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Repercussions of Legislation on the Gaming Industry

1up.com has a look at the ways in which anti-violence legislation may affect the gaming industry. From the article: "Although Gamepolitics.com Editor Dennis McCauley says that the Strickland case will be thrown out due to lack of merit because 'no compelling evidence indicates that playing a violent videogame can turn someone into a triple murderer,' the Strickland v. Sony case is detrimental to the industry. It is challenging freedom of speech and expression in videogames -- in contradiction to the 2003 Court of Appeals ruling that videogames are protected by the First Amendment. If Strickland et al were to win, it could force the industry to censor itself out of fear of future lawsuits. And it might result in future federal regulation of videogame content."

5 of 35 comments (clear)

  1. Are we worrying too much? by alvinrod · · Score: 2, Interesting

    Maybe it's just me, but does anyone else feel that there's a lot of unnecessary worry in the gaming community these days?

    I'll admit it's scary that some big, bad men (or women) could take away the hobby that we enjoy, but I think that we've been blowing things out of proportion.

    I don't speak for everyone here, but I live in the United States where we at least attempt to protect the freedom to express ourselves and say what we want. Granted that the issues of censoring games completely and selling games with mature themes to minors are very different issues, but we tend to like to blur them together and treat any legislation as an attack on first ammendment rights. In the case of legislation to prevent sales of M rated games to minors, I really don't care whether or not it passes. The hundreds of posts on the issue that I've read as this debate comes up almost weekly have presented compelling arguments for both sides. Such legislation passing wouldn't affect me because I'm over 18.

    On the other hand, legislation that seeks to censor games and prohibit them from containing sexual or violent content violates our so called rights. Even assuming that such legislation were to pass, somewhere on the chain it would be overturned by the courts. Considering that America has become increasingly less conservative over the years, and that other attempts to censor music, books, and television have usually failed in the past, I don't see it as a major concern today.

    It's a good thing that we're vocal about our concerns as gamers and I wouldn't suggest that you stop being political, but do we really need to get our feathers ruffled on a weekly basis about something that's not likely to happen?

  2. movies by blunte · · Score: 3, Interesting

    I still cannot fathom how games can come under such scrutiny while television and movies show things far, far more brutal, sadistic, and sexually depraved.

    I suppose it's because the game industry doesn't (yet) have a total lockdown on the government the way the movie industry does. No sense railing against values in movies since the government won't pass any laws that they're specifically paid off NOT to pass by the movie industry.

    At least one good thing to look forward to is that the dinosaurs that make up the movie industry will die off, while each year the number of gamers increases. Imagine the day when all the old people were gamers in their youth, or even in their old age too...

    --
    .sigs are for post^Hers.
  3. ...where did I leave that BFG... by nmaster64 · · Score: 4, Interesting

    As long as legislation stays within the realm of "you can't sell M and AO games to kids", I have no problem with it. Hell, I practically support it.

    Now when they start talking about banning games entirely or setting unreasonably strict censors on things, then their going to have one gamer with a BFG to deal with...

    Video games don't cause violence, ignorant politicians do.

  4. I call BS by Red+Flayer · · Score: 3, Interesting

    "the Strickland v. Sony case is detrimental to the industry"

    BS. Public discussion of the issues is a Good Thing(tm), especially if it helps parents realize they need to pay attention to what Johnny's doing on his XBox.

    It may be harmful in the short term to certain profit-seeking enterprises in the industry, but in the long term the discussion will have positive repercussions.

    I know I'm oversimplifying here, but either the game industry adapts to new rules (and keeps making money) or the industry keeps on going as is without new rules (and keeps making money). The adult market is big enough that it will continue to be catered to...

    The only parties likely to lose out, depending on the outcome (which is certain, despite what alarmists say):

    Kids who want to play adult games.
    Adults who are too embarassed to buy adult-themed games.
    Freedom of Speech.

    The only one I'm worried about is #3.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  5. Won't someone PLEASE think of the indie studios!? by Lendrick · · Score: 2, Interesting

    I haven't seen it pointed out yet that requiring all games sold in retail stores to be rated forces indie game developers (who may not have the money in the first place) into a (presumably costly) rating process that would effectively bar them from getting their games on to store shelves.

    Mind you, I'm not aware of any indie games sold at retail outlets, but there may be an unfilled Cheapass Games like niche that would be closed by this law.