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Gamestop Reports Loss, 360 Shortages

Gamasutra reports that gaming retail powerhouse Gamestop has reported a slow third quarter, largely based on few big named titles during that period of time. The article also mentioned their frustrations with the 360's limited production so far. From the article: "There is no question that both the core gamer and gift giver are very enthusiastic about this great product. In fact, our attach ratio of games and accessories to date has never been higher for any release in GameStop's history. Our only concern is that the total hardware released to date in the U.S., and to GameStop, are far less than we had anticipated. While we expect to be supplied throughout the holiday season, the exact quantities to be shipped are not yet clear."

3 of 32 comments (clear)

  1. Correct me if I'm wrong... by EddieBurkett · · Score: 2, Informative
    In fact, our attach ratio of games and accessories to date has never been higher for any release in GameStop's history.
    Didn't Microsoft mandate that retailers could only sell the 360 for pre-order as part of package deals with a certain number of accessories and games required to be purchased along side the console? Of course the attach ratio would be so high then...
    --
    The only thing I hate more than hypocrites are people who hate hypocrites.
    1. Re:Correct me if I'm wrong... by Ars-Gonzo · · Score: 3, Informative

      Actually, Microsoft claims that the vendors are solely responsible for the bundle madness.

      The attach ratio has never been higher because in order to buy a Xbox 360 from Gamestop or EB, you had to spend a minimum of $300 on accessories and games.

  2. Re:Roffles by the_humeister · · Score: 3, Informative

    I'm not quite sure how you can conclude that from the article. They reported an increase in revenue but a net loss of $2.5 million.