Revolution Easy To Port To
Despite suggestions that the Revolution will not be as powerful as the other next-gen systems, 1up is reporting the system will be easy to port games to. From the article: "It's easy to see Nintendo's logic, though. Even though Revolution won't have the same memory bandwidth as Xbox 360 and PlayStation 3, the familiarity with current generation development and tools that Revolution takes advantage of means most companies shouldn't have much trouble working Revolution into the mix."
Sure it might be easy to get the games onto the Revolution platform, but due to the lower specs they obviously won't be as good, so why bother? Go with the PS3 or 360 and get the same game in all its graphical glory.
Realistically it will be a rare game that actually needs the hidef resolution and can't simply be displayed in a lower resolution
I thought rare games were supposed to be Xbox 360 exclusive.
I do worry though if Revolution will have enough power to handle high end AI and physics simulations.
Given that its rumored CPU specs are similar to those of Xbox 360 (a few PowerPC cores), physics and AI shouldn't be a problem.
Besides, simple stylized physics can be more fun for players. Compare the cylindrical hitboxes of Counter-Strike classic to the more detailed ragdoll hit regions of Counter-Strike: Source to see people clumsily bumping into each other in crowded areas because ragdolls don't slide around one another as easily as cylinders do.
I though it would be somewhat backwards compatible. So porting old games isn't needed. Then what is there to port?
Comment removed based on user account deletion
Every single point in console history has had two or three systems all of varying horsepower and porting has always happened and generally the ports were so close it made no massive difference.
Why do people still want to believe that the extra cores and slightly better GPU's in the 360/PS3 are so massively different? THEY AREN'T. They offer a DIFFERENT way of accomplishing things, but they really are only about 2-3x as powerful as current gen systems in REALITY. The Revolution will be about 2-3x the power as the Gamecube and that keeps it right in line as the current systems and porting has been no issue.
Let's all end the hype now, the 360 is out and even though MS is still making excuses and promises, the games are not that spectacularly different. Don't expect things to be that much different with the PS3. HD textures are about it, that is what all the hubub is about. Give it a rest now. The three systems will be competitive and no different than the current offerings.
http://teasphere.wordpress.com - A little spot of tea
First of all, 1up has become an extremely unreliable and biased source for info for some reason (money probably) second: IGN showed some of the technical info for the console and it seems it has been pretty constricted in terms of CPU, memory and even video power compared to the PS3 and the xbox360 add that to the fact that it uses a completely unstandard controller and you get a console that is extremely difficult to port to. But dont take my word for it, several publishers have already confirmed their ports to Xbox 360 and Ps3 but not to revolution. (including capcom, konami, ea, etc)
On the bright side, for most fans thats not really important, if you buy a revolution you want to play Nintendo original games, not ports.
Go ahead MOD my day!
More opinions here
.. as this machine is. And yes, this machine is very, very easy to port to .. it was designed to be so..
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
The GameCube was easier to port to than the PS2, and look at how well that worked.
[I own one of each, thanks.]
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
According to the Nintendo mastermind (psssst, Miyamoto!), Revolution software development can take place on existing GameCube development kits.
This is a key fact to keep in mind. The preliminary development kits were actually tweaked 'Cube kits. I cannot speak to the fulfledged dev kits, but they should be very similar in practice. Nintendo is hoping to see their efforts at courting to third party vendors to start coming to fruition here. If it is easy to develop for, third party vendors will develop for it, right? This generation should begin to answer that question.
Early release games are always inferior to late lifecycle games. This is partially due to the learning curve inherent in new development kits. If a developer has learned the 'Cube dev kit, they should be able to easily come up to speed on a Revolution dev kit. Hardware optimizations will take some time. This could also explain why the current 360 games are so similar to current Xbox games. The development kits must have changed drastically from one console to the next. It is an entirely different chipset. I am making some assumptions and have no personal experience with either dev kit.
As for the controller, if you have not read about the controller shells that will be available for the control stick, you have not business commenting on any story about Next Generation consoles. I am sure a Wavebird shell, 360 shell and a Dual Shock shell (or something very similar to each, probably released by MadCatz or someone similar) will be available soon after the console launch. Ironically enough, the Revoltion may have a traditional Playstation controller before the PS3 if Sony sticks with that boomerang design.
I always liked the N64 controller. It was big enough for my ginormous bear paws.
The cancel button is your friend. Do not hesitate to use it.
Hmm. I don't know if I *like* the idea of easy ports. One of the strengths of the DS, in my opinion, is that it forces developers to think at least somewhat about the new games they're making, and NOT just port over GBA games or N64 games.
I wonder, do I really want to play the games that are going to be coming out for all three platforms? Or would I rather play games that have been designed from the ground up to take advantage of the exciting new features of the Revolution?
About the only benefit I can see is that cross-platform ports will help the system survive if there aren't enough fantastic unique games made for it.
I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.