Build Your Own MMOG
yebb writes "CNet reports about a company called Multiverse that has just begun beta testing of its platform for creating and integrating online virtual worlds. They are allowing developers and companies to use their online framework to expedite development of online games. Their network is free to use as long as you don't make any money from it's usage, but they also provide open source client applications to use or modify as you see fit." From the article: "'The business model is long-term,' said Richard Bartle, one of the pioneers of online games and an editor of Terra Nova, a leading Web site about virtual worlds. 'Although Multiverse's software will help speed up the to-market time for companies, it's still going to take developers ages to create content.' While Bartle is cautious about Multiverse's business model, he's fascinated by its potential."
Just what I need: joining some guy's MMOG and start standing inside the goatse guy's ass.
Take a look at this pic: (It's a PG-13 rated pic of a Quake2 arena, goatse style.) http://en.wikipedia.org/wiki/Image:Quake2gloomtemp leofgoatse.JPG
Evil Overlord Rule #86. I will make sure that my doomsday device is up to code and properly grounded.
Somehow I think you'd be subject to a lot of loading screens -- like switching from a fantasy theme to say a WWII shoot-em-up setting. I can see how some things might be used centrally, like the engine itself; but other visual and audio resources?
Somehow I find it hard to imagine how they could provide enough universal resources to accommodate many possible different themes and gaming environments -- unless you don't mind using a "thud" sound for your AK-47 as you storm the beaches of Normandy on your shimmering unicorn.
401 - Attention span not found
Blizzard sort of did this with Diablo 1. They allowed people load characters from their home computers to play against each other online. I don't recall if there were any issues with exploits or cheats, however.
Best. Comment. Ever. Enjoy!