Impressions From A Second Shipment 360 Owner
The setup wizard asked for little more than the time zone and my Passport account. The Live account I had with the Xbox was still in good standing, putting me into the 'gold' version of the Live system. This apparently allows me the opportunity to get to some additional content, and make use of the Trueskill ranking system we reported on a while back. The only annoying part of the setup was the grueling process of entering my email address and password. Selecting letters from an on-screen keyboard seems like a good idea until you start entering your 32-character-long email address. As a final touch I was asked my preferences for controls in FPS and Driving titles. I don't know why, but I like inverted look on console games. It just works better for me. By entering the setting on my Live account, every FPS I play on the 360 will use that setting by default.
Setup completed, I had my first look at the 360 'blade' system. The interface for the console is a series of screens arranged in an interlocking pattern of tabs, or blades. Flipping between the different screens is as easy as moving the thumbstick. It's a remarkably intuitive and clean interface, and really hits home the 'next-gen' feel of the console. First thing, I hopped into the Live Marketplace and purchased some Microsoft Points. As much as I was looking forward to playing Call of Duty 2 and King Kong, I'd heard such good things about the downloadable game experience that I wanted to check them out right away. I also wanted to snag the Penny Arcade Skins and gamer portraits. These games and downloadables were purchased with the Points, which are Microsoft's way of putting an additional step between users and their credit cards. Parents who don't want their kids racking up bills via Live can purchase pre-paid Point cards in stores, ala the time cards for a MMOG. You can also buy them directly through Live if you have a credit card on file. They sound like more of a deal than they are, unfortunately. Game downloads range from about 400 to about 800 Points, and right now Live is offering 1000 Points for $12.50 (or $.05 for four points). You can buy about three games then, give or take, for $25.00. A steal compared to most console titles, but not as inexpensive as you might like. Theme packs that re-skin your blades run about 150 Points, and packs of icons for your GamerTag are about 50 Points. There are exceptions, of course. The Penny Arcade icon packs each have several icons to choose from, and cost 200 Points. Expensive, but Mr. Period was worth the $2.50. The downloadable games are wide-ranging in playstyle, and offer something for just about everyone. Classic titles like SmashTV, and Joust sit beside modern hits like Zuma and Bejeweled. There are also brand new and indie titles, like Geometry Wars Retro Evolved and Wik: Fable of Souls. The console also comes with a shiny puzzle game already unlocked for you, called Hexic. Hexic has you rotating groups of three colored blocks, seeking to make groups of same-colored shapes. It's not the most brilliant puzzler ever, but it is good looking and is something to kill time with if you're not interested in downloading anything. Which would be a shame, because all of the games in the Live Marketplace offer up free trials. The cost is the time to download, and the reward is the chance to recall just how badly you played the original Gauntlet. The Live title I've gotten the most enjoyment out of is Geometry Wars Retro Evolved. Originally a simplistic little extra on Project Gotham Racing 2, Geometry Wars has been reinvisioned for the Live Marketplace. It's a beautiful old-school shooter in the style of Asteroids, with a lot of attitude. There are over a dozen enemy types, several blaster styles, and loads of extremely challenging gameplay. I've accomplished the 'get 100,000 points' Achievement, but only just. Even then, as of this writing I'm number 16,618 on the Geometry Wars leaderboard. Judging by the leaders on the leaderboard, the game is not only challenging but addictive as well.That Geometry Wars Achievement is one of the easier ones to obtain for that title, most of them centering on surviving for prolonged periods of time. They're somewhat simplistic, given the nature of the game, but every game has their own style of Achievement. Xbox Live Achievements are 'Kilroy was here' moments in games made for the Xbox 360. Every title is required to have some, and it varies from game to game how many there are and how hard it is to obtain them. Call of Duty 2, for example, hands you one for completing Basic Training but then denies you additional kudos until you've beaten large parts of the game. Kameo, on the other hand, gives you an Achievement every time you obtain another Elemental Warrior (which happens relatively frequently). They're viewable through your GamerTag, and are an interesting way to check in and see how far your friend has made it through a given title.
One of the benefits of waiting a month before purchasing my 360 was knowing what games to get and what titles I could safely avoid. With PDZ mostly snagging 8/10s, I decided to pick up Call of Duty 2 instead as my launch-title FPS. Jack Black and Peter Jackson was just too appealing to me to pass up (not to mention the big monkey), so I grabbed King Kong as well. Kameo's colorful visuals and morphing gameplay also seemed very appealing, and I chose that as my third launch title.
Call of Duty 2 (CoD 2) has earned its reputation as the cream of the 360 launch title crop. The game powerfully recaptures the thrill of the original title, placing you in the shoes of a grunt on the Russian, British, or American fronts of World War II. Gameplay is fast-paced and finely honed, with a control scheme that for the first time feels effortless to this PC gamer. The 360 controller, overall, has a wonderful feel to it. It's not even as large as the S-type Xbox controller, and the thumbsticks are incredibly responsive. I've always had some 'user-related issues' playing FPS titles on the console, but the 360 controller feels extremely natural in my hands. Call of Duty 2 makes use of every button on the controller, and the schema feels very intuitive once you've gone through basic training. The game not only plays well, but looks terrific too. I wasn't sure what exactly to expect when I first began playing a 360 title (as still images just don't do next-gen games justice), but I have been extremely impressed. CoD 2 lives, breathes, and clips along at 60 frames per second without blinking. The snowy enivrons of Russia, the ice crusted to the fringe of my commander's longcoat, and the billowing emissions of a smoke grenade all come together to form an immersive experience. If I had to choose a 'best of' element for Call of Duty 2, it would be the AI. German soldiers dive for cover, snipe from afar, and use suppression fire to support their troop movements. Your Russian squad-mates call out enemy positions in simple and understandable terms. They have your back if you run out of ammo, and keep the baddies under cover as you sprint towards your next objective. Call of Duty 2 is easily the finest launch title the 360 has to offer. The 360 version of King Kong has been in the news recently because of some darkness issues. While it is indeed very dark, on an HD screen the light is more than sufficient to make out the creepy-crawlies coming in your direction. King Kong plays mostly like an action-adventure FPS, with you in the role of writer Jack Driscoll. Driscoll and a motley crew of movie-makers make their way through the creepy enivrons of Skull Island. Originally on the island just for the scenery, the game quickly becomes a race after the giant ape Kong who has stolen leading lady Ann. The primitive environment plays a role in the game's story and gameplay. While ammo is plentiful in some FPS titles, Kong has you relying on periodic supply drops from a low flying plane. Once you're out of ammo, you're reduced to using spears as weapons against the giant centipedes, dinosaurs, and flying harpy-things that plague your every step. Kong has a lot of atmosphere, and even on normal mode is fairly challenging. My biggest complaint with the title is the occasional puzzle element. Doors must be opened via a pair of rotating gate mechanisms, and at various points in the game you're required to find the handle for one or both of these mechanisms. Looking for a small handle in a large outdoor space with variable lighting is, regrettably, not very fun and serves mostly as a way to add time to the game. The 'best of' element is definitely the infrequent sequences where you get to play as Kong. The sheer power he displays, compared to the squishiness of Jack Driscoll, makes for a refreshing change of pace as you progress through the game. Kong is only so-so as FPS titles go, but when at its best it offers some beautiful vistas , scary moments, and "omgdinosaurz" gameplay. Kameo has gotten a lot of mixed reviews since the 360 launched, and with good reason. On one hand, it has beautiful cartoony graphics. The world evokes a sense of wonder, and the characters that inhabit the various realms are all kind of goofy-looking. On the other hand, it's a violent game with a decent amount of gore. Splattering bugs and plant-monsters tosses a green goo at the screen, which slides down the inside of your television screen. One elemental warrior has a move that impales enemies on his back, and then uses them as thrown weapons. A forgettable plot doesn't help things, either. Kameo was living a fulfilling life as a princess when her sister went black hat and released the evil Troll King. They capture your family and strip you of your powers, and you're off on a crusade to get everything back. There are some amusing story elements that complicate things a bit, like a conniving seer with aspirations of power, but for the most part the game plays out exactly as you'd imagine. You move from place to place in the game world, collecting warriors and freeing your family members. Each Elemental Warrior offers up specific abilities that can be used to circumvent obstacles. The plant-boxer can dive into the ground to move under gates, the dragon-form can light torches with his breath weapon, and the rolling armadillo-guy Major Ruin can use his rush attack to leap chasms. Despite the predictable plot, there is fun to be had, here. Once you have a few warriors under your belt gameplay gets switched up relatively often, requiring you to recognize what form will work best fairly frequently. Combat itself is quick and mostly satisfying, and each warrior has a bevy of upgradable powers to play with. The problem really boils down to who exactly this game is for, though. The graphics say young player, the violence says teenager, and the spine-gratingly annoying 'helper' says functional imbecile. Even halfway through the game your hand is still being held with regard to power use and puzzle-solving, and it gets more than a little annoying sometimes. Kameo is interesting from a uniqueness point of view, but probably isn't worth it unless the art style and morphing premise really appeal to you. Regrettably, they are about all the game has to offer.My experiences with the 360, even disappointing moments with Kameo, have been overwhelmingly positive. Even while falling to my death because of a wonky camera in Kameo or getting eaten for the fifth time by a giant centipede in King Kong, there's a level of polish to these launch titles that surprised me. I'm not sure I'd agree with J. Allard when he claimed the 360 has the 'best launch lineup ever', but at least the titles that I chose to purchase all have elements worth exploring. The console itself has also surprised me. A slick interface and effortless simple online components make this the first box I've really enjoyed just futzing with. The Marketplace is a powerful selling point, and the games up for offer are well worth looking into. They're constantly adding content as well, ensuring that stopping in at the Live component is almost always a worthwhile sidetrip from whatever game you're playing. Just since the console's launch they've added a Mission Impossible 3 trailer, a Billiards game, and a great PSA from Red vs. Blue. I have been pleasantly surprised by the entire 360 experience, and I might even go so far as to say that I got my money's worth when I purchased the system last week. In these frustrating times of hype and shady customer service, it's hard for me to offer up higher praise than that.
As a final note, you may be interested to know that my Xbox Live GamerTag is 'whoisdialogue'. If you're looking for someone to kick around in CoD multiplayer, I will probably be able to oblige any deep-seated fantasies you may have of shooting a Slashdot editor in the brainpan. See you online.Update: 12/21 19:55 GMT by Z : Fixed per-point price, because math is hard. Thanks AC.
Does it still crash often? That is my worst fear if I would get the 360.
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Sounds like it's halfway decent compared to what i initially expected. It's still too expensive for me though. I'll buy it in a couple years when you can get them for 200 bucks... I'm not that into console gaming. I'd rather take a ride down to the range and shoot for REAL. (or boot up my PC and get better controls and better graphics that i don't have to sit on the couch to see) :) The most i've ever spent on a console was 50 bucks for a refurb gamecube at eb games... Other than that, i bought a refurb dreamcast for 30 bucks from eb and my parents bought me a gamegear a long time ago...
I'm sure the console will get better with age as more and more stuff becomes multithreaded. Supposedly not one of the games that's out for it now is multithreaded... I'd like to see what happens when games start coming out that ARE.
Have the heat-related problems been resolved for the second shipment and if not, what is the timeframe for these problems to be fixed?
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So the question is, how much of a value is the X360 if I really couldn't care less about the Live Marketplace? Is it intrinsic to the value of the box or is it a nice add-on? I'm waiting to see what the PS3 can do either way, but if Marketplace is Xbox's 'edge' then its kind of boring. (I have no doubt I will be able to voice-chat and do multiplayer/internet on the Revolution and PS3.)
If Jesus wants me it knows where to find me.
The 360 is an excellent system, and there is a reason why there were people waiting in line for 20 hours last Sunday a month after the actual launch.
The system might be excellent but from what I've seen, the games that are *currently* out there just don't make it worthwhile to stand in line for hours on end (especially here in Minnesota where it's cold).
From what I have seen (based on the various displays in and around my home area), if it's not being displayed on a huge HD monitor, the graphics just aren't all that much different from what we've seen in the XBox 1 or the PS2. I personally don't know a single person with an HD monitor, nevermind one that's as large as those they display the 360 on in the stores. I know I will never have an HD monitor in my home so I'm not sure what benefit the 360 has for most people RIGHT now to stand in those long lines other than MS-funded and media-created hype.
As a confirmed video game junkie I have mixed feelings toward the "next generation" consoles. I don't think that we've really maxed out the current generation yet, especially the xbox, but now we're moving on. The 360 is at a price point that makes it easier for me to Just Say No, at least for now.
Heh. Yeah, I only got an Xbox after they were $150 and I spent a lot of time rationalizing that it was OK to buy a Microsoft thing. I eventually came up with the dissembling cognitive dissonance-resolver that I'd be happy if Microsoft were to take off as a games company and give up on Windows and all that other stuff that I find so threatening.
But the Xbox 360... well, I got my Xbox late, so there are lots of great games I haven't played yet... and, heck, I could probably enjoy my gaming experience for the next few months with nothing other than the only game I've played for the last month (GTA:SA). Yeah, lots of life left in that thing. I may get a 360 when it's price is low because it's in it's last year of "prime time" life.
I predict that at least for another year, we'll still see a few new games for the Xbox. There are a lot of them out there. Halo 3 and the next Morrowind, no, but I'll bite my patience and wait a few years to play those.
-Rob
What I'm interested in is: if you don't want (or can't access) Live, then is it even worth getting a 360 at all? From TFA, the whole 360 experience seems to be focused on Live from the first time you power up, right down to needing a Passport account. Frankly, I have zero interest in playing against other people online, or buying skins, or getting Gamer Tags or custom icons, or any of that. But since the games appear to revolve around exactly that kind of thing on Live, would it basically mean throwing money away on a game that I'd never see half of?
You must think in Russian.
I'd like to expand on this a bit. XBMC is truly a wonderful application, it plays everything I have ever thrown at it, and in the past two years or so has been the number one application I have ran on my XBOX.
The xbox 360 media playback is somewhere between pathetic and piss-poor. About the only thing they got right is allowing you to stream MP3's over the network to listen to them in game. I haven't been able to find a linux streaming server that will replicate the functionality of Media Connect so I can stream directly from my file server. Media Center coupled with the Xbox 360 will not playback MP3's in a samba share mounted as a drive. I had to copy my MP3 collection to my workstation and stream from that. Because of that, I haven't gotten the ambition to mirror my digital camera collection to my workstation for streaming.
There is NO video playback without XP Media Center, and I've heard it doesn't support that many formats anyway. I thought Microsoft would have taken a look at XBMC and stolen some of the best features. XBMC can playback media through a number of different formats (I believe nfs, samba, and stream servers) and copes with pretty much everything you throw at it at this point. XBMC can play an ISO of a DVD, fantastic.
Until the 360 can do at least what XBMC can do, it is both a joke and a failure. I really want to disconnect my original xbox, Microsoft needs to come through with a serious media player.
You don't make the poor richer by making the rich poorer. - Winston Churchill
Except that, it's not a few million consoles, and it's not just a few people.
Online polls have indicated that it could be as high as 1 in 6 consoles having problems. Granted, most people will only answer a poll if they have something negative to say, and it very well could be that 90% of the consoles on the market don't have any problems. Even then, I'd consider a 10% defect rate way too high. That would mean that some 32,000 consoles in the US alone are defective.
Considering that Microsoft cut their initial shipments by so much, I suspect that they're aware there's a problem, and are holding the additional stock to act as replacements for units that will fail in the field.
Online polls indicate it could be 1 in 6 having problems, it must be true!! One reason, not to rely on online polls is because jackasses like you input the same negative Microsoft bashing bullshit 300 times. Do you even have a 360? Is yours defective? If not, why do you care? It's also no where near 10% of the consoles that are defective. How about you use your brain and go with a figure such as how many people have returned their Xbox to get the new power supply instead of quoting a figure from a fucking online poll from a site that is known for bashing Microsoft like there's no tomorrow. According to how many people have returned their Xbox to get the new power supply, it's less than 1%. Now, obviously many of them are Christmas presents but I really doubt that the number of defective Xboxes is going to skyrocket by multitudes on Christmas morning.
Have you noticed how this story is barely mentioned anywhere other than geek news site who hate Microsoft? Slashdot first reported it like "XBOXES ALL CRASH MICROSOFT IS TEH SUXOR!!!!one1111eleven", while the rest of the world realized it was only a very miniscule number of Xboxes that were having problems. You probably haven't noticed that though since you're an idiot. Bash Microsoft more while you sit and type replies on your default Windows XP install.
P.S. Fuck you.
I need to get out more.
Good. I made the mistake of plugging my CC# into the Xbox 360 I borrowed from a friend because I wanted to buy a small amount of points. There is no way to remove a credit card from your profile once one's been added, unless you add another one. I ended up changing the name, expiration date, and address to entries that aren't correct, but my credit card number is stuck in there forever. That'll teach me.
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