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Repercussions of Legislation on the Gaming Industry

1up.com has a look at the ways in which anti-violence legislation may affect the gaming industry. From the article: "Although Gamepolitics.com Editor Dennis McCauley says that the Strickland case will be thrown out due to lack of merit because 'no compelling evidence indicates that playing a violent videogame can turn someone into a triple murderer,' the Strickland v. Sony case is detrimental to the industry. It is challenging freedom of speech and expression in videogames -- in contradiction to the 2003 Court of Appeals ruling that videogames are protected by the First Amendment. If Strickland et al were to win, it could force the industry to censor itself out of fear of future lawsuits. And it might result in future federal regulation of videogame content."

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  1. ...where did I leave that BFG... by nmaster64 · · Score: 4, Interesting

    As long as legislation stays within the realm of "you can't sell M and AO games to kids", I have no problem with it. Hell, I practically support it.

    Now when they start talking about banning games entirely or setting unreasonably strict censors on things, then their going to have one gamer with a BFG to deal with...

    Video games don't cause violence, ignorant politicians do.