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Tips for Motivating IT Workers?

RexCelestis asks: "I work for a small (35 employees) tech company that provides consulting and software to law firms of all sizes. Last year, our company moved from rewards based on the fulfillment of personal goals to a more general reward, based almost strictly on sales. Outside of the sales staff, very few of us have felt motivated by this plan. As we near the annual meeting, I'd like to offer a few alternative methods to help motivate employees outside of sales. Can anyone offer any suggestions to help drive a development team, support staff, and/or consulting group towards greater success?"

18 of 68 comments (clear)

  1. Wasn't a similar question asked not so long ago? by Anonymous Coward · · Score: 2, Funny

    ... and wasn't it the consensus that the best motivators were beer and pornography?

  2. Prescription Drugs by poopdeville · · Score: 2, Funny

    Specifically, Adderall.

    --
    After all, I am strangely colored.
  3. How big are the rewards? by toddbu · · Score: 4, Insightful
    Outside of the sales staff, very few of us have felt motivated by this plan.

    You really have to look at two factors here:

    • How big are the rewards? If the rewards are low relative to the size of your regular income, you probably won't care much about them. If they're like 50% of your take home pay then you probably will.
    • What kind of people are you hiring? If you're not hiring the right people then your plan is less likely to work. Let me ask you - would you be more motivated by a new iPod or a check for $1,000? It's sad, really, that many people aren't smart enough to do the math and tell you that they could take the grand, buy the iPod, and have money to spare. They like flashy, sexy stuff over functional things. This is why many newly minted managers take on a whole bunch of additional responsibility in exchange for a new title and an upgraded parking spot. Me? I'm motivated by cash, because it's universal. But that's just not the norm in the tech world.
    --
    If you don't want crime to pay, let the government run it.
    1. Re:How big are the rewards? by chrestomanci · · Score: 2

      If you get an iPod, then it is your toy to keep. If you get $1000, then your wife will start planning how to spend the money on home improvements or the like, and you won't get to spend it on what you want. Even if you don't have that kind of wife, you will still feel compelled to save some of it, and think carefully about how to spend the rest.

      For myself, I would probably still take the $1000, but if it was only $400, then I would probably take the iPod, as that way I have the toy without having to justify it to myself or anyone else.

  4. obligatory? by stuuf · · Score: 5, Funny

    It's not that they're lazy, it's that they just don't care....

    --

    Everyone is born right-handed; only the greatest overcome it

  5. Well... by daeley · · Score: 3, Funny

    Can anyone offer any suggestions to help drive a development team, support staff, and/or consulting group towards greater success?

    * Hawaiian Shirt Day
    * Red Swingline staplers[1]
    * Music played at a reasonable volume.[2]
    * Some kind of a stock option equity sharing program.[3]
    * And of course, lots of followup regarding TPS Reports.

    [1] Management only.
    [2] From 9 to 11.
    [3] This is hypothetical.

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  6. Whores by Jah-Wren+Ryel · · Score: 2, Funny

    Some firms like to provide free chair massages to their technical staff, particularly the ones who work the support lines. Take your company to the next level - include a "happy ending" with each massage.

    After all your clients are the real whores, you need to balance out the corporate karma and employ the kind of whores that actually make people happy.

    --
    When information is power, privacy is freedom.
  7. My concern by sedyn · · Score: 2, Interesting

    My biggest concern is that the current system rewards expansion, potientially at the expense of maintaining both the products and the relationships with the customer.

    A happy customer can sometimes inform potiential customers about your service. Likewise, a dissatisfied customer may be more trouble than any software problem you could ever have.

    Therefore, at the very least, maintaining relations should be considered on par with selling. Meaning that the support staff is just as important.

    Furthermore, maintaining relations also includes those people that may never see the customers. Developers are cruicial here. If they do a bad job, everyone else is either selling shit or having to spend resources and good will to maintain it.

    This is much like a waiter being the only one who gets a tip when the chef prepared the meal. Not a good way to motivate people (and may have the opposite effect of critical people feeling under appriciated).

    Then again, I'm just a 21 year old CS student... What do I know about the business world?

    --
    Am I open minded towards open source, or closed minded towards closed source?
  8. Proper Motivation by kmahan · · Score: 3, Funny

    You might check with Dr. Kersten and his company http://despair.com/ -- he has lots of suggestions. Your conference room might benefit from a few of these lithographs.

    --
    Invalid Checksum. Retrying.
  9. Every step of the way by Jorkapp · · Score: 4, Insightful

    As someone who has done military training in leadership and motivation, let me tell you that I have found most traditional management "motivation" strategies to be quite flawed. Permit me to elaborate with suggestions for improvement:

    Accomplishment/Completion bonuses/prizes/etc:
    Not a bad idea, but more designed to be coupled with something else. Continue reading for suggestions.

    Performance evaluations:
    You have to be careful with these. Most workers hate knowing that their performace is being evaluated constantly. These are most effective when the environment is positive. Eliminate the negative focus and focus more on positivity and learning.

    Take for example, if a small part of a project was scrapped 2 days in due to the worker finding it too difficult or not-feasible. Instead of wrapping your head around why they wasted 2 days of company time on something impossible, focus on what they may have learned from what they worked on, and if any of their new knowledge may further the rest of the project in any way.

    Be sure that evaluations are done in a relaxing environment. Offer coffee and donuts or other light fare, keep the door open, and seat them in a comfy chair. It goes a long way - and that's experience talking. If they've had outstanding performance, then consider offering a prize/bonus (nothing too expensive/elaborate though).

    Effort rewards:
    These are used synonymously with performance evaluations. These don't have to be anything too significant, and can be given to a team as a whole. If the team has shown some good performance for the past week or so, take them all out to dinner at some place nice but casual (optional: pool-tables, karaoke or other games may help enhance the fun). Tell them to leave their PDA's and laptops at home, and come just to relax and have a good time. This quite often raises team spirit and can also raise their respect for management. If you feel that an individual deserves a reward, give it to them privately, and make sure it isn't worth too much bragging about.

    One-on-One:
    Much like a performance evaluation, but different. Instead of monitoring individual performance, only monitor team performance. With a One-on-One, you speak to each team member individually, and have them report to you on how they think they are doing. With this, they can set their own goals, and put plans in place that fit with them, which eases their levels of stress. As with a performance eval, keep the environment relaxed and follow the guidelines mentioned in for performance evaluations.

    General tactics:
    Here are some general leadership and motivation tactics to help out:
    * Don't assign impossible tasks. As well, don't assign a task and then change it without due reason. Undue changes will cause your workers to lose confidence in your abilities.
    * Comfort counts. If during the summer months your workers are constantly overheating, spend the money to get each of them a desk-sized oscillating fan and offer them cold drinks periodically. During winter months, offer them coffee to warm them up from the cold. Minimal expendadures such as those can do wonders to raise productivity.
    * Keep yourself motivated. An unmotivated leader will demoralize everyone.
    * If someone is in a slump, work with them to get them back on track. Maybe they just need a talking to, in which you should remind them of their past successes. Perhaps they need a little time off. Being treated well and like a human being will garner a sense of loyalty. Nothing can be more valuable to a company than a loyal worker.

    Good luck. If you need any more tips, feel free to email me.

    --
    Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
  10. Reward them by np_bernstein · · Score: 3, Insightful

    You want your people to work harder? Make them:

    1. understand how what they are doing impacts things
    2. give them projects that they enjoy
    3. encourage them to make their own projects
    4. set aside money to encourage things:
            "steve, I wanted to let you know we appreciated you staying late and working on x last week, so we put $300 extra in your paycheck"
    5. have them interact w/ people outside of dev. If your developers interact with customers they understand how what they're doing impacts things and they get to see the rewards of people being satisfied by their good work.

    Oh, and say "Thank you".... a lot.

    6. Lastly: Ask them what you could to to make their job better and more productive.

    --
    RandomAndInteresting.comdefending the world from stupidity since 1979
  11. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  12. Some Ideas for a better Motivation by Tux2000 · · Score: 3, Insightful

    "Managing programmers is like herding cats", so think "cats":

    • Cats love NEW toys, so do many programmers. All this shiny new stuff with those shiny cases, fancy buttons, wheels, displays, and new features (drool). If you can't give them the money, give them their new toys. Some toys that may be useful later (like a new compact PC or a hackable NAS), some toys that are just for their private fun (like iPods, but they are OLD toys). Look at thinkgeek.com for a lot of toys ...
    • Relaxed dress code. Do you know those old ladys carrying their mini-dogs in fancy dresses (dog-cinderella, dog-ballerina, dog-barbie, ...)? Did you ever see a cat wearing such a stupid dress (for more than 5 minutes)? Allow (almost) any dress that covers the private parts, because pin striped suits are at least as stupid as those dog ballerina dresses for real programmers.
    • Cats aren't always hunting, they spend a lot time of the day relaxing. For me, having some time for surfing slashdot.org, heise.de, freshmeat.net, and cpan.org is very relaxing, and I always took that time.
    • Cats can play with almost anything, sometimes, a leaf can be a toy for half an hour. Allow smaller, private projects. I built a web-controlled FM radio from an ISA radio card, an old PC and some Linux tools. It is now running for years and anyone in the team can control it from his computer.

    Also have a look at Googles way of motivating their "cats".

    Tux2000

    --
    Denken hilft.
  13. Rewards based work is dumb by nilbog · · Score: 2, Interesting
    I worked for a large computer company where there were countless promotions for the employees to get extra rewards. I never participated in them. They made me feel cheap. Every time there was a promotion everyone would run around like chickens trying to get their $25 gift cards, ipod nanos, or gift certificates.

    My advice to you is to quit whining and do they job you agreed to do when you were hired for the amount of money you were promised.

    This is what you're saying: "I'm paid a salary for my job, but really the salary is just to get me to come in every day and browse the net. If they want me to actually work, they're going to have to sweeten the deal." Blah on that.

    --
    or else!
  14. Ugh!!! by Ed+Almos · · Score: 3, Insightful

    The last place I worked at had a bonus scheme, the only problem was that performance levels were set impossibly high and the resulting bonus worked out at about 5% of your pay. I finally realized that it wasn't worth the stress, gray hair and ulcers so I just did my job and didn't bother busting a gut for little reward.

    Here's a hint, if you want to setup a bonus scheme then ask your staff what they want as rewards.

    Ed Almos

    --
    The more corrupt the state, the more numerous the laws. - Tacitus, 56-120 A.D.
  15. Little things mean a lot. by Phreakiture · · Score: 4, Insightful

    Say hello to your employees every morning, individually, greeting them by their name. Take fifteen minutes and walk the cube farm, stopping at each employee's cube. Say hello. Banter for a moment. Do not discuss work in these rounds unless it is an emergency; it will spoil the effect.

    When an employee does well, recognise this. You don't have to give them anything physical, but a public "thank you" at the next departmental meeting can be very valueable, especially if your boss is there.

    Don't do stupid shit. For example, if you've been providing broadband to people's homes to enable working remotely, don't cut it off while still spending $$$ on conference calls. It pisses people off. If you need to cut (hey, it happens), cut evenly.

    Provide your employees with some space to socialise, and don't prevent them from doing so. It makes the workplace more bearable.

    Offer to take employees to lunch once in a while. Don't make it a CLM if they decline.

    Greet new employees with a welcome luncheon. Send off departing employees with a farewell luncheon. It gives everyone a chance to say hello and goodbye.

    Don't hold meetings unless they are needed and productive. Nothing kills morale like wasting time in a meeting where nothing pertains to you.

    Find a way to dispatch your employees' complaints efficiently, effectively, and reasonably. If it is something you can't do anything about, at least give the employee a sympathetic ear.

    Go to bat for your people.

    --
    www.wavefront-av.com
  16. Tawny Roberts... by stan_freedom · · Score: 5, Interesting

    OK, I was just using sex to advertise my less-than-sexy post.

    There are two ways of improving the bottom line. The most obvious is to increase sales. The second is to reduce costs. Unless you are directly involved in sales, it is difficult to influence sales, and even harder to convince management to pay you a commission for those sales. On the other hand, anyone can reduce costs through improving the operational efficiency of the company. So, how does a company reward cost reduction? Just as with sales, they pay a commission for cost reduction.

    My first real job was working as a tool designer at Boeing. They had an Employee Suggestion program that allowed anyone to submit a suggestion for saving the company money. The suggestor had to include a basic ROI with the suggestion. Management evaluated the suggestion and if it could be implemented, the suggestor received 10% of the savings. I had a nice little revenue stream from submitting suggestions, many of which had to do with creating custom macros for our CAD system. In a nut shell, I got a "commission" for improving Boeing's bottom line.

    One of the fringe benefits of this program was that employees were constantly analyzing every aspect of every business process, looking for opportunities to improve efficiency, even if it wasn't in their core area of expertise. One guy won big for submitting a suggestion that the company switch from standard toilet paper rolls to giant rolls. Seems kind of stupid, but when you have 100,000 people wiping their asses 250 days a year, it adds up. Estimate: 2 feet of toilet paper per employee per day = 50,000,000 million feet per year. Cost per foot for standard roll = $.010 Cost per foot for giant roll = $.008 Savings per year = .002 * 50,000,000 = $100,000. A 10% commission on $100,000 = $10,000. Obviously there would be additional costs and savings to calculate, such as cost of converting to larger carriers, savings by having to change rolls less frequently, etc.

    Employee suggestion programs are generally viewed as cheap management tricks, but if they have a financial kick to them, they can be effective tools for rewarding employees. If they are pitched as commission for non-sales employees, they will have a better chance of taking off.

  17. a little different view by Intrigued · · Score: 2, Insightful
    The things I'm going to say could panic some people's pet incentives but still need to be said so I'm ready for a little backlash.

    The best technical people aren't motivated by the same things as salesmen and managers. Sales people (in general) can use their personality and people skills to win money. The eye is on the money and the skills develop to support that. That is fine, business needs that. However, managers tend to reflect owners desire for the business to make money and apply incentives like everyone were salesmen. Managers (in general) are eye on the money/budget with business skills. (before I get blasted for this - yes, I know there are other incentives for each job, have done each and enjoyed the other benefits - doesn't change the needed business focus)

    No salesman would *EVER* invest the time and effort to develop the skills of a techie for just the money. No one would twist their brain that badly just for the pay that techs get.

    The best technical people don't give a crap about money beyond a point. As a technical person, I need enough money to support my family, have a cool (note that word) house, eat well, provide my toys, and make me feel appreciated. I personally have grown to hate bonuses because they feel too much like putting a price on my pride. I dump heart and soul into something just to have someone that doesn't know squat about what genius I invested say "here's $5, that thing you created is sure nice". I might as well have my wife say "I had a great time tonight dear, here's $10 - if you can do even better next week, I might give you $15..." You want to give me more money? Great! Don't quantify my work with it.

    You want to give me something that means more? Give me something that isn't quantified. Ease the pain of my addiction to technology. Give me something that makes it up to my wife and kids that they lose me in thought to figuring out a sticky algorithm at the dinner table. Give me time off with them. Give me toys that will amuse me with something other than work. Give me something to do with the arts or food or travel. Something that gets me out of my rut so I can come back and freshly jump back into it with vigor.

    I love my work, am addicted to it and would do it even if I didn't have to get paid for it.
    (notes - 1:not the same as if I wasn't paid for it 2:I wouldn't do it for free for you but I sure would for open source or for myself)
    Don't saddle me with crap that doesn't give me the buzz that I get from my tech stuff. I'm not here to wheel and deal, piss testosterone, compete for leader of the pack, meet deadlines, conquer the world and play political games. I want to create, show off, see cool stuff and work with other people that understand that. I want immediate gratification from my work - to see my stuff do what I told it to. I want the end user to squeal with delight like a little kid when they see that my work just did more than they expected. I want my peers to say "that is so cool! how did you do that?" I want see stuff that my peers do that blow my mind and give me ideas.

    All that being said and having been a manager, the best things IMHO that you can do to motivate your tech employees is...

    • don't attach cash bonuses to specific things - if the company profits, share the wealth straight up based on pay scale
    • send your employees home when they need to go but don't leave
    • have them work together where they share their cool stuff
    • let them in on the presentations to the end user to see the reactions
    • give non quantitative rewards that don't feel like a pay off
    • give time off
    • don't take time away from their family/hobbies/social life to reward them (I agree with the guy that said lunches are better than dinners)
    • be creative with ways to show them off (and not by forcing them to document their own achievements)
    • be quick to give them credit to upper management (don't worry about them stealing your management job, most don't want it and probably would