The Integrity of Game Journalists
ScoobyScooby writes "An interesting story went live on Games.net yesterday in response to a 'letter from the editor' penned by Dan Hsu of EGM. In his letter he accuses a number of publications and publishers of being essentially buying coverage and vice versa. A Games.net editor responds with his own take on things and the resulting comments and discussion are worth investigating. Are veiled accusations about improprieties really helpful at bringing gaming journlism to a more respected level? Or, do such accusations hurt more than they help? The Blame Game: Where Do You Keep Your Integrity?" GameSetWatch has commentary.
At a tiny game start-up where I worked in the late 90s, one of our beta testers let us in on this dirty little secret. The big game publishers "buy" reviews of their products by purchasing sufficient advertising. Of course it's never officially acknowledged, so as a start-up you can't just call up and ask how much advertising you need to buy to get a review. They'll just insist that's not how it works. So unless you're already on the inside, you can't get in. Not surprisingly, the game didn't get reviewed in any U.S. magazines.
Black & White. The original game. Glowing reviews and yet some time later virtually everyone acknowledged that the game kinda stunk. To much micro management, bad interface making it hard to do your task (praise or punish your pet) and generally just not worth the scores it got.
So explain it dear game reviewer who gave this game and others like it such high scores? I can think of three reasons.
Frankly I don't care anymore, wod of mouth is worth far more to me. Friends will tell me about games and luckily as an EU customer I usually can wait for the time it takes for worth of mouth to start taking effect because games are released a few months later anyway.
Game review sites are little more then ways to keep track of release schedules and beta signups. Judging wich game I am going to buy has stopped long ago.
Oh and game companies that want to know how best to get a good review of your game? Playable demo. If your game is good a well done demo can create far more excitement then the best bought review.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
>>What? You mean, if we state that it appears that someone has a particular bias
>>towards a certain product because we suspect they appear to be getting kick
>>backs that we are no better than them?
Exactly. The ability to expose bias (or just plain old sell-outs) in the media is one of the critical components to running a free press. Flogging the messenger is the wrong thing to do.
For example -- I played a RPG back in the day called Olympos or something. It was literally the worst RPG I'd ever bought (some freeware/shareware games were worse, but not many). On the Baldur's Gate forums (before BG1 came out) a guy posted a question: "Hey, before BG comes out, has anyone played this game, Olympos?" I (and about five other people) responsed with withering criticism of the game. A sole person responded saying they LOVED it, and it wasn't nearly so bad as everyone was saying it was. The forums showed the IP addresses people posted from, and I noticed that this guy was posting from the same regional ISP that the Olympos people used (I had traded emails with the company trying to resolve one of their numerous bugs.) I posted on the forum my suspicions that the person was a plant from the company. People flamed him. He wrote back a scathing "How Dare You" email, then suddenly people were flaming ME. All I'd done was note that the only person in the greater United States that liked the game had been from the same podunk ISP as the company, not said the guy was absolutely a member of the company, simply a suspicion, and yet I was the person who ended up getting attacked. It's an interesting social mechanic, and I don't doubt something similar is going on here.
As long as the SCOPE of the suspicion is not deceptive (i.e. as long as the author doesn't say he has stronger evidence than he actually has), and he simply posts his evidence and lets people draw their own conclusions, I think that's the proper way to root out weasels, bought reporters, or people posting under fake identities.
Driv3r controversy.
This report makes the online review sites sound more honest than print media which I don't think is all that true these days. (Yes, web sites with massive flash ads every 5 pages and their software bundled with games, I'm talking about you.) It was fun watching the people from the UK's biggest games magazine publishers getting caught in their lies in the forums though.
That just isn't true. Nintendo keeps billions of cash on hand. They are famous for it. The last number I heard was roughly $7 billion. That doesn't include any of their other investments and assets.
Now, I don't know if they do buy magazine or website reviews. As a fan, I hope they don't. However, I do know they have plenty of money to do so if they wanted to.