An Interview with Jeffrey Kalles
Jonathan writes "Former associate producer for Nintendo of America Jeffrey Kalles granted an interview with n37radio. The interview covers a wide range of topics from his time spent at Nintendo to the upcoming Nintendo Revolution release. The interview is available in both text and audio format for those who are interested."
http://www.mobygames.com/developer/sheet/view/deve loperId,67266/
I'm not fat, just big boned...
he doesn't seem to have any info about the Revolution, and wouldn't say it if he did anyway.
/me slaps you with a trout for this comment.
The grass is always greener on the other side of the light cone.
He only makes something like $18.75 per hour... that's not the kind of money I expected.
He earned 7 something (I'll translate that into 7.5) per hour when he started and at the end he earned 150% more. So 7.5 * 2.5 = 18.75. Let's say he works 160 hours per month: 160 * 18.75 = 3000. Let's be kind and give him 13 payschecks per year: 3000 * 13 = 39 000.
I'm having trouble reading your comment. There are too many words. Can you condense it into a couple of sentences please?
I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
Jeff: [...] its funny to make fun of and ill laugh with the best of them and say 'haha, Microsoft blue screen of death, no matter what product you release!' It's not going to hurt them in the long run...
Jonathan: Isn't that fun though?
Jeff: It is fun, well, it's always fun...
My kind of guy :')
Isn't it scary how skittish most people have become about big corporations? So careful not to do anything that might anger them for fear of a lawsuit. Was it always this way?
Rats would be more funny if they could fart.
"His/Her career probably spans more years than those displayed since these dates are based on the credits documented in MobyGames" It seems to make people lose their gender.
It made watching paint dry seem exciting and fun.
The interview technique was plodding and dull...
Here's an example of how they can waste words, bandwidth and time and at the end, you get no useful information:
" If you're comfortable with me asking, how much money were you making when you left versus when you started?
Wow. I started...not very much, it was seven-something and hour.
So just above minimum wage?
Yeah, just above minimum wage...although at the time, it was a couple bucks more then minimum wage. You've got to remember, eleven and a half years ago. It was over eleven and a half years, the percentage increase, and you guys with the math can do it, it was about 150% increase from that wage."
There's no one on the planet who found that little exchange useful. Word after word to say "I didn't make very much".
Jonathan What are some of the other game genres you enjoy and the games in them?
Jeff [...]The Lucas Arts and the Sierra Online stuff; that's probably where I really fell in love with the adventure games. [...]I'm crossing my fingers that the new Salmon Max is gonna be good.
Myself, I found Salmon Max vastly inferior to Polish Quest, Funky Island or Day of the Testicle. Seriously, can somebody shoot the guy who transcribed this?
This was actually a really good interview. At first I was a bit put off by the fact that jeff wasn't some mover or shaker in the industry, but as I kept reading, the more I appreciated he wasn't. Lots of good ground level stories, advice, etc here. He spoke freely as possible, which is quite a change from the content-free PR focuesed interviews you see here sometimes I'm not even that interested in the industry and I found it enthralling. The early days of anything are usually interesting and the sometimes ordinary people they pick up for 2 dollars over minimum can be the best employees and storytellers.
And today we will be interviewing the Nintendo of America Head Janitor...
Ryan - http://www.thecosmotron.com/
That is all.
Hey, aren't "Associate Producers" a pretty lowly position in the games industry? Don't they like, get coffee for the producer? /. is using Jeff's name as if it meant something, which seems a little odd to me.
- In a knowledge based industry your main asset will always be people -