Slashdot Mirror


Gamestop Reports Loss, 360 Shortages

Gamasutra reports that gaming retail powerhouse Gamestop has reported a slow third quarter, largely based on few big named titles during that period of time. The article also mentioned their frustrations with the 360's limited production so far. From the article: "There is no question that both the core gamer and gift giver are very enthusiastic about this great product. In fact, our attach ratio of games and accessories to date has never been higher for any release in GameStop's history. Our only concern is that the total hardware released to date in the U.S., and to GameStop, are far less than we had anticipated. While we expect to be supplied throughout the holiday season, the exact quantities to be shipped are not yet clear."

3 of 32 comments (clear)

  1. Roffles by voice_of_all_reason · · Score: 5, Insightful

    I love how businesses always call a drop in revenue a "loss." Like they are rightfully entitled to ever-increasing profits and anything to the contrary is someone's fault.

    1. Re:Roffles by Epi-man · · Score: 2, Insightful

      I love how businesses always call a drop in revenue a "loss." Like they are rightfully entitled to ever-increasing profits and anything to the contrary is someone's fault.

      Do me a favor and remember that the next time you hear all the talk about those vicious spending cuts being made to social programs and look at how much more money they are getting than the year before.

      As someone else pointed out, it isn't the drop in revenue earning the title, it is the fact that revenue - costs 0.

  2. Re:Correct me if I'm wrong... by Blakey+Rat · · Score: 5, Insightful

    The reports that Microsoft demanded bundling for pre-orders were just the usual Slashdot anti-Microsoft FUD. EBGames was solely responsible for any package deal requirement on pre-orders they sold.

    But you do have a point, it does really skew their statistics.