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How To Manage A Large-Scale Online Community

Gamasutra has a piece covering a talk Rich Vogel gave at the Montreal International Game Summit discussing managing a large-scale online game community. From the article: "In an online game, the developers get instant, automatic feedback from the playing community, though, 'you need to be pretty proactive on the boards,' he says. Vogel recommends that MMOG developers define their mission or goal, which needs to be somehting that inspires passion. Early adopters of the game will be equally passionate, and the developers need to be in tune with them. The goal can be contained in a simple, short slogan."

3 of 32 comments (clear)

  1. simple, short slogan by QuantumG · · Score: 5, Funny

    The most common slogan of MMOG developers:

    "Players? Fuck em."

    --
    How we know is more important than what we know.
  2. What kind of manager-speak BS is THAT? by larsoncc · · Score: 3, Funny

    "'you need to be pretty proactive on the boards,' he says. Vogel recommends that MMOG developers define their mission or goal, which needs to be somehting that inspires passion. Early adopters of the game will be equally passionate, and the developers need to be in tune with them. The goal can be contained in a simple, short slogan."

    Proactive, eh? I call it "Drop the banhammer on the fuckwads".

    Missions and goals, early adopters, passion, being "in tune", and a mission / vision statement...

    Wow! I think I just won buzzword bingo!

    No WONDER Star Wars Galaxies is in the dumper.

  3. Re:Easy! Watch what Blizzard do... by Kris_J · · Score: 2, Funny

    See? Works great. Try another; You should not erase the Maine Coon if someone claims it's racist.