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No Blockbuster Titles in 2005?

The NYT is reporting that, unlike last year with likes of Half-Life 2 and Halo 2, 2005 has been curiously devoid of gaming hits. "With the introduction of a brand-new console, the Xbox 360, millions of players are supposed to be raving about the new machine and buying tons of new games to play on it. None of those things are happening. Sales are down relative to the holiday season last year, and major publishers are getting hammered on Wall Street. And so there is a lot of angst out there in the video game industry."

26 of 116 comments (clear)

  1. Really? by diamondmagic · · Score: 5, Insightful

    I hear Nintendogs was a hit.

    1. Re:Really? by FooAtWFU · · Score: 3, Funny
      It's such a hit they're already working on Nintendogs 2, Feral Version.
      Players buy their feral Nintendog at the beginning of the game, choosing from a variety of available breeds, then spend time with their new pet. They try time and time again to call their wild Nintendog to play with them, without success, and get a finger bitten in two when they try to give it a bath.
      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    2. Re:Really? by Cadallin · · Score: 4, Interesting
      Yes, it was, but it was released by Nintendo, which, as the media keeps telling us is washed up, Utterly finished in the industry, no future, etc.

      Absolute garbage.

    3. Re:Really? by diamondmagic · · Score: 3, Insightful

      Really? The DS is outselling the PSP about 3:1.

  2. Suffering the same as RIAA and MPAA by binaryspiral · · Score: 4, Insightful

    No original ideas... sequal after sequal, rehash of the same game ten different ways. How many ways can you fight WWII or demons on mars?

    No matter how much EA spends on promoting it's latest FPS - it's just like the original with extra antialiasing. Woopittie doo. My money is spent much better elsewhere.

    1. Re:Suffering the same as RIAA and MPAA by Lisandro · · Score: 3, Interesting

      No matter how much EA spends on promoting it's latest FPS - it's just like the original with extra antialiasing. Woopittie doo. My money is spent much better elsewhere.

          My music purchases lately, except for a few notable exceptions, are all of artists from the 80s/90s. Not that it was a particularly magic period in music history by any strecth (even though i'm quite fond of grunge), but atleast composing and playing your own tunes was still marketeable. People took risks. Nowadays, i listen to radio, and in a same genre i have a hard time telling one band from another.

          Sadly, it's the same with games. The ones i've enjoyed more lately i've picked up on the discount bin.

    2. Re:Suffering the same as RIAA and MPAA by binaryspiral · · Score: 2, Interesting

      Sadly, it's the same with games. The ones i've enjoyed more lately i've picked up on the discount bin.

      Yes!

      I gleefully picked up Civ4, only to my dismay--- it was unstable, hoggish, and not that much more improved over Civ3...

      So on my latest trip to Staples... I found some gems in the $9 bin... RollerCoaster Tycoon 2 (w/all expansions), Midtown Madness, Civ3(!!), and a couple of kids games my daughter is still having a blast with.

      I forgot how much fun these games were... and still are. The lack of imagination and creativity is the reason games aren't successful. However, they'll blame everything from video store and online rentals, ebay, and piracy for their woes.

      h

    3. Re:Suffering the same as RIAA and MPAA by PurpleBob · · Score: 2, Interesting

      In the 90s you would have complained about 90s music in the same way, and only listened to 80s music.

      It's not something inherently wrong with popular musiic right now. What's going on is this: music gets filtered over time, and the songs that still get played after 10 years are the ones that are interesting, unique, and have long-lasting popularity.

      You're seeing the same thing with games. You can find good old games more easily than good new games, because you've had the time to find out that they're good, and all the really bad games from a few years ago aren't talked about anymore.

      I'm not saying you're wrong for preferring old stuff. You hear better music that way, because you're not listening to things that are only popular due to the random whims of pop culture. Do you think anyone will listen to "Hollaback Girl" in 2015?

      --
      Win dain a lotica, en vai tu ri silota
    4. Re:Suffering the same as RIAA and MPAA by Lisandro · · Score: 2, Interesting

      I think it's actually worse now, in music atleast. The "filter" effect is true, and specially true with games. There was a lot of crap released in games back then, along with the ocassional gems. It's just that we had more gems back then than we do now, i feel.

          As for music, it's even worse. Take grunge, for example: you had 5 or 6 excellent bands in the genre that made some real good music in the period. Today? I'm hard pressed to tell apart tunes from Coldplay, Franz Ferdinand, Travis and the like. The Strokes sound exactly the same as The Vines & co. Nu-metal bands are a dime a dozen and none of them is doing anything remotely interesting these days. Hip-hop? Hiphop has a lasting appeal of a couple of months, after all we get our next hit single that sounds just like the one before. Hell, even the "old" greats are releasing rather weak material - The Stones, U2, Audioslave (if they can be called old), etc.

          I don't know, maybe the next big thing is about to appear and shake the foundations a bit. In games too - i'm getting a bit tired of the same ole' FPS & MMORPG monopolizing the market. Or maybe i'm just getting old and grumpy :)

  3. What can they expect? by thenetbox · · Score: 4, Insightful

    Though i'm not sure that there weren't ANY blockbuster games but it sure feels like it. This is what happens when large gaming companies discourage original ideas and only go with the bigger guns + more polygon count game design route.

    Original ideas are risky but now it seems that lack of original ideas is riskier.

    1. Re:What can they expect? by Lisandro · · Score: 2, Interesting

      Just wait for the Revolution; if anything, so the console fanboys shut up for once :) Hell, i don't even like consoles, and i'm really looking forward to it.

  4. Same problem as the movie industry by Anonymous Coward · · Score: 3, Interesting

    Ask yourself this question:

    How many movies/games that were released in the past year were unique in either substance or presentation?

    Then ask yourself:

    How many movies/games that were released in the past year were copies/clones of another popular franchise?

    The fact is that, although you can probably name quite a few for the first question (Nintendogs, Katamari for games) the majority of movies/games falls into the second category; in paticular the Big-Budget, expected to be Blockbuster, movies/games. Quake 4 offered absolutely nothing in the way of presentation or product that hadn't been done several times before, is it a surprise that it wasn't a 'must-have' title for anyone? On the other Hand Nintendo's Kirby's Canvas Curse, Nintendogs, and Brain Training (to mention a handful of the unique games on the DS) all became popular where they were released because people hadn't played anything like them before.

  5. it's been a great year for GAMING... by Malor · · Score: 5, Insightful

    Just not for BLOCKBUSTERS.

    Great games I can think of offhand:

    Guitar Hero
    Darwinia
    Civ 4
    Space Rangers 2 (starforced, sadly)
    We Love Katamari

    Very good games:

    The Movies
    Warhammer 40k: Winter Assault (this is a sequel, so maybe it doesn't count, but I really like this game)
    T2X (amateur mod for Thief 2, surprisingly good, although a bit uneven)
    Phoenix Wright, Ace Attorney (DS title)

    I'm sure there are more, but my memory fails me right now. I was just thinking yesterday that there have been an awful lot of great games this year, but usually from unexpected directions... all of the big publisher games have been pretty mediocre. The EA method (Let's Ship Yet Another Sequel To Something That Sold Big Last Year) is failing... nobody is generating new game ideas.... new property, as it were. They're all focused on exploiting what they have instead of making things that are genuinely different or fun.

    Because they haven't been investing in new gameplay ideas, they're running low, and people aren't buying as many games. This isn't really rocket science.

    EA would have been far better off, instead of coughing up huge money for that exclusive NFL license, in investing that money in about fifty small game developers. 45 of them would have failed spectacularly, 4 would have done well, and 1 would have been a megahit for the next generation of sequel exploitation. Instead, they paid way too much for a license that will ensure that their football team sits around collecting paychecks without actually having to work very hard, since they have no competition.

    It's interesting that of all the big players, only Nintendo seems genuinely committed to doing new stuff. I just recently picked up a DS and Phoenix Wright, and I've been very pleased with it... I didn't realize a touch screen would be fun, but in fact it's very natural and a great gaming idea. That's why, I suspect, they're professionals, and I'm not. :-)

    1. Re:it's been a great year for GAMING... by alphaseven · · Score: 2, Insightful
      I'm sure there are more, but my memory fails me right now.

      F.E.A.R., Psychonauts, and my favourite game of this year (and the best game I've ever played, despite some framerate issues) Shadow of the Colossus. God of War was fun, and there were some really interesting games with some gameplay issues such as Indigo Prophecy, Killer 7 and Facade. Sort of sad how people complain about unoriginal sequels but when something new comes around it doesn't become a hit. And a lot of people are calling Resident Evil 4 one of the best games ever but it's sales on the PS2 have only been so-so.

      I think it's unfair to compare things to 2004 though, the end of that year was unusual in that so many high profile sequels came out around the same time, many because of delay. The complaint last year was that too many games were coming out and that some publishers where going to get hurt.

    2. Re:it's been a great year for GAMING... by Malor · · Score: 2, Interesting

      I KNEW I was forgetting some stuff... thanks for the reminders.

      I haven't bothered with FEAR... with 10-12 hours of gameplay, I'll wait for the bargain bin on that one. Psychonauts was good, but I found the art style kind of repulsive. I really wanted to love that game, because I so loved Grim Fandango, but I never really got past the very unappealing characters. It was obviously done with great skill, I just didn't like it. Some parts of it, though, were incredibly good. I think the Milkman Conspiracy has to be one of the best levels ever done in any game, period. And Velvetopia and Lungfishopolis were fantastic too. But, as a whole, I was so put off by the art that I ended up not enjoying the game as much as I felt I should. I must be shallow. :)

      Shadow of the Colossus was a lovely, lovely game. The control and lag issues were a little annoying, but workable, up until the final battle. I finished it, but I was about ready to throw my controller through the window.... I must have fallen down twenty times. SO frustrating. Overall, not quite as good as Ico, but one of the very few games you can truly call art. If it's not selling well, that's really a shame.

      Darwinia is on Steam now, hopefully it will get some wider exposure. My only real complaint about that one was that it felt like it should be longer.... but I suppose leaving us wanting more is better than us not finishing. :)

      At any rate, overall, I think 2005 was one of the best years yet for gaming. Maybe the sales figures weren't as high, but the number of genuinely memorable, well-designed games was probably higher than any other year so far. I'm looking forward to 2006.

    3. Re:it's been a great year for GAMING... by yoyhed · · Score: 2, Insightful

      Resident Evil 4's sales on the PS2 have been so-so because it was already out on GameCube for 6 months and it sold excellent on there. RE4 is one of the best games ever, having played through it myself on GC and having tried the PS2 version, but the GC version beats the PS2 version any day (the control just feels right on GC, it feels like a port on PS2).

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  6. Hey now! by mister_llah · · Score: 3, Interesting

    No blockbuster titles? Must all "blockbusters" by first person shooters?

    In my opinion, Civilization 4 is quite a blockbuster release!

    Hmph.

    --
    MoM++ - A Classic Expanded - [Master of Magic 1.5]
    http://mompp.sourceforge.net/
  7. 1985, 1995, 2005 by muel · · Score: 5, Interesting

    Each *5 year for the past three decades of gaming has been known for being relatively slow and stale. Also, each *6 year has been big stuff; coincidentally, Nintendo has had a hand in the last two *6 years. It wasn't until '86 that Super Mario Brothers revitalized gaming in the USA; in '96, Super Mario 64 set the 3D gaming generation on fire. Both of those games changed the way people played games for the next decade--d-pad in the '80s, analog control in the '90s.

    Interestingly enough, 2006 is the launch year for the Revolution...

    1. Re:1985, 1995, 2005 by dascandy · · Score: 2, Funny

      Microsoft is for those years:

      1985 - Release of Windows 1.0, after a long period of waiting.
      1995 - Release of Windows '95, after a long period of waiting.
      2005 - Well... We're still waiting after all...

  8. Really? by Guppy06 · · Score: 3, Funny

    I'd write a clever response, but I'm too busy playing Animal Crossing on my DS.

  9. What about RE4? by dsyu · · Score: 2, Informative

    A 2005 title (early 2005, I suppose, but still) with high production values and more fun (IMHO) than Halo. I guess it wasn't a huge seller, however. Pity.

  10. Well... by Sv-Manowar · · Score: 2, Insightful

    It seems like a lot of the huge game developers now take many years to make their games, and due to the decline in the market and the cost of making games a lot of the smaller companies are going for consoles or just not huge blockbuster games. It's sort of like the film market, where there can be quite a lull for a while before many different studios release their brand new biggest titles that have taken tons of development time.

  11. Re:Call of Duty 2 by badasscat · · Score: 3, Insightful

    I picked this up the other week for £20 and I must say I'm really enjoying it. However, it is of course a sequal and does boast "nice graphics". Good game though, it'd be shame if people avoided it just because they thought it was another sequal that was just the same with a higher polygon count.

    First of all, it's "sequel" - I don't think I've seen a single person spell that word correctly in this thread yet. (And it's become sort of a plague in any game-related thread on /.)

    Anyway, I think the bottom line is CoD2 is just another WWII FPS with better graphics. However good it may be (and I'm sure it is), it is at best an incremental upgrade from the previous game, and from other games in the genre.

    I think one of the problems is that the sequelitis that's plagued the industry for the past decade or so has had this really bad side effect of both driving away casual gamers who are more open to new things, while at the same time hardening the expectations of those buyers that remain as far as what a developer can do within a specific genre. So now the very people that publishers count on to buy these new sequels pretty much demand that they be just like the last game only incrementally better, which ensures a built-in audience but at the same time also attracts basically zero new buyers. Because if you didn't like the last game enough to buy it, why would you like the new one if it's pretty much the same thing?

    This is at least in part responsible for the drop in game sales this year. Obviously, there are a lot of other factors involved - people saving up for new systems, developers moving their top dev teams to new platforms, etc. But just knowing my own personal habits as someone who used to spend thousands of dollars on games a year (I'm 33, I have disposable income), and knowing both the feelings of friends in the same boat as me along with what I read in various places on the net, I have to believe that there are a lot of people out there who are just dissatisfied with what they see as a boring, uninspired, utterly derivative crop of current games. We want something new, not the same thing as before but with better graphics.

    Bottom line is sequels can draw on their built-in audience (that's the whole point) but they do nothing to expand the market or draw in new gamers. If all that you've got available on the market are sequels (as is pretty much the case right now), then the prospects for industry growth are basically nil.

  12. I agree by Headcase88 · · Score: 2, Insightful

    I've noted to myself several times that 2005 has been a bad year for games. Everyone will have different tastes, but the only two that really held my attention were Super Mario Strikers and Guitar Hero. Regardless of tastes, though, there couldn't have been too many games that any one person could really fall in love with.

    Reference Gamespot's platform picks and see how many you liked. Of course Strikers didn't even make a blip on their radar, which I'm disappointed in.

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  13. Re:I agree COMPLETELY by 2008 · · Score: 2, Insightful

    Actually TFA in this case isn't complaining about sequels. It's saying there are no blockbusters, unlike Half-life 2, Halo 2 and GTA:SA from last year. All of which were sequels. A good game which is a sequel to a good game is quite likely to be a blockbuster.

    Besides, 2005 has seen a lot of new and interesting games released. Many of them are on the DS, so you may have missed them. None of them were really blockbusters - new and interesting doesn't sell that well.

    --
    I quit!
  14. Everyone are busy playing WoW by jurgenaut · · Score: 2

    Heck, I haven't been able to play Civ4/AoE3/FEAR/BF2 at all. World of warcraft satisfies my need for games, and continues to do so. Why buy another one?