RagDoll Development
Gamasutra is running an interview with Mark Healey, developer on the Bullfrog title Dungeon Keeper and, more recently, developer of the Steam-powered beat em' up RagDoll Kung Fu. From the article: "GS: Were you influenced by any gesture interface work in particular? MH: Yes. I remember playing a demo where you could push crash dummies down some stairs, I forget what it was called, maybe it was 'Stair Dismount' or something like that. I almost got a little buzz that you could be like a puppeteer. " Update: 12/06 23:49 GMT by Z : Oops. It's on the Steam service, not made in the Source engine. Wrong (tm).
From TFA:Mark is of course referring to the venerable Porrasturvat (Stair Dismount), which can be found here, along with Rekkaturvat (Truck Dismount) and many, many Porrasturvat mods.
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~ |rip/\/\aster /\/\onkey
From what I've read about Rag Doll Kung Fu it isn't actually based on the Source engine, but is in fact a standalone game. The only thing it has to do with Source is it being available through Steam.
Its entertaining for a bit, but I found it hard to control. Once I figured out how to control it, I was able to make it to the final level in one sitting. Lost its replay value right there.
The "cut scenes" are funny - Mark Healey & friends (badly) acting out their wannabe kung fu dreams. The game was innovative, fun to play, surprising, hyperkinetic and funny. I didn't try multiplayer so I can't comment on it.
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