RPGs In The 'Real World'
As more and more people realize the fun they're denying themselves by turning away from orc-bashing and dragon-baiting, mainstream businesses and media are paying more attention to RPGs. Sam the Giant writes "Barnes & Noble University is offering a free 8 hour on-line course titled 'Discover Dungeons & Dragons: Becoming a D&D Player'. The free course is described as follows: 'As a beginning player, this course will guide you in understanding how D&D works, explaining the various worlds and characters types that it is based on, creating a D&D role for yourself, and understanding how your player role interacts in the world and with other characters. You will learn the extent of your abilities and the possibilities that lie ahead for your player, including magical spells, mythic quests, and epic battles with incredible monsters.' It's free to enroll." In the same vein, NPR's great reporting turns to World of Warcraft. Dragoonmac writes "All Things Considered recently ran a feature about WoW communities, farmers, and a humorous review of real-life. A Slashdotter's must hear."
There is not a single mentioning of the Pen and Paper nature of the RPGs TFA is talking about. I've been playing some of these myself, for years, but it actually took me a couple of sentences before I knew they TFS was not talking about character generation in computer games.
What you say? The "real world" in the headline should've ticked me off? Dude, to me, the opposite of "real world" has become "ISP down" or "some asshat roommate plugged me out of the LAN" or something to that effect.
The grass is always greener on the other side of the light cone.