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The Last Days of an Online World

These are the last days of Asheron's Call 2. We've known since late August that the online world was slated for sunset, and Wired has a stirring look at the final days of a dying world. From the article: "The economy has also tanked. When the announcement first came down, players say, a majority of gamers immediately fled. Previously, you'd log on and find several hundred people online; now you'll get nine or 10. High-powered character accounts used to sell for as much as $500, but the online auctions have gone silent. That's partly because, as the end nears, Turbine is tossing out some freebies and giving away more "rare" items, making them less rare. Without a sense of a future, capitalism ends. There's no demand in a condemned world."

23 of 76 comments (clear)

  1. The Private MMORPG server. by Hott+of+the+World · · Score: 4, Interesting

    A privately run MMORPG server for games who no longer have any official support.

    I mean, thats gotta be freaking better than paying 15 dollars a month just to lose the ability to play.

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    1. Re:The Private MMORPG server. by redheaded_stepchild · · Score: 2, Insightful

      The whole idea of paying a monthly fee is exactly why I won't purchase those types of games. I've been dying to try one, but I refuse to pay thier server tax.

      --
      Don't use the Troll mod just because you disagree with me.
    2. Re:The Private MMORPG server. by Elshar · · Score: 4, Informative

      There's always Neverwinter Nights. You still have to buy the game, but there's dozens and dozens of different worlds all free to play on.

      There's also the MUDs of old, or some 'free' MMORPGs, but generally speaking they make it a pain in the arse to play for 'free' (ie: Runescape's fencing off easy ways to get to places and then making a door that 'donators' can go through is one example of this, while people playing for free have to go the long, long, long long way around).

      Also, Anarchy Online is free for the base client+world, no monthly fee, don't have to pay for the client. You can download it off their website of via their own bittorent tracker. You have to pay the monthly fee if you want to play with any of the expansions, but you don't NEED them to experience the vast majority of the fiction.

      I'd suggest some websites with free MMORPGs, but those have gone downhill the past couple years as well. Well, at least the ones I knew about and used frequently.

    3. Re:The Private MMORPG server. by XenoRyet · · Score: 2, Informative

      well, if it's not worth $15 to you, I wouldn't say you're exactly dying to try one. More like mildly interested.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    4. Re:The Private MMORPG server. by Pxtl · · Score: 2, Informative

      Actually since they're constantly adding new content and you're playing on their servers, I think the $15/mo is more than fair. Imagine that you're paying a subscription for a passworded server and buying a small expansion pack every month.

      This isn't like UT where a single box can run the whole game. They run more than just a server browser.

      But if you really feel that way, Guild Wars is an MMO with no subscription fee. You could try that.

    5. Re:The Private MMORPG server. by Datamonstar · · Score: 2, Informative

      There is a "servervault" option that allows server-side character store only.

      --
      The eternal struggle of good vs. evil begins within one's self.
    6. Re:The Private MMORPG server. by Anonymous Coward · · Score: 2, Informative


      If you run an NWNServer you can set it to ServerVault (meaning all stats, character file, etc are saved server side) you can also turn on ELC (Enforce Legal Character) and ILR (Item Level Restriction) meaning even if a person 'hacks' the character file in some fashion on the serverside, it still has internal checks to make sure the character is within valid limits. Also there is server side scripts for verifing character, items, etc that you can get from the vault or write yourself... meaning if you find an expliot (or someone in the community does) you can create a script to check for it and then take action (log it, boot character, ban player, etc) till bioware releases an offical fix.

      Bioware is good at community support and involement (more then any other company I've seen)

      On the server I help run and host (free btw), we've fixed probably atleast 200 differant expliots (or things that unbalanced 'gameplay').

      [b]NWNServers can be VERY secure[/b]. It all depends on the server host.

    7. Re:The Private MMORPG server. by LoRdTAW · · Score: 3, Insightful

      I guess you don't realize the amount of work that goes into the back end of an mmorpg. This isn't an FPS like half life where anyone can setup a simple server on a desktop machine and host games. We are talking about big iron or clusters of servers and a database with high speed storage to to handle all player stats and items. Think about it every time you open your inventory and move, sell, or aquire an item their data base has to handle it. The system also has to handle all the monsters, items dropped by them, timers on dungeons per player, exp and stats. The list goes on and on. Plus there are multiple installations like this to handle people from different geological locations so players can all enjoy low latency. Also these systems require human beings to constantly maintain them along with a team of developers that are constantly fixing bugs and adding more content.

      Calling it a server tax is a very poor choice of words.

  2. SWG is next by mabu · · Score: 5, Interesting

    Nobody wants to admit it, but Star Wars Galaxies is probably going to be the next big MMORPG to go down. There are too many resources dedicated to that system and not enough players. The desperation the producers have in trying to keep the game from tanking is evident in the constant changes they make to virtually every system.

    It should come as no surprise that AC will be shut down. It's amazing it lasted this long. The game suffered horribly under the strain of its initial launch and complaints that the servers were buggy and unstable. I don't think it ever recovered.

    What's even more depressing than entering an empty game world, is entering a game world filled with people and not being able to participate. Everquest I has become like this to some degree now, with the world being so big and so many players at high levels, it's easy to be ignored.

  3. Well, the original AC is still going... by aapold · · Score: 4, Interesting

    but it probably has a lot less overhead to keep running. I wonder how AC2 would have fared if it had still been microsoft behind it... (Turbine, the developer, bought the franchise back from Microsoft)...

    The AC2 world had some fatal flaws, but that didn't stop some people from getting very wrapped up in it. For one brief instant, it was the place to be, and in less than two months that spotlight was gone.

    Turbine had long since shifted all its hopes towards DDO and MEO.

    I do wax nostalgic on it now and then. More the original AC than AC2. Even though the original is still up, it is still true that you can't go home again. It isn't the same, never will be. In part its the peole, in part its the moment in time. Still, this isn't exactly Jack Vance's The Dying Earth.

    --
    "Waste not one watt!" - CZ
  4. I almost cried... by KevMar · · Score: 5, Interesting

    That was a sad read.

    I almost had a tear.

    I am one of the sad individuals that plays WOW too much. my /played time is 40 days. I could only imgain login to see a world where I have spend a good part of my life about to die.

    The article talkes about people visiting places that had created momories and taking photos while they still could.

    That first challenging boss, that scary spot that made your heart stop, or that spot that you could have been killed fro the first time by a player 40 lvls above you but he choose to spare your life.

    How would you spend your last moments in a dying digital world?

    --
    Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
  5. Simple by kenp2002 · · Score: 2, Insightful

    Release the source code\ server code under a restricted license (non-commerical use) and allow people to take up the falg of using the old dated-engine to create new worlds or preserve the old world. Anything on the Internet can live forever, so long as there is space and people with time on their hands. It would be great to see those of us that still to this day use DIKU and ROM and SMUAG etc.. to run smaller, more imtimate worlds have tools to do the same but with graphics.

    Free the code and AC will live forever.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Simple by puppetman · · Score: 2, Informative

      AC IS still going strong. It actually has one very cool feature that most MMPOGs don't have - true pathing for arrows, spells, etc. You can step out of the way of an arrow or spell, and it misses you.

      It's AC2 that's being shut down.

      I played AC (my first MMPOG) for a year or two - it was fun. I remember when they did their big Christmas update, the first year, and there were snowmen, and snow, etc. Was really cool.

      I played AC2 during the beta, and it was dead and empty. Looks like it's leaving the same way it began.

      I like the idea of releasing the engine, etc, but Turbine might be making other games.

    2. Re:Simple by sirboxalot · · Score: 2, Informative

      Asheron's Call, in my humble opinion, was and still is one of the greatests MMORPG's to grace the Earth. Great gameplay and skill advancement, magic system, great however now dated graphics, monthly updates with TONS of content, huge arcing storylines, an entire city getting blown off the face of the planet, the list goes on and on.

      I played in the original Beta and we had the same situation. The world was going to end, because the beta was ending, so it was basically a huge ingame party. People were running around giving away items, dancing and chatting the time away until our connections all timed out. Met some great people in my several years on the Frostfell server.. good times.

      WoW, while it is the next generation, just doesn't keep up to par for me. AC1 was a sublime experience, my first MMORPG and will likely remain my favorite for a long time.

    3. Re:Simple by Quarters · · Score: 2, Insightful

      The only problem with Asheron's Call was Turbine's credo of "We won't punish the hackers for finding an exploit and using it. We'll fix it." It was a noble but empty promise. There were too many people trying to find exploits relative to the number of people that were maintaining the game. Once SpeedHack hit after the firt 1.5 years or so the game was over. Either you exploited or you died. It's too bad, really, as the game was generations ahead of the other RPG MMOs of that time (Legends of Kesmai, Meridian 59, Ultima Online, and Everquest).

  6. You can watch it for free by SmallFurryCreature · · Score: 5, Interesting
    Just download the free trial. Granted it is about 1-1.5 gig but hey that is nothing over broadband. There is no credit card info needed to get a trial account so no risk. Try it, don't speculate.

    You can then see for yourselve what it is all about.

    But okay, most will not want to bother because it is easier to just talk about.

    So here is my review of Star Wars Galaxies, New Game Experience.

    First is the same as it was before. Create a new character on a server of your choice. DO NOT CHOOSE RECOMMENDED. That is the most underpopulated server. It could well mean that for the whole trial you never see an other player. Choose the one in red (if there still is one)

    Now the character creation itself is still as good as it ever was with you really being able to design a character you like better then in any current MMORPG. Breast size, fatness make sure that not all characters look alike even from a distance. You can now also decide you starter outfit and this introduces you to another SWG good point, the wide selection of clothing further allowing you to make your character unique.

    Satisfied with your character (don't worry it can be changed in game by a specific player class) you then get put in the game.

    Well almost, SWG used to have a short tutorial and then dump you in the main game (lately Mos Eisley) but now the tutorial is bigger.

    The old tutorial is gone and your now being called by C3-PO to do some basic stuff. Look around, move, talk to droid, get gun from cabinet, equip, shoot at target. WHOOPS. BIG FUCKING CHANGE. The first change is cosmetic. The camera now hovers behind your character offset to the right. Meaning you sorta look over your characters gun hand. Odd, I don't like it but livable. Now to the big change the NGE brought. Most MMO's you target your enemy, then trigger attack and from then on attack the target on auto doing the occasional special move.

    No longer. NGE is FPS. You click, you fire. You actually have to aim at the target to hit it. For now it seems easy enough but these boxes take one hit to destroy. I can forsee difficulty later.

    Anyway next task is to blast open door and there nobody else then Han Solo and Chewbacca (on a diet) is waiting to safe you. Follow him and you come to a big hangar with a lot parked vehicles as well as the Millenium Falcon and 3 storm troopers. You are told to take cover and you get in a brief fight. Here the FPS switch starts to show its ugly head. Yes you got to aim in a mode that looks a bit FPS like. Yes you got to hold the mouse button down to keep firing BUT it feels nothing like a fps. There is no ducking, there is no AI there is no cover, really this is FPS pre-wolfenstein. Played GTA San Andreas? Well it is like that but worse. You just stand there, hold the mouse button down over you enemy, watch their health drop, hopefully before yours do and rince and repeat.

    Before NGE your first fight would actually be a challenge. Now it isn't. I didn't die ONCE!

    Run aboard the MF and you will take off. Here we see a second change, a lot more FMV cutscenes. In fact I don't remeber any apart from the intro before.

    You are now in space "YEAH" about the MF (you need to be told this as it looks nothing like in the movies. Here another problem starts to emerge. SWG did not have much in the way of scripting. So now they have to add story telling scripting to an engine that does not support it. The result that the following bit is incredibily slow and unbelievable and prone to you rushing ahead and getting stuck.

    Your under attack and told to man the turret. WAIT. DO NOT MOVE. Wait for the script to catch up and after a number of pauses you will be instructed to climb in. If you do it before the game will not realize you did and will keep telling you to climb in. Have a character stuck there.

    Shoot at the TIE's actually looks decent but no real challenge, get out and go to the cockpit (this engine just isn't desinged to render the MF I guess) and next bit.

    You are now

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  7. You get over it by snuf23 · · Score: 3, Insightful

    Leaving an MMO is practically the same thing. It "hurts" a bit at first, your uber character, your favorite places, your guildies - giving all those things up. If your like me, you've left to play something else and once you get sucked in you remember the sense of discovery and wonder that is missng from an MMO once you've "seen it all".
    I'm a nostalgic dork myself however. I make heavy use of the screenshot button as I play through a game. I also tend to make some videos using FRAPs that I can view long after the game is gone or changed or I'm no longer playing it.

    --
    Sometimes my arms bend back.
  8. Re:No Subject by Geoffreyerffoeg · · Score: 2, Interesting

    Just because there is only one abondoned animal left, does it make sense to close a pound? Just because there is only one patient, dows that make it right to close a hospital.

    Yes. Just move the last remaining one to another equivalent facility. Of course you don't just drop them on the streets when you close the facility. In fact, the animal may be more likely to be adopted or the patient more likely to be healed if they're at a facility where there's more traffic, professionals, funding, etc.

    Nobody's saying the AC2 players can't go play another video game. It's just not in even their own interests to maintain a world that very few people are playing anymore.

  9. Good Riddance by Shivetya · · Score: 4, Interesting

    AC2 should have never been released. At least never under the AC name.

    AC2 had a horrid open beta and terrible end of beta event that lead of a ho-hum release. They //Turbine// were warned off the bugs and exploits remaining yet released anyway. The most famous of exploits was to use terrain versus tyrants (their dragons). Get them stuck and missle them to death and voila, you could level to max in a month or two. Took them a while to fix and that was only the tip of the exploit iceburg. The Turbine motto assigned by fans is , "Exploit Early, Exploit Often". It is a well deserved motto they earned in AC1 and carried into AC2 with abandon.

    The whole dev team was just inept. They could not get pathing right so they allowed mobs to move through trees and rocks. To make matters worse one day we found nearly all mobs had ranged attacks! Yippee! They made a half-hearted attempt at RvR like DAOC. Half-hearted might be too strong, they put 3 kingdoms down, 3 plateaus, and forgot about it. Basically they had no idea other than what they saw someone else did but after copying the concept they could not figure out how to implement. Improvements sometimes were worse than what was before. To spice the lands up group mobs were put in. Trouble was there were too many and they aggro'd when you attacked nearby of the same. Old bugs would resurface from patch to patch, exploits were left in for whole patches.

    The game was a mess. They put together a world without NPCs but didn't provide the players a means to compensate. They had huge wrecked cities that supposedly would repair if the players spent time in them and used their crafting facilities. Trouble was the cities were huge and dead, monuments to the egos of developers. They only improved through downtime! They even launched with a wrecked chat system. Half the time you could not use world or allegiance channels! Hilarious fun.

    Worst feature, their "vaults". Quest dungeons where you get a story at the end. While beautiful in looks they showed the flaw of the game. Turbine wrote the game the developers wanted to play, not what their players were clamouring for. They then attempted to ram that idea down player's throats. Play it the way we intend or forget it. Well you could always exploit it...

    Attemps were made to fix crafting and they came close, but the promised change to make crafting work took over 1 and 1/2 years beyond when promised. Which about summarizes the game, promises made and rarely delivered and if delivered so late it mattered not. A visually beautiful game with no real point. A game so diametrically opposed to its predecessor that it alienated those fans of the franchise.

    To top off all the insults to their player base they released an expansion in late summer only to announce a few months later they were closing. Before then they chopped monthly updates to push their expansion for their older game AC1 because that expansion was so far behind as to be near vaporware.

    Turbine is a gaming company without management or programming discipline. They take overly long to deliver on promises, they leave exploits in their games, they even condoned "Attended Combat macroing", and their updates had some bugs that smacked of last minute developer sneak ins (cowboy programming).

    Fans of D&D and Middle Earth can only hope the franchise owners keep a tight leash on Turbine else these games will be travesties. Already both games have been pushed back beyond relevance, with MEO having even gone through a name change to boot! D&D looks and plays like NWN in FPS style but without player ability to customize the world (promised for "later") and a monthly fee! MEO, well, hell, with their previous history everyone will have a copy of the "one ring" before the first quarter is out.

    Turbine is proof the Dilbert principle works in the business world, fail badly and your noticed, being assigned even something bigger :)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  10. Hello america, meet europe by SmallFurryCreature · · Score: 2, Informative
    I searched, I tried, the CC companies do not seem to offer debit cards here. Trust me, it has been researched on every MMO beta forum. We got our own debit system here, in fact it is the norm here.

    Just doesn't seem to exist. It is a real case of americans not being able to understand that the rest of the world is not like america.

    Credit Cards in europe are expensive, rarely accepted and just not popular. Some american companies realize this, most don't. The ones that don't are the ones who say that europe doesn't do business over the net. Despite the fact that europe got more money, more people, more broadband AND a bigger reason to buy via the net (get dvd's NOW instead of 6 months later).

    Oh well.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  11. Why not have an endgame? by patternjuggler · · Score: 5, Interesting

    MMORPG developers all seem to suffer from the same delusion: their game is going to last forever. TV shows seem to be the same, but if they've been around for more than a couple of years usually they have the good grace to bring some kind of conclusion to the show- they may not tie up every plot thread, resolve every conflict (because who knows, maybe it will be brought back, or made into a movie) but there's a two part last episode to cap it all off.

    MMORPG need to have a concept of an endgame, where something happens to bring an end to the game that is consisent with the virtual world. The obvious thing is to literally have the world end- there's a comet, an invasion of a far superior foe that spares no one, or something, but maybe there is one last thing to accomplish before it all crashes down (to keep players hooked before the servers go offline). Maybe 99% of all the players are killed permanently during the last pay period by calamity, the final players hole up in a mountain fortress and make a final stand, and die nobly rather than just logging out for the last time...

    Or maybe it's all a stunt to reinvigorate the game and it turns some heroes actually did save the world. It costs a little more money for extra content, but they should just budget that or create that content when the game is first developed.

    The idea is that instead of all your previous players just being disappointed and looking for the next interesting MMORPG before it too decays and withers, and then eventually getting burnt out by the whole concept, actually give them some kind of sense of closure (and hopefully accomplishment).

    1. Re:Why not have an endgame? by mwvdlee · · Score: 2, Insightful

      The idea sounds nice, but what good is an end-game if there's no way to deal with the result? If you're going to have an end-game, you'll want to have atleast a couple of days afterwards to wrap things up nicely; for people to see the devestated world or for people to appear in the afterlife (in which there is nothing to do but communicate, thus "naturally" ending the whole game aspect of it).

      On the other hand, the way AC2 is going down is "clean" in that by the time the servers switch off, nobody is there to care about it anymore.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  12. Who cares? by Louis+Guerin · · Score: 2, Interesting

    We still have http://cities.totl.net/

    L