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The End of Copyright

Gamasutra has an article from the ever-interesting Ernest Adams on the future of copyright as regards creative works. From the article: "If we're going to go on making video games, the publishers have to find a way to make them pay for themselves. One approach is an advertising model, although I'm reluctant to say it because I hate the idea of ads in games. Another is to treat games as a service rather than a product. With broadband distribution, I think this is increasingly likely: you won't ever have a durable copy of a game, you'll download it every time you play it. Each instantiation will be unique, personalized for a particular machine and Internet address; encrypted to discourage hacking; and expires after a few hours. After that you'll have to download a new copy."

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  1. Re:Copyleft by m3lt · · Score: 0, Redundant

    Copyleft is a general method for making a program or other work free, and requiring all modified and extended versions of the program to be free as well. Mainly a work of Richard Stallman and the Free Software Movement

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    .kyle