Miyamoto Hints At Second Revolution Secret
Gamespot reports that despite new information on the Revolution, there is still much we don't know about the console. Shigeru Miyamoto hinted at the DIEC that there was yet more to reveal about the Revolution controller. From the article: "At the Digital Interactive Entertainment Conference held in Kyoto, Japan, Shigeru Miyamoto, Nintendo's chief game designer and creator of the Mario and Legend of Zelda franchises, gave the keynote speech. He talked about the history of controllers for Nintendo's various consoles, from the pre-NES systems to current consoles like the GameCube. He ended his lecture with words toward the future, specifically the Revolution, stating that there's more to its controller than what's already known. 'The [Revolution's] controller still has another secret,' stated Miyamoto. 'But it's something that we'll reveal next year.'"
Like the analog stick nunchuck thing or maybe something built into the controller. I'd bet on an attachment, because the controller looks to small and simple to hide much.
My money's on the microphone.
boy all this cloak and dagger stuff comming from nintendo has got my interest peaked. It just maybe a marketing ploy to generate a buzz, and for some reason its working on me. [must buy nintendo, must drink blood of non-believers]
Personnally I am a PC gamer, and I have had time to play the 360 and such, and they are not too impressive. they have gfx that ive seen on PC for years(and at higher res), and FPS games should not be played with a stick, it just doesnt make any sence. Not to mention RTS!
revolution seems to be getting the idea as to what a console if for, why mimic a PC when you can have a PC(and without the hot Power Supply issues). The revolution looks like it will "define" a console. (nintnedo has done it yet again)
-Boycot shampoo! demand real poo!
A lot of the argument was based on the fact that the DS had graphical muscle roughly equivalent to the N64, while the PSP was more like a PS1.75 or something. All this kerfuffle took place before the touch screen was revealed.
(On a side note, people who claim the DS is gimmicky with its touch and dual screens seem to be missing an obvious point: Nintendo must have originally decided to use touch-sensitive control on its new handheld. At some point in the development process it would have become clear that the hand being used to hold the stylus will cover up some part of the screen. A second, non-touch screen is the obvious solution.)
Look where we are now: killer titles released regularly on DS, with the system outselling PSP worldwide. Despite its relative lack of power and absolute lack of built-in media convergence features, the DS has, for now, won the next-gen handheld war.
And now we find ourselves in this situation: XBox 360 and PS3 have or will have graphical power far and above that of current generation consoles, the 360 can manage all your media, etc. And the Revolution will be "only" several times more powerful than the GameCube. Sound familiar? But, bearing in mind Nintendo's announcement that they will not be making public the exact specifications of the Revolution, remember what Nintendo President Satoru Iwata said:
"Tech specs don't matter. The time when horsepower alone made an important difference is over, and from this time forward we must create unprecedented experiences."
You know, I think he may just be on to something.
I'll betcha it's some sort of biofeedback, so that games can monitor a player's levels of agitation and excitement. Imagine: you have a nice little 'Survival Horror' game where your own heartbeat thumps out of the speakers; if you get too excited, the hellhounds will be able to hear you. Or, you know, something like that.
OR...
Maybe it will recognise a given player by their pre-recorded bio-profile - skin conductivity, etc - and tailor the gaming experience for them.
How hard would it be to incorporate something along those likes? Not a vast technological hurdle, anyway. Folks are thinking feedback, feedback, feedback - but I'll bet my eye-teeth (they're fantastic for seeing what you're eating while otherwise blind!) that the big gimmick will be an additional dimension of control.
However the PSP also can display movies(if you don't mind that the lcd is not exactly super responsive), and do such things as play music.
But more important the games are totally different. Lots of action racers for the PSP with exactly 1 puzzle game (in dutch stores) while the DS has mostly "cute" games with relative slow pace. Personally the moment Animal Crossing hits the stores here I will be a gadget whore with a PSP, video iPod and DS.
Don't discount nintendo, right ehm but don't discount sony either. Nintendo did on the console market and paid for it big time when sony came from nowhere with the PS1 and stole Nintendo's thunder and then repeated it with the PS2. So far it is 2 - 0 and an undecided (PSP vs DS) in the Sony vs Nintendo competion with the outsider MS lurking in the shadows.
As for the revolution. Well I am perhaps a bit too old but I realize that I am still using the same old interfaces for my gaming that I used 10+ yrs ago. Still find it sad that one of the best games I played, System Shock, had a whole bit in the readme.txt about virtual reality helmets being supported. Not that I ever actually ever seen one in real live.
I seen control gloves, I seen special keyboards, voice control all being touted as being the next big thing and it has come to naught. There was even a special joystick that could be wielded like a sword.
From Doom to Doom3 I still use the same exact key layout. Mouse+wasd+1-10 keys still hasn't been beat.
Consoles is about games. More importantly it is about getting those "must have" titles that sell your console. Once your console is bought selling b-class titles is easier but getting people to cough up the initial console cost + game title that is the big challenge. Why do you think consoles are so often bundled?
The 360 verdict so far is that sure it has the prettiest pictures of the consoles although compared to a PC (yeah a top of the line pc costing x times more but don't forget, the 360 will have to compete for a number of years unable to improve while pc's will be undergoing some mayor upgrades in the form of dual cores and 64 bit computing) but that the games are a severe case of meh.
Personally my money is on the PS3, why? Because Nintendo tried the casual gamer with the gamecube and bombed. Yeah it was cheap, yeah it was a lot more "friendly" looking, yeah it had the "inovative" capabitly to hook up your gba for extra gameplay and yeah it didn't sell. So why are they again going for the same strategy And why do you think this time it will work?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
According to a recent IGN article where they talked to developers about the hardware specs, it looks like the price might actually be a lot less than $200:
"Every developer was in agreement that Revolution should launch with a price tag of $149 or lower. Some speculated that based on the tech, a $99 price point would not be out of the question."
This might be a little optimistic, but I don't think there's any way it will sell for more than $200. It looks like Nintendo has decided to put very little focus on the graphics in order to have an insanely low price comprared to Xbox 360 and PS3. I was at first disappointed when I heard that the Revolution wouldn't be much more powerful than this generation's consoles, but with such a low price, I could certainly see it becoming a huge success.
Worker bees can leave
Even drones can fly away
The queen is their slave