The Industry On In-Game Advertising
Gamasutra's weekly 'Ask The Industry' feature deals, this week, with the ever-increasingly relevant issue of the importance of in-game advertising. From the article: "I believe that advergaming will continue to be a growing significant segment of video games. As with movie and TV product placement, games that do a good job of it won't be considered an affront, those that don't will be panned by gamers and critics. It will be interesting to see how the current clash between the Writers Guild of America (and SAG) and product placement interests works out, and whether similar issues will arise between game designers and financial stakeholders in the future. -Kim Pallister, Microsoft Corp"
Now, let's wait for the next batch of articles where coders and designers and industry mavens try to justify how their hack and slash videogames are "art", while defending the blatant Mountain Dew or US Navy recruitment or Mentos commercials in-game.
You hosers from the previous game/art article want to know the definition of art? I can give you *one* of them:
Picaso never embedded a Wendy's ad in a painting.
I'm all for advertising in video games...up to a point. I don't mind billboards or posters on walls, although I'd rather not have to sit through a "Drink Coke" loading screen.
Have you seen the price of games for the Xbox 360? They're going for $60 a pop. It only makes sense, though...next gen games cost a fortune to make. More complex engines, more detailed graphics, motion capture, voice actors, sound tracks with popular music, etc etc. It's a far cry from blocky 8-bit graphics with bleeps and bloops. If game makers can tap another revenue stream and thereby reduce the cost to the gamer, I'm all for it.
Oh, and to cut off the "they won't cut prices! they'll just make more money!" responses, of course prices will come down. That's the way the free market works. If company A can sell their game for $50 instead of $60, and thereby grab market share from company B, who has to charge $60, then of course company A will lower their prices.
We don't have a state-run media we have a media-run state.
Advertising is ok as long as I don't notice it. Or even better when it makes sense and has no effect. For a good example look at the Ninja Turtles game and Pizza Hut. Makes perfect sense. If you're playing a game and the burger joint is named Merv's Burgers (smiles are free) it's cool, but McDonald's makese sense.
Despite my dislike of McDs I really wouldn't mind this sort of advertising. I don't notice it, it doesn't feel like advertising and it has no effect. It has the added bonus of giving the game developers more money. I am in favor of random companies paying game developers to make their games more genuine by including real world items and getting nothing in return for it other than the illusion that it is somehow helping their sales.
The GeekNights podcast is going strong. Listen!
" Think about all of the in-game radio ads that, instead of trying make you laugh, will be trying to separate you from your money."
Um, those ads in the game do that, too. Don't believe me? Go read any review of the last 3 GTA games and notice the comments made about the sound track in that game. It's also worth noting that the Serenity trailer had the exact goal that you're mentioning. Why not the picthforks over that? For the simple reason that entertainment was achieved. Even TV ads can be entertaining. "This'll be the best prom ever!"
"Derp de derp."