How Xbox Games Look On The 360
Gamespot has a piece looking at how original Xbox titles look on the 360. From the article: "When the game you want actually makes it onto the supported games list, get ready for a little HD treat. The Xbox 360 will run Xbox games in 720p or 1080i. The games will also get a good dose of antialiasing to get rid of "jaggies" or stairstepping effects found on the edges of characters and scenery. This is nothing new for those of you familiar with a PC. Turning up the resolution and enabling antialiasing are the first things you do to improve image quality in PC games. We went ahead and took screen captures of a few Xbox games on both the Xbox and the Xbox 360 to compare how they looked on both systems. Unsurprisingly, the Xbox 360 screen captures look much better. Higher resolutions combined with antialiasing tend to make just about everything prettier."
Did anyone read it? Does Half Life 2 look better on the 360 than it does on the Xbox?
hmm, higher resolution and anti-aliasing improve visual quality. well, I'll be damned.
It has been statistically shown that helmets increase the risk of head injury.
Was a software update downloaded between those two dates? If the answer is no, then it looks like the testers just did something wrong on the 29th.
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart
yep, big woop.
Except for the Hulk I hardly see any differences (except for the brightness). In the Hulk there's an extra water tower thingy.
Of course they start trying xbox games on their 360, in order to play the 360 games you need a 3 week fire supression course, and the console just hasn't been out that long.
Look closer. What you are looking for is the absence of jagged lines. Take, for example, the woman's ear in the Halo 2 screenshot. It is not something that you would be explicitly aware of, but it would enhance the overall visual experience.
Is Sony going to follow suit this time with the PlayStation 3? Will PSOne games at least look better?
Sony had the option of doing something similar with the PlayStation 2 (think Bleemcast), but then they were faced with the prospect of PSX games looking just as good as first-generation PS2 games. I suppose Microsoft is venturing out into this because they have the compatability far more restricted than the PSX/PS2 list was.
If my PlayStation library looks better on a PS3, that might make it worth the price of the console (that, and if the memory-card dongle isn't too expensive).
well, I think the text at the bottom of the hulk is much more clear, on the 360. Also the ridge line is cleaned up a little. However, you are right, the Hulk is the one that is better on the 360 by the least amount.
It has been statistically shown that helmets increase the risk of head injury.
TFA mentions that in order to play these XBox "Classic" games on the XBox 360, "you need to have Xbox Live and the Xbox 360 hard drive accessory. When you first insert an Xbox game that is compatible with the Xbox 360, the system will download an update from Xbox Live and store it on the hard drive; it's functionally equivalent to a patch for a PC game."
And in fact, it is a patch. So it's no surprise that the game looks better on the 360 - it's been intentionally patched (probably with a few up-res textures) to look good.
"The 360 gives the game a huge increase in clarity; the easiest place to spot the difference is in the red wooden window frames."
So...not a "huge" enough increase for it to be immediately apparent.
Honestly, with the exception of the Halo screenshot, the before/after shots look identical. It looks more like some kind of analogue conversion/interference with the original Xbox shots rather than the result of lower resolution textures.
"Except for the Hulk I hardly see any differences"
He means that The Hulk is the only game he notices a difference in. It's probably best to ignore to remarks of a troll.
"This is considered plagiarism."
Look closer. What you are looking for is the absence of jagged lines.
Yeah, but the point is it's just not that big of a difference. I felt the same way as the parent poster, even though I *did* see the lessening (not "absence" - check DOA3 again) of jaggies.
It looks like the difference between running a PC game at 640x480 vs. 1024x768. It doesn't even look truly HD, even though GameSpot says the X360 shots are at least 720p. Part of the problem may be that they appear to have upsampled the Xbox shots and downsampled the X360 shots. It would have been more informative seeing full-resolution X360 shots (and if these are full resolution as they are, then they're not HD).
I don't really see any improvements other than the increased resolution. There's no additional detail that I can see in any of these shots. Textures look the same, lighting looks the same, etc. Not that I necessarily expected anything more - it's just backward compatibility after all - but a lot of people have been making a big deal about how much better Xbox games look on the 360 (including this article) and I just don't see it. The games are being played at a higher res and that's about it.
Too bad the article guys don't know how to use the onLoad event in order to preload the images which appear when you place the mouse cursor over the image area... *HINT* *HINT* *HINT*
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
I was wondering when I would finally see some screenshots of this. It won't turn your old games into next gen games, but they do look noticably better (anti-aliasing in particular).
Joseph?
Yeah sure, they're clearer, but with the exception of the first one - with the woman in the white suit - they all look *worse* with more clarity. I bet even the first one would look worse if they weren't so close to the figure.
Think of the images as a picture - which look more realistic? In the 360 shots they took a step back as far as realism. The reason is that the slight blurring brings all the objects together into a cohesive image - if you clarify everything its obvious that the objects just aren't quite lifelike, and the main character tends to stand out as obviously not 'part of the picture'.
Personally I don't think either one will make a difference while actually playing the games, it's just something for fanboys that gloat over numbers - but if you really want photorealism then a little blurring will usually help cover up your mistakes, because it's very unlikely we'll see photorealism with clarity any time soon in games.
What TFA did NOT cover was the fact that the framerate drops on occasion with the current emulation on the 360. I've seen this myself, and it was the most noticable when playing Ninjanauts on Backwash. This experience could well be anecdotal, and there could be an update that fixes this. So take this with a grain of salt.
Two Roommates and a Boyfriend, updates Monday, Wednesday, and Friday
Sooooo, what I think everyone wants to know is -- will DOA Volleyball be a whole `new` game?
Winter 2010: With Glowing Hearts
I wouldn't expect anything different.
Same number of polygons. Same textures...I would assume it would look the same, but just a bit clearer.
We'll have to wait until Xbox 360 specific games come out (not the initial crop) to see a bigger difference.
But when I was playing through Halo 2 on my Xbox, I noticed the jaggies they pointed out. But not on the main characters (Master Chief, aliens) they looked a lot better than the humans.
No reason to lie.
Sure they look better, but are they any more fun to play? No.
Sooooo, what I think everyone wants to know is -- will DOA Volleyball be a whole `new` game?
DOA eXtreme Beach Volleyball, (a.k.a., the Greatest Game Evar!) is not on the compatability list.
This is 90% of the reason why I have not purchased an X-Box 360 yet. I can live with being a year behind Playstation owners on the GTA franchise, but no DOAX is a deal-breaker. I gots ta have my Yuri Sentai dating sim with the bolted-on volleyball game, or life loses all meaning.
Yes, I live alone... Why do you ask?
Information wants to be anthropomorphized.
I think you are discounting this a bit too much. This is somewhat unprecedented - that previous generation titles actually improve graphically on next generation consoles. Yes, I realize that is accomplished by upping the resolution and doing some anti-aliasing, and yes, we in the computer world are used to this by now... but it is still a welcome change for consoles, and I give the xBox360 credit for enabling the feature.
Of course, there may be a downside to this in some cases... I could imagine an atmospheric game like Resident Evil 4 perhaps looking worse if the resolution got bumped up too much. The fog effects that contributed so heavily to the atmosphere look very realistic, but a large part of that is because it is rendered at a low, almost blurry resolution. Bumping up the resolution might in fact decrease the net effect...
my religion lies somewhere between buddhism and super monkey ball - pamphlet?
I don't understand what all the complaining is about. To me the games look better. I'm not looking for the games to be absolutely immaculate, I'm just looking for them to be a little more pleasing to the eye. And as a side note, playing an xbox game on a 360 makes it much easier for me to enjoy myself without having to switch between consoles. So again, what's the problem?
Duck the Femocrats
Yep, and unless the text is actually sent out as higher res than the screen can handle, or is rendered through vectors, higher res isn't going to do much for text in games.
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WHO ATE MY BREAKFAST PANTS?
Generally text looks like crap in games and on tv. HDTV and progressive scan really do quite a bit to help text look sharp. Looking at a dvd in 480i and 480p shows the huge difference. especially with something like the andromeda series where there is text at the begining of every episode. Wathching the dvd in 480p the text looks much sharper and clearer with well defined edges.
It has been statistically shown that helmets increase the risk of head injury.
Why would *text* be clearer in the XBox 360 shots? That doesn't make a lot of sense to me... Can anyone enlighten me?
Ah but, the original xbox runs 480p on nearly every game. I can assure you that for pixel based text designed to be displayed at that resolution, scaling it up to HD will make no change at all.
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WHO ATE MY BREAKFAST PANTS?