decided that they should be charging more for games that are played longer (due to online or replayability) and his manner of spinning it to the higher ups is by saying it's affecting the bottom line.

    Behavior like that will kill the gaming industry quicker than "sequel only" business plans.