Revolution Easy To Port To
Despite suggestions that the Revolution will not be as powerful as the other next-gen systems, 1up is reporting the system will be easy to port games to. From the article: "It's easy to see Nintendo's logic, though. Even though Revolution won't have the same memory bandwidth as Xbox 360 and PlayStation 3, the familiarity with current generation development and tools that Revolution takes advantage of means most companies shouldn't have much trouble working Revolution into the mix."
Sure it might be easy to get the games onto the Revolution platform, but due to the lower specs they obviously won't be as good, so why bother? Go with the PS3 or 360 and get the same game in all its graphical glory.
Because it's more expensive maybe? And because not everyone buys all 3 systems! And because without an HD TV, you wont see a huge difference.
Think about it. The X-Box had the best specs of the last generation, but the lowest spec machine (ps2) had the most sales.
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Won't be as good? I suppose they won't look as good graphically, but that did't stop people from purchasing inferior looking games on the PS2.(less powerful than both gamecube & xbox) Still, ease of programming is probably not the problem. With games targeting hi-def on the PS3 & 360, how much time will it take to tailor the art resources to work on the Revolution?
This is true, but the fact that it's easy to port games to the Revolution doesn't mean it'll have better games like the PS2 did, it just ensures that it'll have the same games, or at least most of the same games. Unless developers FOCUS their game-making on the Revolution, it'll be stuck with ports of games made primarily for the other platforms, which will make it equal to the others at the very most. Not better. You do have a point about the pricing, but my personal viewpoint is that unless I'm getting somethin a LOT better, I'm going to stick with my PC and PS2. I'd rather spend $400 on a huge improvement than $200 on a marginal one. That might be different for other people, of course.
Personally from the xbox 360 being played. It appears as though many games developers really stretched to come up with hidef content. Realistically it will be a rare game that actually needs the hidef resolution and can't simply be displayed in a lower resolution. I do worry though if Revolution will have enough power to handle high end AI and physics simulations.
People are still making games for midrange computers and cellphones. As long as there is a market games will be made. There is a drastic demographic difference between these systems so no don't expect many of the high end games to be cross ported. But do expect many developers to make some very interesting games aimed at the Nintendo demographics made especially for the revolution controller.
Realistically it will be a rare game that actually needs the hidef resolution and can't simply be displayed in a lower resolution
I thought rare games were supposed to be Xbox 360 exclusive.
I do worry though if Revolution will have enough power to handle high end AI and physics simulations.
Given that its rumored CPU specs are similar to those of Xbox 360 (a few PowerPC cores), physics and AI shouldn't be a problem.
Besides, simple stylized physics can be more fun for players. Compare the cylindrical hitboxes of Counter-Strike classic to the more detailed ragdoll hit regions of Counter-Strike: Source to see people clumsily bumping into each other in crowded areas because ragdolls don't slide around one another as easily as cylinders do.
I though it would be somewhat backwards compatible. So porting old games isn't needed. Then what is there to port?
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I honestly don't know how much 'weaker' the Revolution will be; the handful of people I know who are game developers are mostly programming peons so they don't have too much information. One of my friends did say he thinks that a lot of people are under a serious misconception about the system because of what Nintendo has released as a 'Pre-Alpha' development kit to certain companies. He claims that Nintendo has released an improved Tri-Force based (for those that don't know, that's the Gamecube's arcade platform that is ~2X as powerful as the Gamecube) development kit that emulates the new features of the Revolution (like per-pixel shading); the purpose of this kit is not to produce something that performs in the same range as the Revolution but is to enable developers to Port/Develop the engine and test new features on a small scale. I'm told that it is not that uncommon for companies like Nintendo, Microsoft, or Sony to provide the developers with different hardware inorder to allow them to progress so I think that this sounds reasonable.
The only other thing I have heard from developers is that Nintendo is undercutting their performance on purpose in order to send the message to developers that they're not going to pressure them to produce games which they can not afford to make and to send the message that they want more creative and enjoyable games rather than prettier games.
Now, everything I have been told could have been a pack of lies but none of it sounds unreasonable; the initial development kits for the 360 were just Power Macs (and in a tight NDA agreement several people might be under the impression that this is the final hardware and leak it to news sites), and Nintendo announced that the Gamecube would only produce 12-15 Million Polygons per second (While Microsoft promised 155 Million with the XBox and Sony Promised 66 Million with the PS2; the XBox 360 may approach 40-60 Million and the PS3 may get into the 60-100 Million range but no hardware can sustain 100 Million + Polygons per second in a game situation) so it's not unreasonable to say Nintendo may make claims at the lower end of what is possible on their system.
Every single point in console history has had two or three systems all of varying horsepower and porting has always happened and generally the ports were so close it made no massive difference.
Why do people still want to believe that the extra cores and slightly better GPU's in the 360/PS3 are so massively different? THEY AREN'T. They offer a DIFFERENT way of accomplishing things, but they really are only about 2-3x as powerful as current gen systems in REALITY. The Revolution will be about 2-3x the power as the Gamecube and that keeps it right in line as the current systems and porting has been no issue.
Let's all end the hype now, the 360 is out and even though MS is still making excuses and promises, the games are not that spectacularly different. Don't expect things to be that much different with the PS3. HD textures are about it, that is what all the hubub is about. Give it a rest now. The three systems will be competitive and no different than the current offerings.
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First of all, 1up has become an extremely unreliable and biased source for info for some reason (money probably) second: IGN showed some of the technical info for the console and it seems it has been pretty constricted in terms of CPU, memory and even video power compared to the PS3 and the xbox360 add that to the fact that it uses a completely unstandard controller and you get a console that is extremely difficult to port to. But dont take my word for it, several publishers have already confirmed their ports to Xbox 360 and Ps3 but not to revolution. (including capcom, konami, ea, etc)
On the bright side, for most fans thats not really important, if you buy a revolution you want to play Nintendo original games, not ports.
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.. as this machine is. And yes, this machine is very, very easy to port to .. it was designed to be so..
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The GameCube was easier to port to than the PS2, and look at how well that worked.
[I own one of each, thanks.]
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According to the Nintendo mastermind (psssst, Miyamoto!), Revolution software development can take place on existing GameCube development kits.
This is a key fact to keep in mind. The preliminary development kits were actually tweaked 'Cube kits. I cannot speak to the fulfledged dev kits, but they should be very similar in practice. Nintendo is hoping to see their efforts at courting to third party vendors to start coming to fruition here. If it is easy to develop for, third party vendors will develop for it, right? This generation should begin to answer that question.
Early release games are always inferior to late lifecycle games. This is partially due to the learning curve inherent in new development kits. If a developer has learned the 'Cube dev kit, they should be able to easily come up to speed on a Revolution dev kit. Hardware optimizations will take some time. This could also explain why the current 360 games are so similar to current Xbox games. The development kits must have changed drastically from one console to the next. It is an entirely different chipset. I am making some assumptions and have no personal experience with either dev kit.
As for the controller, if you have not read about the controller shells that will be available for the control stick, you have not business commenting on any story about Next Generation consoles. I am sure a Wavebird shell, 360 shell and a Dual Shock shell (or something very similar to each, probably released by MadCatz or someone similar) will be available soon after the console launch. Ironically enough, the Revoltion may have a traditional Playstation controller before the PS3 if Sony sticks with that boomerang design.
I always liked the N64 controller. It was big enough for my ginormous bear paws.
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And the worst games ever made were all made in the 80s on low bit chips. Good and bad don't depend on the hardware, but good hardware can make crap games playable.
But a crap game with crap graphics with a crap controller: nightmare in a box. Would you rather play 18 Wheeler or Smurf Rescue?
Actually, Microsoft claimed 125 million for the XBOX and Sony claimed 75 million FLAT SHADED polys on the ps2 with real world being between 10-15 million. Sony was at least somewhat honest (can we get Sony circa 1999 back please?) while it looks like Microsoft was trying to pass off a theoretical maximum as something that we will see in the real world.
The best part is the MS still claim 125 million judging by the comparison chart in the official xbox360 launch guide and now they claim that the 360 can do 500 million polys. Seeing that in microsoft world 20-30 million polys actually equals 125 the is it possible by this math to deduce that teh 360 will be capable of slightly over 100 million polys.
BTW, you estimates on the 360 are little low and on the PS3 are little high based on what developers, ATI and Nvidia have to say about the actual hardware (360 and ps3 respectively).
I will say that the more system resources available, the lazier programmers are allowed to be. I'm not saying that's necessarily a good or bad thing, but it is pretty ridiculous to be hearing that a DVD-9 is not enough room to store a game.
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Hmm. I don't know if I *like* the idea of easy ports. One of the strengths of the DS, in my opinion, is that it forces developers to think at least somewhat about the new games they're making, and NOT just port over GBA games or N64 games.
I wonder, do I really want to play the games that are going to be coming out for all three platforms? Or would I rather play games that have been designed from the ground up to take advantage of the exciting new features of the Revolution?
About the only benefit I can see is that cross-platform ports will help the system survive if there aren't enough fantastic unique games made for it.
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If you head over to revolution.ign.com they have rough specs according to the latest SDK's.