RagDoll Development
Gamasutra is running an interview with Mark Healey, developer on the Bullfrog title Dungeon Keeper and, more recently, developer of the Steam-powered beat em' up RagDoll Kung Fu. From the article: "GS: Were you influenced by any gesture interface work in particular? MH: Yes. I remember playing a demo where you could push crash dummies down some stairs, I forget what it was called, maybe it was 'Stair Dismount' or something like that. I almost got a little buzz that you could be like a puppeteer. " Update: 12/06 23:49 GMT by Z : Oops. It's on the Steam service, not made in the Source engine. Wrong (tm).
Probably one of the most addictive games ever made and yet it was rediculously simple. More games need to come out with bodies just dangling around in death throws.
The TripMaster Money formula:
1. Quote from the article
2. Add a one or two-line inane comment
3. Flip a coin to decide whether or not to use that fu*king anime smile
4. Post a link to another site because obviously the great TMM *always* knows about other links (aka Google)
5. Wait for the boot-licking monions to come in and mindlessly click "Informative" when they see the author without even looking at the post itself
6. ???
7. Karma!!!
Well, since you seem to have figured out the formula, why don't you try it? Slashdot needs more TripMaster Monkeys. If you avoid "quoting from the article," you're rarely on topic. And you may consider your opinions "genuine insight," but most people don't want to hear your unrelated rants.
I was going to mention Porrasturvat (a fun game, I can attest), in much the same manner, until I realized someone else had. That information is relevant to the article. I didn't even notice that the poster was TMM until you pointed it out.
TripMaster Monkey only has name recognition because of his sig. Pick a couple of other good Slashdotters and "stalk" them for a few days - they'll be modded as high as TMM. And have you looked at his comment history? He too has plenty of comments left at 2.
And yes, I have mod points, but since the Porrasturvat post was already at 5, I wasn't going to mod it. (Actually, I probably wouldn't mod anything that's just a relevant link past 4.) If you have excellent karma, you'll get mod points often enough that you can counteract the TMM effect - not by downmodding him, but by looking for other insightful posts.
And I'm not afraid of giving my username.
~Geoffrey