D&D Online Stress Beta Begins
kafka47 writes "Turbine's much-anticipated MMO, "Dungeons and Dragons Online: Stormreach", is now opening up its stress test to Fileplanet subscribers. The registration is free, and it is a great opportunity for MMO and D&D fans to sign up and try out the game! Paid subscribers get a higher-rez client, but if you're curious about what DDO has to offer (and by all accounts, it's a lot) this is your chance to see it early."
Looks to be Windows-only. Gee thanks guys. Also I apparently have to be some member of IGN and/or FilePlanet, both ad-ridden slow over-commercialised scourges of the Internet. Does no one understand that this stuff is mainly a ploy to get users to sign up for the forums and buy subscriptions? Get me an actual freely available download and a Mac or Linux version, otherwise I think I'll pass on this one.
Take off every sig. For great justice.
I'm curious as to what slashdotters really think about this subject.
Here we have a possible new MMO and, trust me, I'd love to try it and be a paying customer. However, I'm deeply involved in another major MMO right now (WoW to be exact). I know many people who also will not try other MMOs because their current one is too infatuating.
Furthermore, if the most popular MMO has most of the population of gamers (like WoW does), doesn't this hurt the industry?
Yes, I know this has probably been covered in another thread but I was hoping someone could give me good reasons to stop trying to get to level 60 with my priest and spend my valuable free time trying to get into DDO. After browsing the site, I'm definitely going to go home and give this one a shot but what about all the MMOs that aren't slashdotted?
I'm reminded of an old friend from high school who hated the game franchises on the older consoles (like Mario Bros) because he was certain that their high pricing and continuous rehashing of the same story line not only stifled creativity but turned off gamers looking for something fresh. What do you think?
My work here is dung.
I think it's a great chance for non-gamers like me (well, pretty much) to see what all the MMORPG fuss is about, especially under the D&D banner. I think I might do it.
Dark Reflection
All they had to do was torrent af few copies out- no need to blow their own bandwidth or force people to use IGN file networks.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
From the FAQ:
c h/stresstest/
Q: How are participants for the Stress Test Event selected?
We are offering a limited number of Stress Test Event slots as an exclusive to FilePlanet members. Stress Test Event access will be offered on a first-come first-served basis until the total number of Stress Test Event accounts has run out.
Q: I was accepted into the Stress Test Event. Does this mean I'm in the Beta now?
No. The Stress Test Event is separate from the Beta. Acceptance into the Stress Test Event will grant you access to special servers for three days only.
Q: If I am a FilePlanet member, where do I go to get signed up?
http://www.fileplanet.com/promotions/ddo_stormrea
Come on...
Looks like FilePlanet just want boost its members numbers... again.
Nothing to see here, move along.
If I clone myself, can I call it a thread?
If a girl winks to us, can I call it a race condition?
How much do you think IGN/Fileplanet paid for them to release the stress test exclusively over their site(s)? The D&D name carries alot of weight, so I'm guessing quite alot.
"Bottom line:
NO crafting.
NO housing.
NO PvP."
Sweet. This means I can just play without having to grind for days? This means that I don't have to worry about griefers screwing with my fun by engaging me in PvP when I don't want to?
Why does every MMORPG need to be the all-and-everything? Let this game specialize in hack-n-slash, while some other game can specialize in a crafting economy.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
seriously, how many fucking MMORPG's do we really need? I got into WoW for a month before I got sick of the grinding, I fire up Guild Wars every now and then for a quick 'fix' of gaming with a few close friends (that I actually know on this physical realm we inhabit..), but then what? How many alterations on hack/slash/walk/repeat can there really be?
Am I in the minority of gamers when my real life is far more important than spending 5+ hours a day wandering aimlessly through someone elses fantasy world?
"And when someone talks shit about yer mom, what are you going to do?"
Put them on the ignore list. Not stoop to their level. If it's an all-ages game, report them to the mods for abusive behavior.
"And when someone steals your loot?"
This is avoidable if the game is designed properly. I remember from Runescape, ages ago, they used to have a time period when only the killer could pick up the loot. Or instancing, if camping is your problem.
This problem can easily be addressed by means other than PvP.
"What's the point of these games? Just seems tedious to fight against stupid AI."
Again, it depends on game design. Quests can be designed well, cooperative play can be required/encouraged. The AI deosn't necessarily have to be stupid. It could be challenging.
What's the point of all the PvP games? Just to run around ganking people, and to fight massive battles that might as well be PvE?
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Well, having read the Gaminggod synopsis the thing that struck me most was that you were REQUIRED to have a balanced party to progress.
:-)
The high end game in Everquest became like this, and this triggered a lot of casual players to leave. I've known LDoN (Lost Dungeons of Norrath) groups take so long to get together that by the time you have a quorum, it is so late in the evening that players have not got long enough left online to actually finish the adventure properly. Some players have families, or work in the morning. (BTW this was the main reason my entire guild left EQ for WoW).
Casual gamers in DDO who are only online for a short period will find themselves locked out from being able to progress unless someone has a revolutionarily good way for people to quickly find a suitable group. Hanging around waiting for tank/healer/thief combinations who have the right levels and also speak the same language and aren't on any of their blacklists will quickly become frustrating. If I were cynical I'd suspect that they can push advertising at these people waiting and pay for the servers that way.
I wouldnt miss PvP, crafting or housing. If you want PvP play halflife
World of Warcraft has this solved - you can still solo meaningfully at even the higest level, letting you enjoy yourself whist a group slowly comes together. If the group doesnt pan out, well, that isnt the end of the world.
-- Don't believe everything you read, hear or think
I understand your point, but somedays when I take the bus from Ottawa to Montreal I just really fucking want to get to Montreal. Other days, I want to just take a ride and enjoy the scenery. Either way, the 'fun' is in getting to Montreal...I just have a different attitude about it. I don't think either game will be mutually exclusive. You can play both and find what you need.
Arguably, no you are wrong.
The only points that you have brought up, basically state that the reason why Windows is a better platform is because the developers develop for it. Please note that this is *very* different from Windows actually being the better platform.
If the developers have actually developed cross-platform in mind, the world would be a different place. http://vegastrike.sourceforge.net/ is a good example of this. It supports OSX, Win and Linux no problem.
So, it isn't a platform problem, it a *developer* problem.
Betatests are an excellent opportunity to find bugs and game issues and fix them, as well as give your testers a taste of what the game will be like.
In this day and age where the MMORPG market is completely saturated and the only way to actually get players is to hook em early and hope you're good enough to topple the current titan (WoW), it is NOT a good idea to be putting an intentionally crippled product into the hands of potential customers, no matter how much IGN/Fileplanet may be paying you.
Not to mention it is a complete slap in the face to every gamer out there who is damn well aware of how easy it is to release a client via bittorrent for a simple stress test.
This isn't a betatest folks, this is a sponsored marketing campaign for IGN and Fileplanet that you have to pay to truly enjoy. I for one won't be playing this game ever, although it is a shame because I'm a longtime player/DM and love NWN. Guess I'll just stick to that game.
Buy Steampunk Clothing Online!
Yeah exactly - windows has been tweaking Direct X for games, and video cards have been tweaking for directx for so long, theres no question.
NWN on Linux had no Antialiasing or anything advanced that current cards use - it basically supports what directx 7 or mayby 8 support. Either that or its the video card drivers... which also need improvement. Also all the programming teams are quite experienced in doing what they do now, programming for Windows.
DOnt get me wrong, ive been wanting linux games for years, but the best way to do so at this point is to either emulate windows+directx, or to advance drivers and SDL in linux to do the same tasks as direct X so that the APIs can either be easily converted over to or remapped efficiently (straightforward emulation). I dont know much about wine, but whenever ive tried it, it feels like its trying to remap apples to oranges then back to apples (DirectX -> SDL -> DirectX videocard).