Firefox 3D Canvas FPS Engine
axonis writes "Benjamin Joffe has developed Canvascape - "3D Walker", a simple javascript browser based 3D first person game engine that shows off the capabilities of the Canvas tag found in Firefox, Safari and Opera. " Don't expect much except a proof of concept ;)
Think about the overhead, here is a triple-layered game engine ! Wonder what you could really do with these machines if you hard coded them 80's style in assembler...
MP3 Search Engine
Now include a Wiki environment and people can dynamically built and develop on the levels. Looks nice, really.
In opera 9 preview 1 it works, but incredibly slowly. I get about 1 fps, because it reloads all the scenery and redraws the white walls with every move.
/. effect? Or is javascript not dependent on the server? Or is the implementation for javascript in opera not optimal?
Perhaps because the
Dependency hell? =>
Its funny to see things popup that have been done before but with standards that never made it....
...it's better then being in Flash.
And it seems the programming schools that claim games can be made in JS weren't lying.
"I'm a well-wisher, in that I don't wish you any specific harm."
First thing I like about 1.5 is that SVG is now supported. The Second thing I like about 1.5 is the 3D Canvas FPS Engine. What will really win me over is if they offered VRML/X3D support.
I'm taking a peek at the source codes for this web page and they are very well written. He says it does not have much direction at this time. On the contrary. This project has much potential.
The Rapture is NOT an exit strategy.
Yeah, the <canvas> tag was introduced by Apple, so they were first-to-market with this one. Looks neat, which is probably why it's being adopted by others.
Here is a cellular automata simulator I've written. Right now I'm working on a simulator for Conway's Game of Life, here. Next I'm doing an interactive whiteboard using AJAX and then I was thinking about a ray caster like the one in the article but a bit more optimized and possible doing textures. The possibilities with <canvas> are pretty significant, I think we're on the verge of a web revolution.
Regards,
Steve