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UT 2K7 Slated for PS3 Launch

Gamespot is reporting that the next iteration in the Unreal Tournament series, UT 2007, has been announced as a PlayStation 3 launch title. From the article: "The game on display appeared to be Unreal Tournament 2007, the flashy-looking, Unreal Engine 3-based successor to the popular PC shooter Unreal Tournament 2004. However, neither Sony nor Epic would confirm when--or even if--UT 2007 would arrive on the PS3. Seven months later, the two companies have broken their silence. The January 2006 issue of PlayStation Magazine proudly proclaims that, yes, UT 2007 is coming to the PlayStation 3. Inside, the magazine also reveals that the game will be a launch title for the PlayStation 3, which is tentatively slated for a spring 2006 launch."

53 comments

  1. Not bad by Admiral+Frosty · · Score: 1

    Not bad, consitering that the PS3 will support mouse and keyboard. Then again, they say that it will support linux too. Whoa, deja vu...

  2. A very good looking game by rAiNsT0rm · · Score: 2, Insightful

    Personally, the UT games have grown stale as far as gameplay... however, there is no denying the graphical prowess of UT2k7. I have seen the engine demos in person twice and both times I was left in awe of what I was seeing. To imagine a console pumping out those graphics at a silky smooth frame-rate is pretty amazing, now if only some more substance and gameplay would get mixed in... I just might actually play an FPS on a console.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:A very good looking game by interiot · · Score: 2, Interesting

      If you want to play an FPS on a console, play it on an XBox 360. 1) the online part of the 360 is something that won't be available until the Playstation 4 (I'm serious: the 360's centralized online setup is so good that it's something that Sony will eventually realize it's a must-have... though like Nintendo did on the Gamecube, Sony and many others haven't realized how good it is yet), 2) 360's peer-ranking (trueskill matchmaking) means that in online play, not only are people encouraged to not be mean, sometimes they're even encouraged to actually show good sportmanship (eg. in racing games, when overtaking in a corner, sometimes people will let you know they're passing).

    2. Re:A very good looking game by Pxtl · · Score: 4, Informative

      Rumour has it that the gameplay in UT2k7 will be pretty good too. They're keeping a lot of the UT2k4 vehicles and weapons but makign some nice changes - for example, the unpopular and useless Scorpion is getting it's weapon replaced with a rocket launcher and a kamekaze attack. Also, the biorifle, grenade launcher, and mine launcher are being rolled into a single variable-load launcher weapon.

      There have been some comments about the game being "easier" and action being "more in-your-face like old UT" that suggest that the game will be returning to the slower, more manageable pace of UT99.

      So all in all, I expect it to kick ass in every way. I find it odd though that they're releasing actual UT on the console, rather than the consolified fighting-game style Unreal Championship titles (which are supposedly really good, but completely different from the PC counterparts).

    3. Re:A very good looking game by Anonymous Coward · · Score: 0

      kamekazeso it's getting a turtle-wind attack? wow impressive. oooh i guess you mean kamikaze aka godly-wind

    4. Re:A very good looking game by StreetChip · · Score: 1

      3) It doesn't matter if you suck or are being owned in an online game, chances are either your opponents or your own Xbox will crash and overheat. So it equals out the playing field.

      --
      LeoPolus Web Design: http://www.leopolus.com
    5. Re:A very good looking game by Anonymous Coward · · Score: 0

      Gamera is really neat / Gamera is filled with meat / We love you Gamera!

    6. Re:A very good looking game by vertinox · · Score: 2, Insightful

      Personally, the UT games have grown stale as far as gameplay... however, there is no denying the graphical prowess of UT2k7.

      Actually, Epic just makes the UT part mostly to sell the engine to other developers. The game itself is mostly a big advertisement of what the engine can do.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    7. Re:A very good looking game by Anonymous Coward · · Score: 0

      It looks like PC and PS3 gamers are getting the good stuff from Epic. And the 360 is getting the leftovers in lame GoW stuff.

      If the PS3 runs Linux, supports keyboard/mouse for games, and easily hooks up to a pc monitor, UT2007 would be insane on hardware as insanely powerful as the PS3 looks like it has turned out to be.

    8. Re:A very good looking game by KDR_11k · · Score: 1

      Was UT2007 announced for the x360?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:A very good looking game by Schemat1c · · Score: 1

      the unpopular and useless Scorpion is getting it's weapon replaced with a rocket launcher and a kamekaze attack

      I love the Scorpion. Being able to circle your foe and wrapping him with glowing thread all the while playing dixie is priceless.

      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    10. Re:A very good looking game by Sparr0 · · Score: 1

      Yeah, you've gotta have a centralized system. Like Microsoft has for all Windows games! No game could ever be great if they have to implement their own master servers and ranking system...

      Except EVERY PC GAME FOR THE LAST TWENTY YEARS. Every Unreal game, Counter-Strike (Source), the Battlefield series, etc, they all work just fine over the internet and LAN on their own. PC games have gotten by amazingly well without a centralized system, better than they would have with one. XBox Live is nothing but a fad. The same goes for the DS wifi system (which is already being subverted by homebrew developers to get normal networking). There is no reason to use the same system for join-in-progress games as for join-early games, or for 4 player games as for 128 player games. Allowing game developers to run their own master server, patching system, ranking and matchmaking systems, and overall multiplayer interface however they want is where it's at. It gives them more freedom, more flexibility and power during development, and more control after the game is released.

      This goes doubly for cross-platform games. PC gamers will never be able to play against 360 gamers, but there is nothing stopping UT2k7-PS3 from networking with UT2k7-Win32/Linux if the developers are willing to put in the time to make it work (cross-endianness networking is troublesome, but not impossible).

    11. Re:A very good looking game by KDR_11k · · Score: 2, Funny

      It's what the eagle did with the turtle to the inquisitor in Small Gods.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:A very good looking game by RoadDoggFL · · Score: 1

      Yes.

      --
      "This is considered plagiarism."
    13. Re:A very good looking game by drsquare · · Score: 2, Interesting

      PC games have gotten by amazingly well without a centralized system, better than they would have with one. XBox Live is nothing but a fad.

      Yeah, and we've gotten by fine for centuries with candles. Electric lights are nothing but a fad.

      A centralised system has obvious benefits, I don't see why you don't like it. You're probably one of those hardcore comic book guy PC gamers who spends 12 hours a day playing counterstrike and another 8 hours a day tweaking graphics and keyboard shortcuts, and the remaining 4 hours whining on messageboards thinking that your loudmouthed opinions actually represent anyone other than a minority of zealots.

    14. Re:A very good looking game by KDR_11k · · Score: 1

      Does it support the main reason for buying a UT game (mods and mutators)?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:A very good looking game by RoadDoggFL · · Score: 1

      First of all, nice objective inquiry. No bias from you! Ass.

      But I doubt it, but there's no telling what MS plans on doing with the Xbox Live marketplace. Though mutators shouldn't be a problem.

      Anyway, I just realized that I haven't seen ACTUAL confirmation that the game's heading to the 360, only the asssumptions of gaming websites. So I take back that Yes.

      On another note, I still seriously doubt that the PS3's US launch will be in Spring 2006. They only gave that date in E3 and I think it's a possible/optimistic Japanese launch date. A simultaneous worldwide launch is unlikely, though I've seen a quote of an apparently obscure Sony CEO confirming that it will be. I still don't believe it, Sony lets hype talk for them, and the countless people who think the States will see a PS3 within 6 months only show that it's effective.

      So considering that the PS3's launch isn't even certain, I think it's entirely possible (and even probably) that UT2K7 will not be available on the PS3 first. If it does come to the 360, then I'm almost certain it'll be on it first, along with the PC.

      --
      "This is considered plagiarism."
    16. Re:A very good looking game by rAiNsT0rm · · Score: 1

      oh, yes, I'm fully aware of this... which is another reason I'm not really a UT fan any longer. At this point the games should basically be free or low cost (like $19.99) since they are essentially just tech. demo's. That way the technology gets out there in many hands and people look for games utilizing the engine.

      I can probably pick out 2 UT's that I enjoyed and were worthwhile, but after that they are just more of the same. I'm not a graphics guy, I like games that have artistic style over realism... I'll take realism too, but just not at the expense of everything else.

      --
      http://teasphere.wordpress.com - A little spot of tea
    17. Re:A very good looking game by Anonymous Coward · · Score: 0

      1) the online part of the 360 is something that won't be available until the Playstation 4

      Can you tell me what the next big tech stock will be, futureboy?

      2) 360's peer-ranking (trueskill matchmaking) means that in online play, not only are people encouraged to not be mean, sometimes they're even encouraged to actually show good sportmanship

      AHAHAHAAAA. Yes, and it works on the 360 just like it worked on the xbox [sarcasm]. Please remember your own BS when you have another 13-year screaming at you in-game.

    18. Re:A very good looking game by Robmonster · · Score: 1

      I loved the original UT, but I found that the addition of vehicles has kille,dthe enjoyment of the game.

      All people ever play these days is Onslaught. I loved Deathmatch and Capture The Flag, using proper weapons, not just the Instagib rifle.

      With UT2K4 its really hard to get a good game of DM or CTF these days, and I cant see that changing with UT2K7.

      --
      I have no sig yet I must scream.
  3. Non-news by the+computer+guy+nex · · Score: 1

    No game in this series has really changed since the 2nd UT.

    You are in the future and shoot people with lasers and mini-nukes. The console sales have previously been horrible - I doubt this one will fare much better.

    1. Re:Non-news by badasscat · · Score: 1

      No game in this series has really changed since the 2nd UT.

      You are in the future and shoot people with lasers and mini-nukes.


      A little troll-ish, but I basically agree. It's actually kind of funny that the same people who complain about the yearly Madden games being little more than roster updates will nevertheless run out and buy the latest UT or other FPS for basically the same sorts of "upgrades".

      I saw another poster raving about how one of the vehicles was now going to have a rocket launcher. Whoop-dee-frickin'-doo. The better graphics are nice, but you kinda just expect that on the PS3.

      As is the case with Xbox 360 games right now, it's gonna take more than a graphically enhanced version of a game I've been playing for years to make me buy the system. Where are the new gameplay experiences that have historically accompanied system launches?

  4. PS3 Will Be The Most Dominant Console Ever by Anonymous Coward · · Score: 2, Informative

    Right now we are looking at least four confirmed PS3 launch titles:

    Lair
    Warhawk
    UT 2007
    Medal of Honor: Airbone

    And Sony will surely be announcing more in the next month or two for the March launch.

    Microsoft and the 360 have pretty much flunked out of the console race and really aren't relevant any more unless you are part of the niche hardcore Xbox and Dreamcast demo(probably around two to five million console owners).

    Nintendo and the Rev look like they have a good chance of being cheap and fun enough to have a huge number of PS3 owners adding a Rev in addition.

    We are looking at a two horse console race this next console cycle.

    PS3: 120 million
    Nintendo: 25-40 million
    Microsoft: 8-12 million

    Virtually every PS1/PS2 owner will be buying PS3 + natural market growth + a decent chunk of former Xbox owners

    Nintendo looks to be the default 'second console' for the PS3 demo + natural market growth + a potentially very large influx of new people to the market

    Microsoft is pretty much trying to salvage as much of their core Xbox as possible. They have lost the pc gamer crowd which was a fairly large segment of their user-base. And they have lost most of the 'teh most powerful console' demo to the PS3. Leaving pretty much the Sony hating/Halo/Dreamcast demo left.

    The fact that a pc developer was able to get their engine up and running on the PS3 in about a month supports what most developers have been saying about the PS3 being the easiest to develop for. I am hearing that Sony is really going to have a huge amount of stuff to show at CES and the Sony show a month later leading up to the March launch. Unless a planet killing comet hits or something of that scale, we are looking at the most dominant console launch ever.

    1. Re:PS3 Will Be The Most Dominant Console Ever by Anonymous Coward · · Score: 0

      Eh, it's still possible that Sony could pull a MS and have no consoles for sale and all of their flagship launch titles miss the launch date.

  5. Unreal Tournament 2700? by metamatic · · Score: 3, Funny

    Who are these people who call themselves nerds and don't know that a 2K7 resistor is 2700 ohms, not 2007. Sheesh.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Unreal Tournament 2700? by FinchWorld · · Score: 1
      When last I checked 2.7k was a 2700 Ohm resister, a 2k700 would be right, 2k50 is 2050.

      Atleast thats how most of us work it in the UK

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    2. Re:Unreal Tournament 2700? by drsquare · · Score: 1

      No it's not. 2k5 means 2.5k. The k is put between the number and the letter because full stops aren't as clear when you're writing them down (could be mistaken for dirt or something).

      Also if by your system, 2k50 is 2050, then what is 2m50? 50.002?

    3. Re:Unreal Tournament 2700? by Anonymous Coward · · Score: 0
      2k50 is 2050, then what is 2m50? 50.002?

      Whoooooooosh.

  6. 2007? by hal2814 · · Score: 1

    I know they've been cranking out a lot of Unreal Tournament sequels lately, but I didn't know they already had 2006 of them.

  7. Will the PC version suffer from COD 2 syndrome? by Rowan_u · · Score: 3, Interesting

    Unreal 2k3, 2k4, and GOTY have been staples at our LAN parties for ages. No, they don't offer quite the level of strategic depth of other FPS titles like Halo PC, Battlefield 2, or Call of Duty, but the UT series does offer a ton of benefits. Backward compatibility is a big one. UT will run like butter on damn near any crappy video setup, including GeForce FX and even some embedded cards. Also, platform compatibly is a big issue for our LAN parties. UT is one of the few games that has our Mac, Linux, and Windows users happily playing together with minimal fuss. The shear variety of gameplay offered is another staggering benefit. The number of vanilla install maps and gametypes is phenomenal. If 2k7 continues in these traditions, it will happily find a place in our future LANs as well.

    My only fear with 2k7 being a PS3 launch is that the PC version will suffer for it. I don't mean graphically because I'm sure the new engine will look fantastic on every platform. I'm more worried about the problems that COD2 suffered from being a 360 title including many simplifications of gameplay to make it more accessible to a console audience. The grenade indicator and ridiculous recharging health system come to mind.

    --
    only one everything
    1. Re:Will the PC version suffer from COD 2 syndrome? by Anonymous Coward · · Score: 0

      UT2007 is a PC game first and a PS3 game second.
      Epic wouldn't betray a community that has stuck with them since 1999, in fact they want to return more to the 1999 style than what UT2003/4 had.

    2. Re:Will the PC version suffer from COD 2 syndrome? by Anonymous Coward · · Score: 0

      "UT2007 is a PC game first and a PS3 game second."

      Nope.

      No pc hardware for a long, long time will be anywhere near PS3 levels. The PS3 is the lead platform for UT2007. The PS3 version will have all the high end effects that pcs won't be able to handle for who knows how many years.

      When Sony creating a market of 100 million or so potential consumers out there and the pc market continues to decline, Epic won't think twice about betraying the much smaller market.

      The dying pc market, outside of MMORPGs of course, is why you are hearing less competent developers like Valve and Id complaining about how their legacy single threaded x86 code won't work on the PS3. Boo hoo hoo.

    3. Re:Will the PC version suffer from COD 2 syndrome? by Delphiki · · Score: 1

      The recharging health system is my favorite new feature of CoD2 and I've been playing FPS games on the PC since Wolfenstein 3D. If you're talking in terms of realism then health packs that you pick up aren't any better. If you're talking about gameplay, to me it's much more fun to only be able to take a few hits before having to find some cover to recharge than being able to take more hits but needing to hope you find a health pack soon if you take too many. And the grenade indicator is a great idea too. I'm sorry but when I'm firing a machine gun it's way too easy to not hear a grenade land on the ground next to me. The grenade indicator makes it possible to have the AI use grenades against you frequently without getting constantly blown up because you didn't even realize they were there. Anyway, just because it's different than old school FPS games doesn't mean it's somehow dumbed down.

      --

      Feel free to mod me "-1 - Angry Jerk".

    4. Re:Will the PC version suffer from COD 2 syndrome? by Rowan_u · · Score: 2, Interesting

      I agree with you wholeheartedly on realism, health packs certainly aren't any better. However, what the recharging health system does for my experience is this. I cease to care about getting shot. With health being a finite resource, you have to care about getting shot, and plan your strategies carefully. I found that being able to duck behind anything for 5 seconds to recharge changed my play style in COD2 considerably. I would run into a room and gun down everybody Serious Sam style instead of shooting from cover and using my teammates like I did in COD1 by necessity. Granted, YMMV, and this may just be a personal thing with me.

      On the other hand, I found the system in Halo 1 to be perfect where you had both a recharging shield and a finite health bar providing you with a little bit of room for error while preserving the need for strategic gameplay.

      On the grenade indicator, I found the more subtle clues in COD1 to be more enjoyable. I felt plenty of panic hearing a grenade clatter across the floor at me, and part of the tension is created by not knowing exactly were the grenade is. The grenade indicator feels like supernatural ability to me, not something that your basic ww2 grunt possessed. In COD2 its more like, "Yawn, another grenade, I'll just step over here for a moment then . . ."

      --
      only one everything
    5. Re:Will the PC version suffer from COD 2 syndrome? by Delphiki · · Score: 1
      Well, I agree with you that the system in Halo is better but I don't see a way to the health plus recharging shield concept to a WWII game. I think the recharging system they used is a perfectly viable alternative to the health pack concept, and like I said, I prefer it. It makes it more fun for me to not have to worry about finding health packs and to be able to come back from a mistake without being doomed because I don't have enough health to survive until the next pickup. Besides, if you don't feel like you're worried enough about getting shot, play on veteran. That should solve the hell out of that problem.

      I guess we'll have to just agree to disagree about the grenades. They're way more common in CoD2, which makes things more exciting to me. And I don't really care what the average WW2 soldier could do, since the average WW2 soldier couldn't kill 500 germans and live to tell about it. But the way I think about the grenade indicator is that yeah, a soldier couldn't see an indicator like that, but if I were actually in combat, I could swivel my head to look around a lot easier than I can in a game. Plus, if I were actually in combat and someone threw a grenade at me, odds are pretty good I would die. But if you died every time someone threw a grenade at you in CoD2 it wouldn't be much fun (just like real combat).

      --

      Feel free to mod me "-1 - Angry Jerk".

    6. Re:Will the PC version suffer from COD 2 syndrome? by Minna+Kirai · · Score: 1

      The grenade indicator feels like supernatural ability to me, not something that your basic ww2 grunt possessed.

      A real-life grunt has a visual field almost 200 degrees wide, compared to under 30 degrees for a player using a TV screen. He can quickly scan around with inuitive movements of the neck or eyeballs, instead of the clumsier left-thumbstick. And he's got perfect 3d-spatial audio to pinpoint the clump and clang of a landing grenade.

      With all of those unrealistic disadvantages the gameplayer suffers, a special indicator is almost a necessity to compensate him up to normal abilities.

  8. It's official... by fujiman · · Score: 1
    The PS3 and 360 will be indistinguishable from each other.

    Let's hope this isn't known as the FPS/Sports generation.

  9. 120 MILLION? by Anonymous Coward · · Score: 1, Interesting

    120 Million?

    Where'd you get that number from?
    The Playstation 2 has shipped approximately 100 Million units with a large portion of those that were sold being purchaced as:

    1)Replacements
    2)Cheap Dvd Players
    3)Systems to play pirated games on

    The fact is that Sony will (hopefully) improve quality control, Blu-Ray will probably not catch on at the rate DVD did, and Sony will do anything in their power to prevent piracy; this means that, regardless of the quality of the system, the PS3 will probably drop in sales.

    Now, using Nintendo's statistics on console sales, the number of households that own consoles hasn't increased all that dramatically since the NES days; the market has grown simply because people have bought 2 or 3 systems rather than one. There is no reason to expect that this pattern would stop, so you can assume that there will not be a dramatic increase in the number of single console owners but that people will be far more likely to own 2 or all 3 systems.

  10. Ooh, if only i'd saved those mod points... by AlanN · · Score: 2, Insightful

    (Score:-1, Rabid Fanboy)

  11. correct by the+computer+guy+nex · · Score: 1

    "The PS3 and 360 will be indistinguishable from each other."

    This is correct for one simple reason: 99% of the top selling games will be made for each system. Developers, for the sake of time and $$$, will create to the lowest common denominator.

    Xbox had the same problem - Even with far superior power (from being released 2 years later) very few games took full advantage of the hardware. They instead created for as much as the PS2 could handle and ported the graphics.

    The dev boxes for PS3 are still very limited so it is still impossible to tell how the performance trophey will be awarded. In the end, it won't even matter because of this. The deciding factor will be online activity, which seems to be dominated by M$ right now.

    1. Re:correct by Anonymous Coward · · Score: 0

      Yes you are correct online activity certainly ruled the last round game consoles with a staggering 10% of xbox users amounting to 2 million people, several of which probably bailed when their membership expired.

    2. Re:correct by SScorpio · · Score: 1
      The deciding factor will be online activity, which seems to be dominated by M$ right now.
      How to you figure? The Xbox had the advantage in online; however, the estimate is that only 10% of Xbox owners have ever used Live. Also it's not about the performance either in seeing the PS2 vs. the Xbox. The trophey will go to the console which secures the most 3rd party developers to create exclusive games for the console, and then has more desirable 1st party games.
    3. Re:correct by Anonymous Coward · · Score: 0

      Jeez, I can't believe how much it must suck to be someone like you.

      And in about a month it is going to get a whole lot worse...

    4. Re:correct by Anonymous Coward · · Score: 0

      This is correct for one simple reason: 99% of the top selling games will be made for each system. Developers, for the sake of time and $$$, will create to the lowest common denominator.

      Actually, it is much simpler than that! We are almost to the point with real-time graphics where the only improvements are made in small details that are difficult to notice unless you're trained in that field; pre-rendered graphics hit this point 5-10 years ago (How many people can tell the difference between Toy Story / Monsters Inc and the latest movie that has been released? The point is, when you start talking about Sub-Surface Scattering or BDRFs most people will not notice (or care) about the differences between a system. In the most extreme case, what we're talking about currently is the difference between:

      -4xAA vs 8xAA
      -4xAF vs 8xAF
      -800x600 vs 1024x768
      -60 Million Polygons/second vs 90 Million Polygons/second
      -ect.

      In otherwords, with everything combined you'd probably say "It looks somewhat nicer and clearer on the , but it is nothing to get too excited about".

    5. Re:correct by Brantano · · Score: 1

      This is where style is going to start coming in, and sadly alot of xbox games dont really take style into consideration and simply build on graphics, much like most pc games. Considering the ps2 was the weaker of the last generation, alot of its games have had to create there own style to look 'good' (Aka katamari demancy, god of war, shadow of the collossus). I've already seen this in some of the latest ps3 games that have been shown. Look at Heavenly Sword or Metal Gear Solid 4, both games look great and detailed and have there own style. Same thing goes for 360, but sadly the only game thats been even alittle stylistic is Gears of War. Still, it doesnt even matter, because even though most games that are for both systems will have graphical limitations of the smaller system..the games will still have the same gameplay. SO as long as the game is good, then everything will be fine. Not to mention that the first party titles will be excellent, and the ps3 will probably have more first party titles.

    6. Re:correct by Anonymous Coward · · Score: 0

      You bought 360, right? You better sell it quickly before PS3 is released because 360 will become a thing of the past pretty quick. Have you seen as many multiplatform games between Dreamcast and PS2? That's the answer.

      I guarantee you, as an Xbox 360 game developer, the difference between the performance of PS3 and Xbox 360 is enormous. Why I can say this is because Xbox 360 couldn't reach the initial performance promise by Microsoft. Not at all.

      Microsoft informed us that Xbox 360 would have 3x power of the alpha developer kit, but unfortunately it couldn't be realized. It's just that the final version has the different feature set which is very difficult to emulate on an alpha kit in software, thus the apparent 3x gain. When compared in terms of absolute performance which you can see in a synthesized benchmark test such as a realtime game, the final kit is a bit more powerful than the alpha kit but when not programmed properly the performance suffers heavily and can't even reach the performance of Mac G5.

      You don't believe me? Even EA, the multiplatform whore, is planning to release a game optimized to PS3, while 360 gets a port from Xbox/PS2/PSP.
      http://www.1up.com/do/previewPage?cId=3146303&did= 1

  12. I still play UT 99, it's great! by grytpype · · Score: 1

    I know the graphics are better in more recent versions but the gameplay is not as good IMHO. UT 99 is alive and well, and runs native on Linux too!

    --

    - Have a picture

    1. Re:I still play UT 99, it's great! by Anonymous Coward · · Score: 0

      UT2K3 and 2K4 worked on Linux just fine.

      2K4 fucking owned.

  13. UT2k7??? Really?????? by pappy97 · · Score: 0, Flamebait

    UT2k7 is a PS3 launch title????? But I thought PS3 gamers, especially Japanese gamers, want PS3 for RPG's, not FPS. In fact, I heard that one reason they don't like 360. This can't bode well for PS3...

    Oh wait, I forgot, this is the Sony PS3, and we all know that Sony can do no wrong in Japan, and that Japanese gamers will buy ANYTHING thrown at them from Sony because they have "BIAS BLINDERS" on...

    1. Re:UT2k7??? Really?????? by SScorpio · · Score: 1
      I'll bite on the Troll. Yes the Japanese are into RPGs and other games that the Xbox has a very poor showing for, but US and Europe seem to like FPSs. They didn't mention whether it was going to be a Japanese or US launch title, I'd wager on a US title though. With the Xbox having Halo, and the 360 having Call of Duty 2 as launch titles, a good FPS for the PS3 launch could really help it grab market and mindshare.

      As for Sony doing no wrong in Japan. That's a load of bullshit. The only reason Sony is doing so well is that when the PSX came out they had an easy to develop for system (way easier than dealing with the Saturn's dual processors) and cheaper licensing fees. This got a lot of developers to look into the system and it got both Squaresoft and Enix to sign into the Sony camp. Having both the Final Fantasy and Dragon Quest series on the PSX helped rope in many Japanese consumers. It doesn't hurt that Atlus with the Shin Megami Tensei series also signed on considering. This left the 3 most popular series of RPGs on one system which consumers just ate up.

      The move to the PS2 was different, Sony already had mindshare and alliances with developers. They made sure to keep these alliance going strong to keep the francishes in the Sony camp. You can be sure that Sony will try everything in their power to keep the alliances going strong with the PS3 to keep the popular 3rd party games exclusive to the them. It will take a major change in the market to move the developers away from Sony. Nintendo previously had the developer support but the limitations and cost of the N64's cartiage format push the developers to Sony and their cheap media and lower licensing fees. And we all know what is most important. "Developers, Developers, Developers".

  14. Too many Acronyms by vmardian · · Score: 1

    Why so many acronyms? You're only saving one character by using 2K7 over 2007, and it's harder to read.

    --
    PowerLevel.com - A next generation marketplace for virtual items and services
  15. insider view - no ut 2k7 for spring by Anonymous Coward · · Score: 0


    I'm a game developer who's working on a next gen game with the new unreal engine, and ut 2k7 comign out in spring is quite simply not feasible. I can't explain why without breaking NDA which I won't do even in an anon slashdot posting -- but I would bet my soul that ut 2k7 will not be coming out spring 2006.

    This press release is just more smoke and mirrors from sony to keep people from buying a 360 so they will instead wait and buy a ps3.

    I'm not saying the press release is a lie if you look at it technically:
          - ps3 slated to come out in spring 2006 (Can it slip? For sure. When will it get to the U.S.? Some time after the japan launch. When will that be? Who knows.)
          - ut 2k7 designated a launch title (Japan launch or US launch? How long after the release of the console is the "launch window" it could be as long as a year).

    Basically what it comes down to is you can expect to pick up ut 2k7 some time in 2007 not in spring 2006. But, Sony wants you to think that if you wait a few months you can pick up a PS3 with ut2k7. Deceptive.

    Don't believe in implied launch dates, look for announced bottom line launch dates.

  16. You deserve to be mod'd down by your own metric... by *BBC*PipTigger · · Score: 1

    ...since you proudly proclaim your own systematic use/abuse (what's the difference?) of the mod and metamod system in your sig.

    -Pip

    -- I don't systematically moderate down people who describe their uses/abuses of the mod and metamod system in their sigs... but I am inclined to reply to their posts in an attempt to engage their logic for doing so. --